Captn_Jack
Posts: 62
Joined: 10/4/2000 From: Reedsville, WV, USA Status: offline
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quote:
Originally posted by orc4hire:
In SP, the squads move up one at a time, and instead of each facing only 1/3 of the squad's normal firepower, each faces double. Being outnumbered 6 to one has increased the squad's effective firepower by 6 times. A squad moves up next to them, is hit by point blank fire from each of the squad's weapons, loses a few men, and takes a lot of suppression. Assuming it can rally up enough to get a shot off at all, it may supress the defender a little, but probably won't cause any casualties. Then the same thing happens to the next squad
Hmmm...you guys must be playing a different game than I am. If I suppress a squad enough its running and popping, it may fire some shots when I move next to it, but it does little damage. For one thing, a squad that is suppressed has its firepower and hit chances reduced to start with. Next, if you move a second squad up after it fires at the first, it suffers a penalty for changing targets. So on and so on. When you bring fire on it from multiple sources, it increases the chances of hit and further suppression. You need to realise that when an enemy unit is in retreat or rout mode, your firepower and hit chances are also reduced until the unit stops running and starts shooting. Show me a squad outnumbered by 6-1 and I'll show you an eliminated squad.
CJ
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M(1)&M(9)'s...they melt in your tank...not in your hand!
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