armin -> Experiment 4+3 (5/21/2012 2:27:28 PM)
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I have another game going on but Im looking for experiment gameplay DaBigBabes 7 dec. B. Players that are running other game can benefit from game too as maintaing responsibility for smaller area makes their turn/move faster and less time consuming for planning. My motivation is this: In most current games allied or japanese forces are commanded by single person. This allows to execute orders instantly, there are no delays , no national resourcers everythink is shared with a single pressing of a button. Actualy its possible to reach endgame in 42-43 if played agressively. Under one single command units work like in 21 st century just with retro units. In history command hqs consisted of hundreds of people. Preparing plans, executing logistic, maintaining communications etc. With this experiment i want to see how the game will go if the responsibility is divided between "national leaders". The difference between 2vs2 and this game and 4vs3 is this: Allied commanders are responsible for their respective country including merchant marine. (Dutch+France+China+Russia, UK+India+Canada+Commonwealth, Australia+New Zealand, USA). Japanese commanders are responsible for IJA, IJN+Merchant Marine, Industry. I dont expect fast gameplay just more realistical. 3 Turns per week should be minimum. House rules will be discussed between the players but again the game should focus on reasonable approach. There will be AAR
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