Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Board Game Map Mod (REL)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> RE: Board Game Map Mod (REL) Page: <<   < prev  2 3 [4] 5 6   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Board Game Map Mod (REL) - 7/23/2012 2:26:36 AM   
jjdenver

 

Posts: 2247
Joined: 11/2/2007
Status: offline
Oh hells ya. I love this mod. I like clean, simple graphics. The graphics that come with the game are really annoying, cluttered, and distracting. It's hard to play. I'm always clicking on hexes to see what terrain they are instead of thinking about strategy.

Please do mod all levels I'll totally use it.

Also any hex that overlaps its' graphic into the next hex (like the mountain hexes pictured early in the thread) it would be great if you can mod them to be cleanly within their own hex and not overlap into another hex.

Early in the thread it looks like you have screenshots of cities that lap over their hex and party into another hex. If those are just plains/clear hexes then I'd really vote for cleaning up that overlap - it's just confusing if the graphics from one hex bleed into another. I have no idea who ever started to think that's cool - it's just confusing.

As for the scattered farms you asked about I vote "no". The point of these graphics mods is to reduce complexity of the graphics and let us focus on the strategy - so farms all over the place are just distracting if they have no meaning in the game.

Last, if I want the latest and greatest of this mod where do I get it? It's a bit confusing reading through the thread to figure out where the latest download(s) is.

Thanks!

< Message edited by jjdenver -- 7/23/2012 2:31:03 AM >


_____________________________


(in reply to Redmarkus5)
Post #: 91
RE: Board Game Map Mod (REL) - 7/23/2012 3:35:48 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Thx Redmarkus,

Great looking work.Thanks for putting the time in. For jjdenver here's the direct link to the thread of downloads http://www.matrixgames.com/forums/tm.asp?m=3147536

Redmarkus i think the mod folders are one too many deep. I unzipped directly into my mod folder and it came out with just the main mod folder not the 1-5. All i had to do was go into your mod file and copy the 5 folders into the JSME mod folder directly, no big deal but others might need to know. One question i have is once i load the base green map and then load the tan one it says it will over write the green map files, my question is can i go right back to green map by unloading the tan addon? or do i have to unload both then reload green map. Another question, will the map automatically go white with the season, re: the images of your snow map. Thx again.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to jjdenver)
Post #: 92
RE: Board Game Map Mod (REL) - 7/23/2012 5:08:28 AM   
FroBodine


Posts: 872
Joined: 5/5/2007
From: Brentwood, California (not the OJ one)
Status: offline
Where do I unzip the smaller cities extra file to? Your latest message says it was missed in the 2.0 zip, and is a separate download.

But, there are no instructions as to where to unizp it? Please advise.

Great stuff!!!

(in reply to budd)
Post #: 93
RE: Board Game Map Mod (REL) - 7/23/2012 9:18:33 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Hi JJ. Thanks.

All three levels are now modded and most overlaps are removed. I left the mountain ones there because it actually looks worse when you remove those. One option is to go to a plain dark brown mountain hex.

Sorry if the thread was confusing - I worked on this about 20 hours per day for almost a week as I am back at work from today... So my eyes were tired! There is a separate thread for downloading PanzerKrieg map mod.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to jjdenver)
Post #: 94
RE: Board Game Map Mod (REL) - 7/23/2012 9:20:56 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: jglazier

Where do I unzip the smaller cities extra file to? Your latest message says it was missed in the 2.0 zip, and is a separate download.

But, there are no instructions as to where to unizp it? Please advise.

Great stuff!!!



Hi. Sorry about that.

Budd, I won't see my PC till tonite and I don't want to confuse by naming the wrong folder. Are you able to answer for me? Thanks!

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to FroBodine)
Post #: 95
RE: Board Game Map Mod (WiP) - 7/23/2012 9:49:04 AM   
Keunert


Posts: 886
Joined: 9/9/2010
Status: offline
is there a text file included with an explanation how to install it that will be understandable for a electronics idiot like me?

(in reply to Redmarkus5)
Post #: 96
RE: Board Game Map Mod (REL) - 7/23/2012 12:07:20 PM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
quote:

ORIGINAL: redmarkus4


quote:

ORIGINAL: jglazier

Where do I unzip the smaller cities extra file to? Your latest message says it was missed in the 2.0 zip, and is a separate download.

But, there are no instructions as to where to unizp it? Please advise.

Great stuff!!!



Hi. Sorry about that.

Budd, I won't see my PC till tonite and I don't want to confuse by naming the wrong folder. Are you able to answer for me? Thanks!


Here you go, this is just for the small cities mod. After unzipping into the folder, to play them click load scenario and pick one. I'm big on visuals




Attachment (1)

< Message edited by **budd** -- 7/23/2012 12:08:37 PM >


_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Redmarkus5)
Post #: 97
RE: Board Game Map Mod (REL) - 7/23/2012 10:41:50 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
WIP - next release of mod

1. Good news:
- Cleaner city graphic taken from WtP folders and modded
- City and town names changed to black font and moved so that they are next to the city and not on top of the graphic
- River names shifted to be more visible and the word 'River' added to each.

2. Bad news:
- Each map will have to be modded individually.
- I will mod the Case Blau Full scenario, but I need someone to come on board and mod a second one. 2nd Kharkov to start, as a learning mechanism.




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to budd)
Post #: 98
RE: Board Game Map Mod (REL) - 7/24/2012 8:12:43 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Some more changes and one key one - I added Airfields next to every major city because I couldn't figure out why they don't support air units.

I also removed the Town graphic, so now we just see the 'dot' at all zooms. Cleaner.

Willie Pete has now modded the Case Blau Full scenario with close-to-historical units and I have edited the Events to remove most of the randomisation of OOBs for said scenario. The modded map you see below is for the same.

So, soon we will release Version 3 of PanzerKrieg, including the new Operation Blau (once play tested a bit).




Attachment (1)

< Message edited by redmarkus4 -- 7/24/2012 8:13:37 AM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 99
RE: Board Game Map Mod (REL) - 7/24/2012 8:28:32 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
If you think there are any important towns or cities missing from the scenario map, now is the time to speak up so they can be added in 3.0. Please provide the type, name and hex ID.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 100
RE: Board Game Map Mod (REL) - 7/24/2012 10:08:00 AM   
Keunert


Posts: 886
Joined: 9/9/2010
Status: offline
such a clean and nice map! i did like the previous major city graphic better. couldn't they also be restricted to one hex?
did you add airfields to big cities? or is the map besides grafics the same like the vanilla one?

(in reply to Redmarkus5)
Post #: 101
RE: Board Game Map Mod (REL) - 7/24/2012 10:25:41 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Keunert

such a clean and nice map! i did like the previous major city graphic better. couldn't they also be restricted to one hex?
did you add airfields to big cities? or is the map besides grafics the same like the vanilla one?


I can't please everyone :)

I think the WtP cities look better. Maybe when you see them in the game you'll agree.

I didn't mod the cities to allow airfields. I created an 'Airfield Town' beside each city. Later I will give this a proper airfield graphic. This allows us to put airfields on the map as well as towns.

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Keunert)
Post #: 102
RE: Board Game Map Mod (REL) - 7/24/2012 2:01:33 PM   
kemmo

 

Posts: 65
Joined: 7/16/2012
Status: offline
True you can't please everyone,but I think your'e coming close.Thanks for the work you're putting in,the mods are brilliant.

(in reply to Redmarkus5)
Post #: 103
RE: Board Game Map Mod (REL) - 7/24/2012 2:19:10 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: kemmo

True you can't please everyone,but I think your'e coming close.Thanks for the work you're putting in,the mods are brilliant.


Thanks for the encouragement, Kemmo


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to kemmo)
Post #: 104
RE: Board Game Map Mod (REL) - 7/24/2012 11:06:13 PM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
I've reached Baku, which is more than most of you can say I'm sure! About 60% of the place names part of the Campaign Scenario mod is now complete.

This is what Baku looks like in its new clothes...




Attachment (1)

< Message edited by redmarkus4 -- 7/24/2012 11:07:46 PM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 105
RE: Board Game Map Mod (REL) - 7/25/2012 12:00:59 AM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
deleted

< Message edited by CLEVELAND -- 7/25/2012 12:10:56 AM >

(in reply to Redmarkus5)
Post #: 106
RE: Board Game Map Mod (REL) - 7/25/2012 12:10:26 AM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
ok. i just extracted v.2 into my MODS folder, I have installed JSGME. Then it says-

"Inside the top folder you should see a set of folders numbered 1 to 5. Install these folders in number order, as below:"

OK, how do I install? They are in the MODS folder, what does installation mean?

(in reply to SteveD64)
Post #: 107
RE: Board Game Map Mod (REL) - 7/25/2012 12:30:57 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
did you start JSME, what did you see. Here's a pic of JSME for me. Need more info to help you. Also see this thread post #8 http://www.matrixgames.com/forums/tm.asp?m=3149007




Attachment (1)

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to SteveD64)
Post #: 108
RE: Board Game Map Mod (REL) - 7/25/2012 1:21:57 AM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
No, I see just "PanzerKrieg Mod" (that's it) on the left side. Those other files are in the file within PanzerKrieg Mod. I guess I have to delete the parent file without deleting the files within it?

(in reply to budd)
Post #: 109
RE: Board Game Map Mod (REL) - 7/25/2012 1:25:31 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
just copy and paste them. copy them from the panzerkrieg folder and paste directly into the mod folder and you will be good to go. See above i have the panzerkrieg folder and the 5 folders. I could move the panzerkrieg folder out but havent got around to it.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to SteveD64)
Post #: 110
RE: Board Game Map Mod (REL) - 7/25/2012 1:35:20 AM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
Yep! I got it! One million thanks to budd and redmarkus. Looks good and clean.

(in reply to budd)
Post #: 111
RE: Board Game Map Mod (REL) - 7/25/2012 1:44:37 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Glad it's working, Krupp and Redmarkus are putting out awesome stuff With JSME up and running you can switch out and mix and match, great program. It will also tell you if 2 mods conflict, meaning both mods are trying to alter the same files. Enjoy.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to SteveD64)
Post #: 112
RE: Board Game Map Mod (REL) - 7/25/2012 1:55:10 AM   
SteveD64

 

Posts: 570
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
yeah, that is a neat little program (JSME)

(in reply to budd)
Post #: 113
RE: Board Game Map Mod (REL) - 7/25/2012 8:47:56 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
More historical Stalingrad area.

1. Several towns added.
2. City area reduced.
3. VPs adjusted so that every town is worth 1 VP and BOTH city hexes are worth 10 VP each.

Now you have to capture the whole city and all nearby towns to get the full VP benefit.




Attachment (1)

< Message edited by redmarkus4 -- 7/25/2012 8:49:08 AM >


_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to jjdenver)
Post #: 114
RE: Board Game Map Mod (REL) - 7/25/2012 10:20:41 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline
Getting really close to being ready to play test the campaign.

- Changed the Unit colors. Army and Front sub-units now share the color of the higher HQ. Players can still change these colors as desired, but the map is more military and less rainbow.
- Subtle change to Regime colors.
- New infantry graphic that removes the HQ personnel from combat action!




Attachment (1)

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Redmarkus5)
Post #: 115
RE: Board Game Map Mod (REL) - 7/25/2012 10:31:39 AM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
quote:

ORIGINAL: redmarkus4
- Each map will have to be modded individually.


There is an 'import map' button hidden in the "Settings window"

Btw... I really like the completely different and clean map your mod provides to players. The counters are starting to look overly complex on such a clean map now :)

Best,
Vic


_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Redmarkus5)
Post #: 116
RE: Board Game Map Mod (REL) - 7/25/2012 10:57:29 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Vic

quote:

ORIGINAL: redmarkus4
- Each map will have to be modded individually.


There is an 'import map' button hidden in the "Settings window"

Btw... I really like the completely different and clean map your mod provides to players. The counters are starting to look overly complex on such a clean map now :)

Best,
Vic



Fantastic!!! That means we will mod all the big map scenarios in the next couple of months. First, I want to create some small ones similar to Voronezh, but covering the other parts of the front - maybe 3-4 as a 'training pack' for the users.

I like the counters just fine!!!

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Vic)
Post #: 117
RE: Board Game Map Mod (REL) - 7/25/2012 11:02:01 AM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
Is there a way to use the counter separately?
Regime for regime.

I like the new unit image without the HQ.

_____________________________


(in reply to Redmarkus5)
Post #: 118
RE: Board Game Map Mod (REL) - 7/25/2012 11:41:32 AM   
Redmarkus5


Posts: 4456
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Templer

Is there a way to use the counter separately?
Regime for regime.

I like the new unit image without the HQ.


You mean all units in one Regime have the same color?

_____________________________

WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2

(in reply to Templer_12)
Post #: 119
RE: Board Game Map Mod (REL) - 7/25/2012 12:21:56 PM   
Templer_12


Posts: 1700
Joined: 1/5/2009
From: Germany
Status: offline
I mean if I can live with all others but only want the new uniforms of the Wehrmacht.
Or is it a "all or nothing" mod?
And where do I find the new German infantry image?

< Message edited by Templer -- 7/25/2012 12:27:42 PM >


_____________________________


(in reply to Redmarkus5)
Post #: 120
Page:   <<   < prev  2 3 [4] 5 6   next >   >>
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Mods and Scenarios >> RE: Board Game Map Mod (REL) Page: <<   < prev  2 3 [4] 5 6   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.828