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1.7.0.16 Pirates loose their teeth

 
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1.7.0.16 Pirates loose their teeth - 7/27/2012 9:57:49 PM   
nonal


Posts: 8
Joined: 1/26/2012
From: France
Status: offline
Hello, I don't know why, but since I've played with 1.7.0.16, Pirates loose their shields and weapons in the design of their ships.

I had the same problem for the ships of my empire but I solved it through the menu "Empire Policy" (where none was selected for shields and beams weapon).

I don't know how to correct it for the Pirates.

Can you help me please ?
Post #: 1
RE: 1.7.0.16 Pirates loose their teeth - 7/28/2012 3:31:03 PM   
nonal


Posts: 8
Joined: 1/26/2012
From: France
Status: offline
It seems to be solve if you erase all policy files .txt in Matrix Games\Distant Worlds\policy (except yours).

alien and pirates ships/bases have their shields and weapons back.


(in reply to nonal)
Post #: 2
RE: 1.7.0.16 Pirates loose their teeth - 8/1/2012 5:24:39 PM   
chrisrox

 

Posts: 4
Joined: 8/1/2012
Status: offline

Try changing all decimal-values from . to , in the policy-files.

Worked for me.


(in reply to nonal)
Post #: 3
RE: 1.7.0.16 Pirates loose their teeth - 8/1/2012 8:21:01 PM   
nonal


Posts: 8
Joined: 1/26/2012
From: France
Status: offline
I will try this week end. Maybe it's better than deleting all aliens policy files.

(in reply to chrisrox)
Post #: 4
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