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RE: Parry and Spar... - 6/20/2012 8:46:26 AM   
larryfulkerson


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This is the first of two such night-time surface rumbles. Some of my ships got hit D'oh. I think Jim got the worst of it though.




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RE: Parry and Spar... - 6/20/2012 8:47:04 AM   
larryfulkerson


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Both of my torps missed. D'oh. That's embarassing.




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RE: Parry and Spar... - 6/20/2012 8:47:34 AM   
larryfulkerson


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Jim was returning his transports after they delivered to Port Moresby and I found them.




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RE: Parry and Spar... - 6/20/2012 8:48:15 AM   
larryfulkerson


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This is the second of the two such surface rumbles. Some of my ships got hit again. D'oh.




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RE: Parry and Spar... - 6/20/2012 8:48:49 AM   
larryfulkerson


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Both of my torps missed as the ships sailed by me. D'oh.




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RE: Parry and Spar... - 6/20/2012 8:49:25 AM   
larryfulkerson


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This is one busy TF. I didn't even see those two ships....maybe they found me.




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RE: Parry and Spar... - 6/20/2012 8:49:56 AM   
larryfulkerson


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I really need to get some air cover into this AO. All these nickel and dime attacks are going to cost me.




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RE: Parry and Spar... - 6/20/2012 8:50:25 AM   
larryfulkerson


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Here's another, more pressing, need for air cover.




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RE: Parry and Spar... - 6/20/2012 9:05:08 AM   
sj80

 

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Hey Larry,

you have to be careful about the selected region in tracker. I don't know what region files you have imported, but if you are tracking "the whole Empire of Japan" with that screenshot it says nothing about your resource/oil storage in Honshu and the smaller 2 adjacent islands. In the worst case your overall situation looks good because resources are stockpiling in Port Arthur and Hakodate while your HI in Tokyo has a shortage of resources.

I found in the forum that the CS ships can only be converted in Tokyo to CVL and need a repar yard of size 50! Scenario 1 starts with size 10 I believe, I don't know the RA mod. It's a good idea to check and expand your ship repair yard in Tokyo to at least 50.

Do you like surface combat? Have a look in my AAR against Terje. His Cruiser fleet jumped into my Palembang inv force and Force-Z is hunting my Baby KB. Unfortunatly I'm a way behind the current state of the game.

sj80

< Message edited by sj80 -- 6/20/2012 9:28:04 AM >

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RE: Parry and Spar... - 6/20/2012 12:39:51 PM   
larryfulkerson


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quote:

ORIGINAL: sj80
you have to be careful about the selected region in tracker. I don't know what region files you have imported, but if you are tracking "the whole Empire of Japan" with that screenshot it says nothing about your resource/oil storage in Honshu and the smaller 2 adjacent islands. In the worst case your overall situation looks good because resources are stockpiling in Port Arthur and Hakodate while your HI in Tokyo has a shortage of resources.

I'm using the Kull region file (v131a) only because there's an example of loading the region file using Kull in the example. I'm not sure which one is the "best", although there's a lot to choose from. See picture below.

quote:

ORIGINAL: sj80
I found in the forum that the CS ships can only be converted in Tokyo to CVL and need a repar yard of size 50! Scenario 1 starts with size 10 I believe, I don't know the RA mod. It's a good idea to check and expand your ship repair yard in Tokyo to at least 50.

Yeah, I'm not sure what size the repair yard is at Tokyo in RA 4.2 I'll have to check that out and get back to you. I'm kinda fond of my CS ships only because they can carry a lot of float planes and so far I've found only 2 CS ships so I'm not sure I'll ever convert them. I'd need a really good reason and I haven't found one yet.

quote:

ORIGINAL: sj80
Do you like surface combat? Have a look in my AAR against Terje. His Cruiser fleet jumped into my Palembang inv force and Force-Z is hunting my Baby KB. Unfortunatly I'm a way behind the current state of the game.

I'm really fond of carriers and the ability to project force with them. Surface combat isn't really my cup of tea. I don't like the idea of hurting my ships if I don't have to and they usually get shot up in combat using them. I figure I can afford a handful of carrier planes a lot more than some ships so I'd rather use carriers. The game is early though and I can learn to love the surface combatants.




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RE: Parry and Spar... - 6/20/2012 1:02:44 PM   
n01487477


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quote:

ORIGINAL: larryfulkerson

I think I can keep up this operational temp for about another 8 weeks, then things might have to slow down for lack of fuel.




quote:

ORIGINAL: larryfulkerson

quote:

ORIGINAL: sj80
you have to be careful about the selected region in tracker. I don't know what region files you have imported, but if you are tracking "the whole Empire of Japan" with that screenshot it says nothing about your resource/oil storage in Honshu and the smaller 2 adjacent islands. In the worst case your overall situation looks good because resources are stockpiling in Port Arthur and Hakodate while your HI in Tokyo has a shortage of resources.

I'm using the Kull region file (v131a) only because there's an example of loading the region file using Kull in the example. I'm not sure which one is the "best", although there's a lot to choose from. See picture below.


Actually, that region file is fine for your purposes. While sj80 makes a good point - Kull's "Japan" includes the main 3 Islands minus Hokkaido and Sapporo which are not connected. Your Resources are going down so you might want to add another cs convoy or two. Pity you didn't include a Oil&Res view. Watch that fuel too ...

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RE: Parry and Spar... - 6/20/2012 1:14:35 PM   
sj80

 

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I checked the Kull Regions and "Japan" is only the main island. So it's ok to track Japan. I'm using the Floyd Regions and for me it's "Honshu".

In the offensive war the CS are great ships with increasing the naval search radius a lot. I increased their air groups to half Jake (naval search) and half Pete (ASW). Maybe concentrate only on Jake is also a good idea. I put the faster CS into KB and Baby KB. In the defensive war I think the CS are used better as CVL because your CVs have to react to known enemy invasions.

With the pictures above I would get nervous if my Baby KB is only 3 hexes away from his surface combat TF with BBs. So I think you had some luck that the BB didn't meet your CVLs.

edit: I'm too late, Damian was earlier.

sj80

< Message edited by sj80 -- 6/20/2012 1:18:56 PM >

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RE: Parry and Spar... - 6/20/2012 1:21:20 PM   
larryfulkerson


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Now that most of the initial "game opening" landings have happened and there are only the "contested hexes" landings to do now I thought I'd convert some of the xAKL''s to PB's and start some resource runs from Borneo, Hong Kong, as well as Port Arthur, and the two large islands Hokkaido and Sapporo. I just had one convoy from Thailand ( Bangkok ) finally dock and unload. Some convoys from HK are enroute as we speak and the Allied sub near my shipping routes to Hokkaido and Sapporo caused me to have to re-route a bunch of convoys around to the more northern routes and those are less efficient than the more nearer ones. I'm hoping that the resources column on Tracker will decrease more slowly now. I'm thinking that the OilR numbers should climb now that I'm bringing the Borneo Oil fields on line and that the fuel decrease might fall more slowly when they finally get up and running, meanwhile I COULD bump up fuel production on the home islands but that is, so far, my fall-back option. I don't want to bump up the output of the refineries in the home islands because that would mean my economy might start to go off kilter. I'm afraid of making major changes, you see, to the economy because I'm far from being an expert in those types of things. But you're right........I need more fuel than I'm putting out.

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RE: Parry and Spar... - 6/21/2012 5:13:10 AM   
moore4807


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AFTER ACTION REPORTS FOR Dec 25, 41
--------------------------------------------------------------------------------
ASW attack near Bandjermasin at 60,99

Japanese Ships
SS RO-34

Allied Ships
AMc Djombang

SS RO-34 is sighted by escort
RO-34 bottoming out ....
Sub escapes detection


--------------------------------------------------------------------------------
TF 84 encounters mine field at Bandjermasin (60,99)

Japanese Ships
SS RO-34, Mine hits 1, on fire

Another CM success story ... I'll take it!

ASW attack near Pearl Harbor at 182,103

Japanese Ships
SS I-21

Allied Ships
DD Aylwin

SS I-21 is located by DD Aylwin
DD Aylwin fails to find sub, continues to search...
DD Aylwin attacking submerged sub ....
DD Aylwin loses contact with SS I-21
DD Aylwin cannot reach attack position over SS I-21
SS I-21 eludes ASW attack from DD Aylwin
Escort abandons search for sub

Sub attack near Lahaina at 184,105

Japanese Ships
SS I-172

Allied Ships
DM Montgomery, Torpedo hits 1, on fire, heavy damage
DM Gamble

SS I-172 launches 2 torpedoes at DM Montgomery
I-172 diving deep ....
DM Gamble fails to find sub, continues to search...
DM Gamble attacking submerged sub ....
DM Gamble cannot establish contact with SS I-172
DM Gamble cannot reach attack position over SS I-172
DM Gamble cannot establish contact with SS I-172
Escort abandons search for sub

and the beating just keeps going on...

Japanese forces CAPTURE Sibuyan !!!
Japanese forces CAPTURE Gasmata !!!
Japanese forces CAPTURE Cotabato !!!
Japanese forces CAPTURE Tarakan !!!
at least Tarakan CD did some damage to IJN ships.


FINALLY - something has gone right and at least one IJN BB is looking at some drydock time...

Day Time Surface Combat, near Mersing at 52,82, Range 16,000 Yards

Japanese Ships
BB Nagato, Shell hits 7, on fire
DD Natsugumo
DD Murasame
DD Akikaze
DD Tsuga, Shell hits 3, heavy fires

Allied Ships
CL Mauritius
DD Vampire, Shell hits 2
DM Stronghold, Shell hits 2, on fire
DD Tenedos, Shell hits 1
DD Encounter
DD Jupiter

Day Time Surface Combat, near Mersing at 52,82, Range 15,000 Yards

Japanese Ships
BB Nagato, Shell hits 6, on fire
DD Natsugumo
DD Murasame, Shell hits 1

Allied Ships
CL Mauritius, Shell hits 3
DD Vampire, Shell hits 1, on fire, heavy damage
DM Stronghold, heavy fires
DD Tenedos
DD Encounter, Shell hits 1
DD Jupiter, Shell hits 1, on fire

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RE: Parry and Spar... - 6/21/2012 8:25:50 AM   
larryfulkerson


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According to my notes this is the combat stuff for 24Dec41:

I forsaw this attack and attempted to congregate my ships into one large group so as to better protect each other and it looks like it may have worked out. I'm thinking that I may have been hurt somewhat, but the Allies seem to have lost more ships.




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RE: Parry and Spar... - 6/21/2012 8:26:26 AM   
larryfulkerson


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I see Jim is keeping his subs busy. There's more than this one attack in the image. Plus Jim has some surface skimmers headed NW along the coast of the Malaya peninsula.




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RE: Parry and Spar... - 6/21/2012 8:27:08 AM   
larryfulkerson


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I notice that Jim likes to do the hit-and-run style of attack where dwelling in the hex attacked isn't allowed. Okay with me.




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RE: Parry and Spar... - 6/21/2012 8:27:43 AM   
larryfulkerson


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I thought I'd leave the two-ship TF where it was and see what happened. I'm glad I did.




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RE: Parry and Spar... - 6/21/2012 8:28:14 AM   
larryfulkerson


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I missed with both torpedoes near SFO.




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RE: Parry and Spar... - 6/21/2012 8:28:43 AM   
larryfulkerson


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I don't have any idea how this happened. Maybe it's an example of FOW?




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RE: Parry and Spar... - 6/21/2012 8:29:17 AM   
larryfulkerson


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I still need some air cover at Lae. I'm still losing people needlessly.




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RE: Parry and Spar... - 6/21/2012 8:29:52 AM   
larryfulkerson


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I see I need some reinforcements at Lucena. I'll try to attend to that soon.




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RE: Parry and Spar... - 6/21/2012 2:03:16 PM   
moore4807


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quote:

ORIGINAL: larryfulkerson

I notice that Jim likes to do the hit-and-run style of attack where dwelling in the hex attacked isn't allowed. Okay with me.


Larry,

I'm not sure I understand this post... The pix is of my ASW forces who are on patrol above Pearl Harbor.

90% of the time I'm not choosing to attack, the subs are just in reaction range of my ASW TF. Your subs do the same thing if you set your reaction range to "1" instead of "0".

If that isn't what your talking about then I'm lost, confused and wondering what I'm missing???

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RE: Parry and Spar... - 6/21/2012 3:44:38 PM   
larryfulkerson


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quote:

ORIGINAL: moore4807
quote:

ORIGINAL: larryfulkerson
I notice that Jim likes to do the hit-and-run style of attack where dwelling in the hex attacked isn't allowed. Okay with me.

Larry,
I'm not sure I understand this post... The pix is of my ASW forces who are on patrol above Pearl Harbor.

90% of the time I'm not choosing to attack, the subs are just in reaction range of my ASW TF. Your subs do the same thing if you set your reaction range to "1" instead of "0".

If that isn't what your talking about then I'm lost, confused and wondering what I'm missing???

Oh. Okay. Well, I noticed that the combat report indicated a hex that didn't have any of your ships in it so I assumed that the attack was one of those "enroute" types and that would make it a hit-and-run style of attack. Um.....so I think maybe, going on the answer you have just provided, that maybe I'm the one who is confused and wondering what I'm missing. Because you wouldn't have a chance to alter the hex your ships are in until *after* the attack had already occured. So I too am missing something.

The combat report indicated a hex where I had a sub but there weren't any of your ships in it so I just naturally assumed that they moved on after the attack had occured and hence wouldn't be in the hex when I made the screenshot. I guess we need an umpire to explain what's going on here.

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RE: Parry and Spar... - 6/21/2012 7:47:35 PM   
moore4807


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I'm sure that I could be wrong, but any TF that is set to a reaction range of zero will only attack within the hex they are in, provided they see each other.

You can have reaction ranges of "0" to "6" - IIRC each hex s like 50 miles wide, high, (circumfrence etc.) so a TF can move up to 300 miles away for a reaction "attack" if it is set up to do so.

I believe the TF will return to its original hex if it has enough "movement points" (memories of SPWAW...)

Will some knowledgeable souls please correct me here?

I have seen attacks from SCTF who "meet in the middle" somewhere against enemy TF's going somewhere else, that is a different scenario than this. I am actively patrolling this area BECAUSE your subs are numerous and nefarious!!!!

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RE: Parry and Spar... - 6/22/2012 9:53:14 PM   
geofflambert


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quote:

ORIGINAL: moore4807
FINALLY - something has gone right and at least one IJN BB is looking at some drydock time...

Day Time Surface Combat, near Mersing at 52,82, Range 16,000 Yards

Japanese Ships
BB Nagato, Shell hits 7, on fire
DD Natsugumo
DD Murasame
DD Akikaze
DD Tsuga, Shell hits 3, heavy fires

Allied Ships
CL Mauritius
DD Vampire, Shell hits 2
DM Stronghold, Shell hits 2, on fire
DD Tenedos, Shell hits 1
DD Encounter
DD Jupiter

Day Time Surface Combat, near Mersing at 52,82, Range 15,000 Yards

Japanese Ships
BB Nagato, Shell hits 6, on fire
DD Natsugumo
DD Murasame, Shell hits 1

Allied Ships
CL Mauritius, Shell hits 3
DD Vampire, Shell hits 1, on fire, heavy damage
DM Stronghold, heavy fires
DD Tenedos
DD Encounter, Shell hits 1
DD Jupiter, Shell hits 1, on fire



Trust me, those 6" shell hits on Nagato did nothing. The fire started because American hamburgers were on the menu and some of those took some hits.

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RE: Parry and Spar... - 6/25/2012 8:01:23 AM   
larryfulkerson


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Um.......I'm guessing we're ready for the next installment of combat results:

Here's some Tracker alerts from the 24th of Dec:




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RE: Parry and Spar... - 6/25/2012 8:02:15 AM   
larryfulkerson


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Jim has parked a sub in one of my major shipping lanes and I'm going to have to re-route all those ships to go around him.




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RE: Parry and Spar... - 6/25/2012 8:03:17 AM   
larryfulkerson


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I'm running into some hefty CD guns unloading at Tarakan. This is the second of a series of fights there. The first firing of the CD guns missed my ships.




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RE: Parry and Spar... - 6/25/2012 8:04:06 AM   
larryfulkerson


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I had a running gun battle with one of Jim's surface groups and collected a lot of hits. He's got another surface group headed this way as well so I need to call up some reinforcements obviously.




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