Hargrem
Posts: 16
Joined: 12/23/2011 Status: offline
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quote:
Just been reading through your plans - picking out a few things that you mention: You might find this a useful resource for the make up of Divisional units on both sides www.bayonetstrength.150m.com/ Although aimed primarily at battalion complements, if you dig round, you will find Divisional make ups, which explain how many regiments and then in turn battalions make up the division, etc. Wikipedia will also often give you the detail of regiments making up a division, eg, this is what it gives for 21st Panzer Div (2 regiments of which appear in tLD): Commander: Lieutenant General Edgar Feuchtinger 22 Panzer Regiment (Colonel Hermann von Oppeln-Bronikowski) I Panzer Battalion II Panzer Battalion 125 Panzer Grenadier Regiment (Major Hans von Luck) I Panzer Grenadier Battalion II Panzer Grenadier Battalion 192 Panzer Grenadier Regiment (Lieutenant Colonel Rauch) I Panzer Grenadier Battalion II Panzer Grenadier Battalion 155 Panzer Artillery Regiment (Colonel Huehne) I Panzer Artillery Battalion II Panzer Artillery Battalion III Panzer Artillery Battalion 21 Panzer Reconnaissance Battalion (Major Waldow) 200 Assault Gun Battalion (Major Becker) 200 Anti-tank Battalion 200 Panzer Signals Battalion 220 Panzer Engineer Battalion (Major Hoegl) 305 Flak Battalion (Major Ohlend) I'm totally with you on the idea of Company sized battlegroups. I have modded all my BG's in tLD to company sized units with an allocation of battalion/regimental & divisional support assets. Personally, I wouldn't go with 12 man squads. I don't know if this was Matrix's plan for tLD, LSA, etc, but broadly speaking, they split each squad into 2 (although the split is not always, in my opinion, accurate), so you need two units to make a squad and this gives tactical flexibility in creating fire and manouvere in gameplay. Good luck! Matthew
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