pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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Maybe the lesson to be learned here is not to order TFs to follow TFs the game has formed to split off heavily damaged ships. Why would you want a BB with 10-12 sys damage to follow one that is on the verge of sinking? In any event, Yamato, I have noticed a lot of similar weird behavior that always seems to revolve around unusual circumstances, particularly those that the designers probably didn't calculate. I'm beginning to think that UV has a lot of such "holes" in it. If you order your forces to behave in ordinary ways, there doesn't seem to be a problem. If, however, you monkey around with stuff, like pulling air groups off a carrier and assigning other air groups of different types in their place, you wind up in the twilight zone. For example, a bug involving friendly air units attacking your ships persists under certain conditions in v. 2.0. If you put a CV TF on a hex you are amphibiously invading in order to take maximum advantage of the TF's CAP and order your dive bombers and torpedo planes to conduct attacks on the ground installations there, you can bet that some of them will attack your carrier TF - and even be escorted by some of your carrier fighters! If you assign your carrier planes to naval attack or stand them down, there's no problem. Sometimes, though, the problem is just you, the human, with an imperfect microprocessor. I have thought many times that I have identified a bug, and then, on further analysis, discovered that I was just stupid. Ah, well. Game on, Garth.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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