Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Air War in WitE

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Air War in WitE Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: Air War in WitE - 6/28/2012 2:24:52 PM   
gids

 

Posts: 369
Joined: 12/2/2010
Status: offline
Well the airmodel is a big mess ,hope it will be better in WitW

(in reply to HerzKaraya)
Post #: 31
RE: Air War in WitE - 7/2/2012 5:55:13 AM   
AFV


Posts: 435
Joined: 12/24/2011
From: Dallas, Texas
Status: offline
I find that the Soviets pretty much have unlimited aircraft. I can't kill enough of my own planes to ever run out (at least the ones that are being produced). Especially the biplane bomber the UV whatever. And since pilots are not tracked, who cares if you lose hundreds (hell, thousands) of good pilots? If I kill only a few Axis men/art/tanks its worth the bombing runs. Gamey but the AI does not complain...

(in reply to gids)
Post #: 32
RE: Air War in WitE - 7/2/2012 10:47:47 AM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
quote:

ORIGINAL: Aurelian

Still waiting for those AARS that show the Luftwaffe overwhelmed starting on T2. Or 3,4,5,6 and so on.

I know helio is incapable of doing such mundane things such as provide proof. Or do anything more than whine till he gets the money he demanded.

But he should at least try.


The Pro soviet peeps like you are alrdy giving witw a bad name.

Personal attacks just make you look childish and drive off new customers.

The air war blows, thats why 2by3 is over hauling the system completely.
Defending something that the devs themselfs are wiping clean, is like the kettle calling the frying pan black.

Their are more then a few AAR's and threads talking about how poor the air war was post 1.06 and almost every games ground rules are no spam bombing air fields and HQ's after 1.06.

Ignoring thread after thread of proof, again defending something thats being comletely over hauled and there is 10's of games with house rules limiting spam bombing and 10's of AAR's pointing out the exploit.

The exploit can still happen, the only thing stopping it is civil players. Ignoring the facts does not make them go away. 2by3 sees the fatcs and is doing something about it, you see the facts and ignore them as always.

I applaud 2by3 for admitting that the wite airwar is poor and that they ARE over hauling it. It would be nice if you did the same.

Pelton


< Message edited by Pelton -- 7/2/2012 10:49:23 AM >


_____________________________

Beta Tester WitW & WitE

(in reply to Aurelian)
Post #: 33
RE: Air War in WitE - 7/2/2012 1:31:35 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
quote:

ORIGINAL: Pelton

quote:

ORIGINAL: Aurelian

Still waiting for those AARS that show the Luftwaffe overwhelmed starting on T2. Or 3,4,5,6 and so on.

I know helio is incapable of doing such mundane things such as provide proof. Or do anything more than whine till he gets the money he demanded.

But he should at least try.


The Pro soviet peeps like you are alrdy giving witw a bad name.

Personal attacks just make you look childish and drive off new customers.



Your bias is showing. As one of the (Former?) pro Axis, as helio says, toddler-whiners, why do you fail to hold that one to the same standard? One must wonder how many new customers have been driven off by your own oft expressed rhetoric, to say nothing of helio's.

Do I really have to post your greatest hits?


< Message edited by Aurelian -- 7/2/2012 2:24:39 PM >


_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to Peltonx)
Post #: 34
RE: Air War in WitE - 7/2/2012 1:35:03 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
double post

_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to Peltonx)
Post #: 35
RE: Air War in WitE - 7/2/2012 7:17:57 PM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
I also feel the air war is flawed, but the claims of the Luftwaffe being destroyed/overwhelmed in 1941 ( latest release of the game ) sound like an exaggeration.

(in reply to Aurelian)
Post #: 36
RE: Air War in WitE - 7/2/2012 8:30:45 PM   
heliodorus04


Posts: 1647
Joined: 11/1/2008
From: Nashville TN
Status: offline

quote:

ORIGINAL: randallw

I also feel the air war is flawed, but the claims of the Luftwaffe being destroyed/overwhelmed in 1941 ( latest release of the game ) sound like an exaggeration.


I can only speak to 1.05. I believe my opponent Cannonfodder would confirm that in our last game, he bombed the Luftwaffe down to 200 fighters by Turn 17, at which point, in my AAR (online here, but more than 6 months old at this point), you can see the statistics (and proof). Someone reading my AAR at that point instructed me to communicate to Cannonfodder that the airfield bombing had to stop.

I can't speak to 1.06 and will not be able to in my next game, because we have a house rule of no more than 3 airfield bombings per turn.

I'm not particularly sure why that house rule would be common in the AARs that I read (for example: glvaca used this in his game with Tarhunnas, and MichaelT is using this against glvaca in their game), but it says to me that the bombing can still get out of control given the WitE model that enables mass to outperform its historical capability in the Red Air Force against Luftwaffe pilot quality and experience.

When last Cannonfodder and I spoke about it, he believed that it was a function of the week-long turns and the accumulation of fatigue per mile, which was out of scale with the week-long turn.

_____________________________

Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders

(in reply to randallw)
Post #: 37
RE: Air War in WitE - 7/2/2012 9:32:50 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
quote:

ORIGINAL: heliodorus04

I can't speak to 1.06 and will not be able to in my next game, because we have a house rule of no more than 3 airfield bombings per turn.

I'm not particularly sure why that house rule would be common in the AARs that I read (for example: glvaca used this in his game with Tarhunnas, and MichaelT is using this against glvaca in their game), but it says to me that the bombing can still get out of control given the WitE model that enables mass to outperform its historical capability in the Red Air Force against Luftwaffe pilot quality and experience.


I, maybe to no ones supprise, did some tests a few beta versions ago tho not that many and only in '41. The loss rate on attacking airfields was between 80 to 100 - 1 against russian side assuming the AFs was some how protected by german/axis figthers. Yes german figthers generally did better but results was stlll up there. Achieving very few axis losses. Now I didnt make a large test base as i didnt see any point in that. As too why ppl play with that HR ill leave up too ppl them selfs to figur out.

Kind regards,

Rasmus

< Message edited by Walloc -- 7/2/2012 9:48:53 PM >

(in reply to heliodorus04)
Post #: 38
RE: Air War in WitE - 7/2/2012 10:19:42 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
quote:

ORIGINAL: randallw

I also feel the air war is flawed, but the claims of the Luftwaffe being destroyed/overwhelmed in 1941 ( latest release of the game ) sound like an exaggeration.


March 44, and the LW gives better than it receives. True, I have 7 times as many a/c. But the LW is far from being overwhelmed, let alone destroyed. The loss rate is 4-1 in their favor. Even higher when I attacked airfields.

< Message edited by Aurelian -- 7/2/2012 10:20:58 PM >


_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to randallw)
Post #: 39
RE: Air War in WitE - 7/3/2012 10:52:42 AM   
notenome

 

Posts: 608
Joined: 12/28/2009
Status: offline
Any time I have ever tried to bomb the Luftwaffe I have lost at least 80 bombers

(in reply to Aurelian)
Post #: 40
RE: Air War in WitE - 7/3/2012 2:30:20 PM   
Flaviusx


Posts: 7750
Joined: 9/9/2009
From: Southern California
Status: offline
Yeah, I'm not sure why so many people roll with this house rule about bombing airbases. It totally is not cost effective anymore.

That being said, it is possible for the Soviets to eat the Luftwaffe alive and far too early. Not by bombing airbases. But by fighter swarms and sweeps. Force the Luftwaffe to intercept you. The attrition vastly favors the VVS. By 1942 the Soviets can get something close to air superiority. It's a real problem with the air game, which lends itself to the leveraging of numbers.

_____________________________

WitE Alpha Tester

(in reply to notenome)
Post #: 41
RE: Air War in WitE - 7/5/2012 9:34:19 AM   
randallw

 

Posts: 2057
Joined: 9/2/2010
Status: offline
Anyone have screenshots illustrating the "Death Of The Luftwaffe"?

(in reply to Flaviusx)
Post #: 42
RE: Air War in WitE - 7/13/2012 6:33:07 PM   
Turbo823

 

Posts: 11
Joined: 7/6/2008
Status: offline
What exactly is the "no spam bombing of airfields"? I use the AI for bombing airfields. Is that spam bombing?

(in reply to randallw)
Post #: 43
RE: Air War in WitE - 7/13/2012 7:05:17 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
quote:

ORIGINAL: Turbo823

What exactly is the "no spam bombing of airfields"? I use the AI for bombing airfields. Is that spam bombing?


It was an way usually used by the russian side in earlier version where the pay off was much different than the current version. Where by making many attacks on airfields on the same turn and over many turns u could cause losses to the effect of possibly decimating the luftwaffe. At leased causing it unhistorical loss rates. This made many play with house rules limiting this in pbems.

This has nothing to do with first turn attacks from german side on russian airfields and if u playing a curent version. Its up to 1.06.13 now and since the pay off has been significantly changed making it not really as a viable methode. As i assume ur playing the AI John, well it doesnt complain so u free to do as u like

Kind regards,

Rasmus

< Message edited by Walloc -- 7/13/2012 7:08:26 PM >

(in reply to Turbo823)
Post #: 44
RE: Air War in WitE - 11/19/2012 12:01:49 PM   
terry1040

 

Posts: 139
Joined: 10/11/2000
From: The bright side of life
Status: offline
Coming back to the original post, I also believe that the ground attack efficiency of air units in the game needs more tweaking.

With Version 1.06+, things are still not right. Attacks on ground units (interdiction, combat air support, etc) should result in more damage assets that I can see right now. I am fine with a wide variety of results, but so far I have a hard time to see any damage on tanks, assets above "a couple" per attack.

Very often, it is more like no results vs. rather many destroyed / damaged planes. This does not feel right to me.

Terry

(in reply to Walloc)
Post #: 45
RE: Air War in WitE - 11/19/2012 10:31:35 PM   
Denniss

 

Posts: 7902
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
We probably need an aircraft type that was in the old Second Front and WIR - the tank destroyer. This a/c type was counted into anti-tank values i.e targetting AFVs.

(in reply to terry1040)
Post #: 46
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Air War in WitE Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.047