Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Experiment 4+3

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Experiment 4+3 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Experiment 4+3 - 5/21/2012 2:27:28 PM   
armin


Posts: 58
Joined: 12/27/2010
Status: offline
I have another game going on but Im looking for experiment gameplay DaBigBabes 7 dec. B. Players that are running other game can benefit from game too as maintaing responsibility for smaller area makes their turn/move faster and less time consuming for planning.

My motivation is this: In most current games allied or japanese forces are commanded by single person. This allows to execute orders instantly, there are no delays , no national resourcers everythink is shared with a single pressing of a button. Actualy its possible to reach endgame in 42-43 if played agressively. Under one single command units work like in 21 st century just with retro units. In history command hqs consisted of hundreds of people. Preparing plans, executing logistic, maintaining communications etc. With this experiment i want to see how the game will go if the responsibility is divided between "national leaders". The difference between 2vs2 and this game and 4vs3 is this:

Allied commanders are responsible for their respective country including merchant marine. (Dutch+France+China+Russia, UK+India+Canada+Commonwealth, Australia+New Zealand, USA). Japanese commanders are responsible for IJA, IJN+Merchant Marine, Industry.

I dont expect fast gameplay just more realistical. 3 Turns per week should be minimum. House rules will be discussed between the players but again the game should focus on reasonable approach.

There will be AAR

< Message edited by armin -- 5/21/2012 4:15:20 PM >
Post #: 1
RE: Experiment 4+3 - 6/4/2012 9:26:12 PM   
Commander Stormwolf

 

Posts: 1623
Joined: 2/19/2008
Status: offline

that is an idea, i wanted to do for some time

(in the future, WITP will be all inter-linked so each player commands a theatre sort of in real time)

_____________________________

"No Enemy Survives Contact with the Plan" - Commander Stormwolf

(in reply to armin)
Post #: 2
RE: Experiment 4+3 - 6/5/2012 7:32:24 PM   
jeffk3510


Posts: 4132
Joined: 12/3/2007
From: Kansas
Status: offline
We're doing a 2x3, and it is working out nicely.

Best of luck.

_____________________________

Life is tough. The sooner you realize that, the easier it will be.

Currently chasing three kids around the Midwest.

(in reply to Commander Stormwolf)
Post #: 3
RE: Experiment 4+3 - 6/5/2012 9:51:36 PM   
Jonathan Pollard


Posts: 584
Joined: 2/25/2007
From: Federal prison
Status: offline
If you don't mind someone with no prior experience with any of the DaBigBabes mods, you can sign me up as the Dutch+France+China+Russia player. I played in a 3x3 several years ago but it lasted only until mid-Dec. 1941 because of a game-killing bug.

_____________________________


(in reply to jeffk3510)
Post #: 4
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Experiment 4+3 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.703