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RE: PREVIEW OF MAIN PATCH 580 CHANGES

 
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RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 7:52:31 AM   
Redmarkus5


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quote:

ORIGINAL: Missouri_Rebel

Appreciate the info. I can't say that I'm overly pleased with the unit formation panels location on the screen though as it appears to take up quite a bit more of the viewing area. Does that sound like a fair assessment? I'd much prefer a more streamlined UI with smaller buttons.

Of course I'll need to see it firsthand to know for certain. Great to see they are still working to improve what I consider one of the best games I have ever played and I will purchase all DLC's and further versions that are released. I am so hooked that I find it hard to play the games I have already committed myself to play.

Thanks again.

mo reb



I agree that the buttons could be smaller. Having the OOB in that location does reduce the mouse distance you need to move between OOB and unit commands, I find. I suggested a setting in Options in a future patch where you can choose between different UI button sizes.

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Post #: 31
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 7:55:59 AM   
Redmarkus5


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quote:

ORIGINAL: flashburn

Hope you don't mind but from what I have gathered from poking around apos beta patch.....
Editor documentation is much improved for all you mission maker types.......ok I hope more people will attempt custom campaigns.
New script system for making campaigns....totally new things are possible over old editor.
Default units are set up much better for making a new campaign. Should help with understanding how things work when you look at divpool files.
Better user and how to docs in tactics manual. Explains things much better than the old one. Five minutes of skimming the thing should explain 90% of questions people new to APOS have.
The new UI is a little different than older apos or K43. Become vary use to them, but new system does make things a bit more stream lined.

Someone out there make user APOS campaigns! I would but I am busy modding the heck out of APOS's brother SABOW. lol If anyone has questions about how things work or have questions feel free to ask!


I would like to make some campaigns but I still find the editor tough to understand, even with the changes. I am OK with creating the files and editing the ODS files (although I still can't figure how to add more units to the OOB) but once I get to placing different objects on the map and editing the AI objectives etc, everything falls apart.

What I would really like is an editor that works like the QB setup map, with objectives, briefings and save features added.

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Post #: 32
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 7:59:04 AM   
Redmarkus5


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quote:

ORIGINAL: **budd**

Yea well i'm pretty well hooked also. Will be buying any add-ons and expansions. Damn you guys for all the screen shots and fanboy posts about the game...it's your fault

I wonder if anyone has suggested movable ui boxes. So you can arrange the order boxes and such how you like them, also be nice if you could resize them to your liking.

Only have 1 question............WHEN?

Thx Redmarkus for the preview, appreciate it.


I don't know if anyone has asked about movable boxes, but from my limited development experience, this is probably a function of the software tool they are using to build the UI. Some products support moving and re-sizing, but others don't. The ones that do are probably more expensive.

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Post #: 33
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 8:19:30 AM   
lancer

 

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G'day Redmarkus,

Thanks for heads up on the patch.

Any info on the message box top right?

Cheers,
Lancer

(in reply to Redmarkus5)
Post #: 34
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 10:56:08 AM   
Redmarkus5


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Back in the Campaign, the AI launches a coordinated infantry attack. Luckily, one of my pre-planned fires is plotted right across this axis of advance.




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Post #: 35
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 10:57:17 AM   
Redmarkus5


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My MGs open up at range and the enemy responds with an artillery strike that takes out one of my three AT guns.




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Post #: 36
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 10:58:10 AM   
Redmarkus5


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Time to call a fire mission of my own.




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Post #: 37
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 10:59:02 AM   
Redmarkus5


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The new Call Support chain of events Part 1




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Post #: 38
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 10:59:40 AM   
Redmarkus5


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The new Call Support chain of events Part 2




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Post #: 39
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:00:35 AM   
Redmarkus5


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Rounds are on the way - due in 49 seconds!




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< Message edited by redmarkus4 -- 6/19/2012 11:01:46 AM >


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Post #: 40
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:01:45 AM   
Redmarkus5


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A well timed strike, Comrade. You will make Hero of the Soviet Union yet!




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Post #: 41
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:07:25 AM   
Redmarkus5


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My own position is taking a pounding from enemy artillery and AI infantry (blue dots) can be seen approaching through the trees.




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Post #: 42
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:11:29 AM   
Redmarkus5


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Full screenshot. Note the message log has filled up and the smoke effects that add to the fog of war.




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Post #: 43
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:14:10 AM   
Redmarkus5


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Realistic and persistent smoke that drifts on the wind - I can almost smell it.




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Post #: 44
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:16:53 AM   
Redmarkus5


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The commander's view of the battlefield...




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Post #: 45
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:22:15 AM   
Redmarkus5


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It's impossible to capture with a screenshot, but the new Tracer Smoke is amazingly immersive - now the tracers really do look lethal.

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Post #: 46
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:25:50 AM   
Redmarkus5


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Enemy armor penetrates the position - note the smoke, dust and exhaust fumes obscuring any infantry that might be following.




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Post #: 47
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:27:56 AM   
Redmarkus5


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My only remaining AT gun scores a hit from the flank.




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Post #: 48
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:30:42 AM   
Redmarkus5


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Target destroyed.




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Post #: 49
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:31:56 AM   
Redmarkus5


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Two relieved infantrymen.




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Post #: 50
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:34:30 AM   
Redmarkus5


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But the AI presses forward from the flank.




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Post #: 51
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:36:42 AM   
Redmarkus5


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My troops start to waver...




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Post #: 52
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:40:38 AM   
Redmarkus5


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The enemy charges in. My Company Command Post has been annihilated.




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Post #: 53
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:45:25 AM   
Redmarkus5


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The AI's plan of attack - well conceived and well executed, supported by accurate and very effective artillery fires.




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Post #: 54
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:50:21 AM   
Redmarkus5


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I suffer a minor defeat but it feels more like a major one!




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Post #: 55
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 11:51:49 AM   
Redmarkus5


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The entire force engaged has been wiped off the map.




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Post #: 56
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 12:01:58 PM   
Redmarkus5


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Still zero crashes or freezes to report.

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Post #: 57
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 12:26:16 PM   
Missouri_Rebel


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I love your posts. Keep them coming.

Now if they would start improving the infantry model a little bit to add some more options and control I'd be very happy indeed.

mo reb

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Post #: 58
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 2:31:08 PM   
Matto


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Looks really good ... I hope it will be available for Matrix edition too

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Post #: 59
RE: PREVIEW OF MAIN PATCH 580 CHANGES - 6/19/2012 2:36:19 PM   
Redmarkus5


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quote:

ORIGINAL: Matto

Looks really good ... I hope it will be available for Matrix edition too


I am sure they will be supporting all 'versions'!

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Post #: 60
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