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RE: Board Game Map Mod (REL) - 7/23/2012 2:26:36 AM   
jjdenver

 

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Oh hells ya. I love this mod. I like clean, simple graphics. The graphics that come with the game are really annoying, cluttered, and distracting. It's hard to play. I'm always clicking on hexes to see what terrain they are instead of thinking about strategy.

Please do mod all levels I'll totally use it.

Also any hex that overlaps its' graphic into the next hex (like the mountain hexes pictured early in the thread) it would be great if you can mod them to be cleanly within their own hex and not overlap into another hex.

Early in the thread it looks like you have screenshots of cities that lap over their hex and party into another hex. If those are just plains/clear hexes then I'd really vote for cleaning up that overlap - it's just confusing if the graphics from one hex bleed into another. I have no idea who ever started to think that's cool - it's just confusing.

As for the scattered farms you asked about I vote "no". The point of these graphics mods is to reduce complexity of the graphics and let us focus on the strategy - so farms all over the place are just distracting if they have no meaning in the game.

Last, if I want the latest and greatest of this mod where do I get it? It's a bit confusing reading through the thread to figure out where the latest download(s) is.

Thanks!

< Message edited by jjdenver -- 7/23/2012 2:31:03 AM >


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Post #: 91
RE: Board Game Map Mod (REL) - 7/23/2012 3:35:48 AM   
budd


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Thx Redmarkus,

Great looking work.Thanks for putting the time in. For jjdenver here's the direct link to the thread of downloads http://www.matrixgames.com/forums/tm.asp?m=3147536

Redmarkus i think the mod folders are one too many deep. I unzipped directly into my mod folder and it came out with just the main mod folder not the 1-5. All i had to do was go into your mod file and copy the 5 folders into the JSME mod folder directly, no big deal but others might need to know. One question i have is once i load the base green map and then load the tan one it says it will over write the green map files, my question is can i go right back to green map by unloading the tan addon? or do i have to unload both then reload green map. Another question, will the map automatically go white with the season, re: the images of your snow map. Thx again.

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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 92
RE: Board Game Map Mod (REL) - 7/23/2012 5:08:28 AM   
FroBodine


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Where do I unzip the smaller cities extra file to? Your latest message says it was missed in the 2.0 zip, and is a separate download.

But, there are no instructions as to where to unizp it? Please advise.

Great stuff!!!

(in reply to budd)
Post #: 93
RE: Board Game Map Mod (REL) - 7/23/2012 9:18:33 AM   
Redmarkus5


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Hi JJ. Thanks.

All three levels are now modded and most overlaps are removed. I left the mountain ones there because it actually looks worse when you remove those. One option is to go to a plain dark brown mountain hex.

Sorry if the thread was confusing - I worked on this about 20 hours per day for almost a week as I am back at work from today... So my eyes were tired! There is a separate thread for downloading PanzerKrieg map mod.

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Post #: 94
RE: Board Game Map Mod (REL) - 7/23/2012 9:20:56 AM   
Redmarkus5


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quote:

ORIGINAL: jglazier

Where do I unzip the smaller cities extra file to? Your latest message says it was missed in the 2.0 zip, and is a separate download.

But, there are no instructions as to where to unizp it? Please advise.

Great stuff!!!



Hi. Sorry about that.

Budd, I won't see my PC till tonite and I don't want to confuse by naming the wrong folder. Are you able to answer for me? Thanks!

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Post #: 95
RE: Board Game Map Mod (WiP) - 7/23/2012 9:49:04 AM   
Keunert


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is there a text file included with an explanation how to install it that will be understandable for a electronics idiot like me?

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Post #: 96
RE: Board Game Map Mod (REL) - 7/23/2012 12:07:20 PM   
budd


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quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: jglazier

Where do I unzip the smaller cities extra file to? Your latest message says it was missed in the 2.0 zip, and is a separate download.

But, there are no instructions as to where to unizp it? Please advise.

Great stuff!!!



Hi. Sorry about that.

Budd, I won't see my PC till tonite and I don't want to confuse by naming the wrong folder. Are you able to answer for me? Thanks!


Here you go, this is just for the small cities mod. After unzipping into the folder, to play them click load scenario and pick one. I'm big on visuals




Attachment (1)

< Message edited by **budd** -- 7/23/2012 12:08:37 PM >


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Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Redmarkus5)
Post #: 97
RE: Board Game Map Mod (REL) - 7/23/2012 10:41:50 PM   
Redmarkus5


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WIP - next release of mod

1. Good news:
- Cleaner city graphic taken from WtP folders and modded
- City and town names changed to black font and moved so that they are next to the city and not on top of the graphic
- River names shifted to be more visible and the word 'River' added to each.

2. Bad news:
- Each map will have to be modded individually.
- I will mod the Case Blau Full scenario, but I need someone to come on board and mod a second one. 2nd Kharkov to start, as a learning mechanism.




Attachment (1)

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Post #: 98
RE: Board Game Map Mod (REL) - 7/24/2012 8:12:43 AM   
Redmarkus5


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Some more changes and one key one - I added Airfields next to every major city because I couldn't figure out why they don't support air units.

I also removed the Town graphic, so now we just see the 'dot' at all zooms. Cleaner.

Willie Pete has now modded the Case Blau Full scenario with close-to-historical units and I have edited the Events to remove most of the randomisation of OOBs for said scenario. The modded map you see below is for the same.

So, soon we will release Version 3 of PanzerKrieg, including the new Operation Blau (once play tested a bit).




Attachment (1)

< Message edited by redmarkus4 -- 7/24/2012 8:13:37 AM >


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Post #: 99
RE: Board Game Map Mod (REL) - 7/24/2012 8:28:32 AM   
Redmarkus5


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If you think there are any important towns or cities missing from the scenario map, now is the time to speak up so they can be added in 3.0. Please provide the type, name and hex ID.

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Post #: 100
RE: Board Game Map Mod (REL) - 7/24/2012 10:08:00 AM   
Keunert


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such a clean and nice map! i did like the previous major city graphic better. couldn't they also be restricted to one hex?
did you add airfields to big cities? or is the map besides grafics the same like the vanilla one?

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Post #: 101
RE: Board Game Map Mod (REL) - 7/24/2012 10:25:41 AM   
Redmarkus5


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quote:

ORIGINAL: Keunert

such a clean and nice map! i did like the previous major city graphic better. couldn't they also be restricted to one hex?
did you add airfields to big cities? or is the map besides grafics the same like the vanilla one?


I can't please everyone :)

I think the WtP cities look better. Maybe when you see them in the game you'll agree.

I didn't mod the cities to allow airfields. I created an 'Airfield Town' beside each city. Later I will give this a proper airfield graphic. This allows us to put airfields on the map as well as towns.

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Post #: 102
RE: Board Game Map Mod (REL) - 7/24/2012 2:01:33 PM   
kemmo

 

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True you can't please everyone,but I think your'e coming close.Thanks for the work you're putting in,the mods are brilliant.

(in reply to Redmarkus5)
Post #: 103
RE: Board Game Map Mod (REL) - 7/24/2012 2:19:10 PM   
Redmarkus5


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quote:

ORIGINAL: kemmo

True you can't please everyone,but I think your'e coming close.Thanks for the work you're putting in,the mods are brilliant.


Thanks for the encouragement, Kemmo


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Post #: 104
RE: Board Game Map Mod (REL) - 7/24/2012 11:06:13 PM   
Redmarkus5


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I've reached Baku, which is more than most of you can say I'm sure! About 60% of the place names part of the Campaign Scenario mod is now complete.

This is what Baku looks like in its new clothes...




Attachment (1)

< Message edited by redmarkus4 -- 7/24/2012 11:07:46 PM >


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Post #: 105
RE: Board Game Map Mod (REL) - 7/25/2012 12:00:59 AM   
SteveD64

 

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deleted

< Message edited by CLEVELAND -- 7/25/2012 12:10:56 AM >

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Post #: 106
RE: Board Game Map Mod (REL) - 7/25/2012 12:10:26 AM   
SteveD64

 

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ok. i just extracted v.2 into my MODS folder, I have installed JSGME. Then it says-

"Inside the top folder you should see a set of folders numbered 1 to 5. Install these folders in number order, as below:"

OK, how do I install? They are in the MODS folder, what does installation mean?

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Post #: 107
RE: Board Game Map Mod (REL) - 7/25/2012 12:30:57 AM   
budd


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did you start JSME, what did you see. Here's a pic of JSME for me. Need more info to help you. Also see this thread post #8 http://www.matrixgames.com/forums/tm.asp?m=3149007




Attachment (1)

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 108
RE: Board Game Map Mod (REL) - 7/25/2012 1:21:57 AM   
SteveD64

 

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No, I see just "PanzerKrieg Mod" (that's it) on the left side. Those other files are in the file within PanzerKrieg Mod. I guess I have to delete the parent file without deleting the files within it?

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Post #: 109
RE: Board Game Map Mod (REL) - 7/25/2012 1:25:31 AM   
budd


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just copy and paste them. copy them from the panzerkrieg folder and paste directly into the mod folder and you will be good to go. See above i have the panzerkrieg folder and the 5 folders. I could move the panzerkrieg folder out but havent got around to it.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

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Post #: 110
RE: Board Game Map Mod (REL) - 7/25/2012 1:35:20 AM   
SteveD64

 

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Yep! I got it! One million thanks to budd and redmarkus. Looks good and clean.

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Post #: 111
RE: Board Game Map Mod (REL) - 7/25/2012 1:44:37 AM   
budd


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Glad it's working, Krupp and Redmarkus are putting out awesome stuff With JSME up and running you can switch out and mix and match, great program. It will also tell you if 2 mods conflict, meaning both mods are trying to alter the same files. Enjoy.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to SteveD64)
Post #: 112
RE: Board Game Map Mod (REL) - 7/25/2012 1:55:10 AM   
SteveD64

 

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yeah, that is a neat little program (JSME)

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Post #: 113
RE: Board Game Map Mod (REL) - 7/25/2012 8:47:56 AM   
Redmarkus5


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More historical Stalingrad area.

1. Several towns added.
2. City area reduced.
3. VPs adjusted so that every town is worth 1 VP and BOTH city hexes are worth 10 VP each.

Now you have to capture the whole city and all nearby towns to get the full VP benefit.




Attachment (1)

< Message edited by redmarkus4 -- 7/25/2012 8:49:08 AM >


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Post #: 114
RE: Board Game Map Mod (REL) - 7/25/2012 10:20:41 AM   
Redmarkus5


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Getting really close to being ready to play test the campaign.

- Changed the Unit colors. Army and Front sub-units now share the color of the higher HQ. Players can still change these colors as desired, but the map is more military and less rainbow.
- Subtle change to Regime colors.
- New infantry graphic that removes the HQ personnel from combat action!




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Post #: 115
RE: Board Game Map Mod (REL) - 7/25/2012 10:31:39 AM   
Vic


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quote:

ORIGINAL: redmarkus4
- Each map will have to be modded individually.


There is an 'import map' button hidden in the "Settings window"

Btw... I really like the completely different and clean map your mod provides to players. The counters are starting to look overly complex on such a clean map now :)

Best,
Vic


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Post #: 116
RE: Board Game Map Mod (REL) - 7/25/2012 10:57:29 AM   
Redmarkus5


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quote:

ORIGINAL: Vic

quote:

ORIGINAL: redmarkus4
- Each map will have to be modded individually.


There is an 'import map' button hidden in the "Settings window"

Btw... I really like the completely different and clean map your mod provides to players. The counters are starting to look overly complex on such a clean map now :)

Best,
Vic



Fantastic!!! That means we will mod all the big map scenarios in the next couple of months. First, I want to create some small ones similar to Voronezh, but covering the other parts of the front - maybe 3-4 as a 'training pack' for the users.

I like the counters just fine!!!

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Post #: 117
RE: Board Game Map Mod (REL) - 7/25/2012 11:02:01 AM   
Templer_12


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Is there a way to use the counter separately?
Regime for regime.

I like the new unit image without the HQ.

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Post #: 118
RE: Board Game Map Mod (REL) - 7/25/2012 11:41:32 AM   
Redmarkus5


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quote:

ORIGINAL: Templer

Is there a way to use the counter separately?
Regime for regime.

I like the new unit image without the HQ.


You mean all units in one Regime have the same color?

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Post #: 119
RE: Board Game Map Mod (REL) - 7/25/2012 12:21:56 PM   
Templer_12


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I mean if I can live with all others but only want the new uniforms of the Wehrmacht.
Or is it a "all or nothing" mod?
And where do I find the new German infantry image?

< Message edited by Templer -- 7/25/2012 12:27:42 PM >


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