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Kiddytoto's Graphic Mod is out now!

 
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Kiddytoto's Graphic Mod is out now! - 12/13/2011 11:37:37 PM   
kiddytoto

 

Posts: 125
Joined: 7/13/2011
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Inspired by all of you commanders this mod is out at "lightspeed"! (compatible with the latest patch 1.04i)

Preview here http://www.matrixgames.com/forums/tm.asp?m=2981227

Download https://www.dropbox.com/s/2034c4meq73fpqw/Kiddytotos_Graphic_Mod%20v1.01.7z

Kiddytoto's Graphic Mod v1.01

Hi all, since the colors of the stock maps of the great wargame are too light for me, I made this mod for myself but I'm willing to share my works with you commanders.

The goal of this mod is aimed to enhance the whole terrian art, also make the maps as easy to read as possible, as well as a dozen little things changed such as counters, selected hex, grid, etc. There are three portions included in my graphic mod as follows:
1. Kiddytoto's terrain mod (the main)
2. Kiddytoto's Nazi Flags mod (historical accurate, your option)
3. Kiddytoto's German air units graphic mod (instead of the cartoon style)

Installation
First thing first, always make a backup of the stock folders before you overwrite anything! There are two ways to install my mods:

For manually install
1. Download my mod, unzip it somewhere/desktop, there are three subfolders in that folder and they are:
* Kiddytoto's terrain mod (the main)
* Kiddytoto's Nazi Flags mod (historical accurate, your option)
* Kiddytoto's German air units graphic mod (instead of the cartoon style)

2. Once, copy all the three graphics folders that are under the three main folders into your game root directory and overwrite everything. The directory should be something like this: C:\Matrix Games\Decisive Campaigns The Blitzkrieg from Warsaw to Paris

For JSGME install/ For those who don't know how to use JSGME
To install my mod via JSGME is not absolutely required but recommend. However, whether manually install or via JSGME, you need to decompress that 7z file you download first! OK, pretty simple, here we go!

1. Download JSGME
2. Copy "jsgme_setup" or something like it into your game root directory and double click it to begin setup. The directory should be something like this: C:\Matrix Games\Decisive Campaigns The Blitzkrieg from Warsaw to Paris.
3. Once, a yellow JSGME icon shows up, execute it!
4. Once, a popup doalog box asks you to create a "mod" folder. Do it then close that box. JSGME setup complete!
5. Download my mod, unzip it somewhere/desktop, there are three subfolders in that folder and they are:
* Kiddytoto's terrain mod (the main)
* Kiddytoto's Nazi Flags mod (historical accurate, your option)
* Kiddytoto's German air units graphic mod (instead of the cartoon style)
6. Copy these three folders into that mod folder just created by JSGME
7. Now double click that yellow JSGME icon , you will see that tree mods list on the left side of that box.
8. Select and enable them!
9. Start your game and enjoy!

PS: 7z is a compressed archive file format of 7-ZIP
http://www.7-zip.org/

This mod is still work in progress, any suggetions will be welcome. If you want to mod my mod, feel free but please don't forget to credit me.

Have fun! commanders

Kiddytoto



Attachment (1)

< Message edited by kiddytoto -- 7/1/2014 12:25:38 PM >


_____________________________

知己知彼百戰不殆;不知彼而知己一勝一負;不知彼不知己每戰必敗。
Post #: 1
RE: Kiddytoto's Graphic Mod is out now! - 1/3/2012 4:33:49 PM   
jhdeerslayer


Posts: 1194
Joined: 5/25/2002
From: Michigan
Status: offline
Thank you sir for doing this. I like!

_____________________________


(in reply to kiddytoto)
Post #: 2
RE: Kiddytoto's Graphic Mod is out now! - 1/3/2012 10:24:22 PM   
parusski


Posts: 4804
Joined: 5/8/2000
From: Jackson Tn
Status: offline
I just started using this mod and I love it. THANKS.

_____________________________

"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman

(in reply to jhdeerslayer)
Post #: 3
RE: Kiddytoto's Graphic Mod is out now! - 1/19/2012 9:40:05 AM   
Wiggum


Posts: 135
Joined: 11/4/2010
From: Germany
Status: offline
Great, all looks much more "real" and more colorful !
Can you maybe upload it to the Matrix-Database ?
I think there is a database for custom scenarios & mods...this would fit perfectly !

(in reply to parusski)
Post #: 4
RE: Kiddytoto's Graphic Mod is out now! - 1/26/2012 9:17:09 AM   
kiddytoto

 

Posts: 125
Joined: 7/13/2011
Status: offline

quote:

ORIGINAL: Wiggum

Great, all looks much more "real" and more colorful !
Can you maybe upload it to the Matrix-Database ?
I think there is a database for custom scenarios & mods...this would fit perfectly !


Hi Wiggum

Sorry took so long to reply since I'm on a long vacation.

I couldn't upload my mod like an attachment to the Matrix database since they limit uploaded file size , but have uploaded on "file-upload" you recommended as follows:

http://www.file-upload.net/download-4061217/Kiddytoto-s-Graphic-Mod-v1.01.7z.html

Also I add this new download link on this thread see post #1. Thank you for your suggestion

Good Luck

(in reply to Wiggum)
Post #: 5
RE: Kiddytoto's Graphic Mod is out now! - 3/11/2012 5:08:41 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
I'm sorry, but I cannot find your link among the garbage on these two sites. And it looks great!

(in reply to kiddytoto)
Post #: 6
RE: Kiddytoto's Graphic Mod is out now! - 3/14/2012 1:46:20 PM   
kiddytoto

 

Posts: 125
Joined: 7/13/2011
Status: offline

quote:

ORIGINAL: rosseau

I'm sorry, but I cannot find your link among the garbage on these two sites. And it looks great!


Please try the mirror2! I just download it a few minutes ago. Note that there are some "download buttons" on that download page, but please click this one as I point and it should work. Oh if someone can offer me a better upload site I will be appreciate.

Good luck :)




Attachment (1)

(in reply to Rosseau)
Post #: 7
RE: Kiddytoto's Graphic Mod is out now! - 3/18/2012 12:04:38 AM   
Rosseau

 

Posts: 2757
Joined: 9/13/2009
Status: offline
Got it. My first time with the game will be with this mod. thanks.

(in reply to kiddytoto)
Post #: 8
RE: Kiddytoto's Graphic Mod is out now! - 7/10/2012 3:20:50 PM   
SCAF


Posts: 37
Joined: 3/23/2011
Status: offline

quote:

ORIGINAL: rosseau

Got it. My first time with the game will be with this mod. thanks.

Same for me, just got the game. Great game with great mod. Thanks mate.

(in reply to Rosseau)
Post #: 9
RE: Kiddytoto's Graphic Mod is out now! - 7/18/2012 5:03:23 PM   
alex0809

 

Posts: 82
Joined: 5/15/2012
Status: offline
This map mod is great! Improves the map a lot, I couldn't use the standard one anymore. The Nazi flag is a nice addition, TBH when first playing the game I was thinking "what the hell are these French units doing in my OOB" because using the Reichsflagge is not only totally not fitting, it is also turned the wrong way in the game

(in reply to kiddytoto)
Post #: 10
RE: Kiddytoto's Graphic Mod is out now! - 7/18/2012 6:05:33 PM   
gabeeg

 

Posts: 292
Joined: 11/18/2009
Status: offline
Kiddytoto,

If you are still here...I hope you are planning on giving DC:CB the same map treatment!

(in reply to alex0809)
Post #: 11
RE: Kiddytoto's Graphic Mod is out now! - 7/19/2012 7:32:07 AM   
kiddytoto

 

Posts: 125
Joined: 7/13/2011
Status: offline
Thanks guys! Enjoy it! :)

(in reply to gabeeg)
Post #: 12
RE: Kiddytoto's Graphic Mod is out now! - 7/19/2012 7:35:16 AM   
kiddytoto

 

Posts: 125
Joined: 7/13/2011
Status: offline

quote:

ORIGINAL: gabeeg

Kiddytoto,

If you are still here...I hope you are planning on giving DC:CB the same map treatment!


The first impression of DC:CB(beta) is ok, better than DC1. I'll work on it if necessary. ;-)

(in reply to gabeeg)
Post #: 13
RE: Kiddytoto's Graphic Mod is out now! - 7/19/2012 10:44:27 PM   
BodyBag


Posts: 80
Joined: 7/21/2006
From: Denmark
Status: offline

quote:

ORIGINAL: kiddytoto


quote:

ORIGINAL: gabeeg

Kiddytoto,

If you are still here...I hope you are planning on giving DC:CB the same map treatment!


The first impression of DC:CB(beta) is ok, better than DC1. I'll work on it if necessary. ;-)


Yes, the map is a bit bland in DC:CB. It could use your touch...

Cheers,

_____________________________

In politics, stupidity is not a handicap
Napoleon Bonaparte

(in reply to kiddytoto)
Post #: 14
RE: Kiddytoto's Graphic Mod is out now! - 7/29/2012 12:51:26 AM   
HistorySmith72

 

Posts: 8
Joined: 7/9/2010
Status: offline
The mod looks great!

I am having some trouble with the file once it is downloaded. What decompresor should be used? The file is not one I recognize and I tried adding the .zip extension but still couldn't open it.

Any suggestions?

(in reply to BodyBag)
Post #: 15
RE: Kiddytoto's Graphic Mod is out now! - 7/29/2012 3:16:07 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
use JSME for mods it will make your life easier.
here's a link. http://www.matrixgames.com/forums/tm.asp?m=2810375

the top post in that thread explain how to use JSME, the last post has the attachment to download the program.



_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to HistorySmith72)
Post #: 16
RE: Kiddytoto's Graphic Mod is out now! - 7/29/2012 11:56:37 PM   
buchand


Posts: 103
Joined: 11/22/2010
Status: offline
Ok I'm a dummy but - there is a text box at startup as to which version I want. When I selct the modded version it say their is a problem.
I purchased the game, and downloaded the mod and the latest [non beta] upgrade at the same time so do I need to install the mod before the upgrade or...?


_____________________________

Plan? What plan? Attack!!

(in reply to kiddytoto)
Post #: 17
RE: Kiddytoto's Graphic Mod is out now! - 7/30/2012 1:58:52 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
you used the import zip button in the game to install the mod? The best way is too use JSME to mod swap. I'm not sure this mod will import properly using the in game import zip function. You could drop it in your graphics folder and overwrite the files, but the easiest way is to use JSME. See the above post from me with the link to another thread that explains how to install and use JSME, you'll be glad you did. I use it for 6 different games to swap mods in and out. If you read the info on JSME and still have questions i'll try to help you best i can. Frankly, now i would re-install the game from scratch and use JSME, or you can play the stock game by choosing the stock game at startup that should still work.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to buchand)
Post #: 18
RE: Kiddytoto's Graphic Mod is out now! - 7/30/2012 5:13:54 PM   
buchand


Posts: 103
Joined: 11/22/2010
Status: offline
I used JSME and was very impressed - that doesn't mena of course that I sued it correctly! I'll print off your article and try it on a clean install after I finish my first test game.

_____________________________

Plan? What plan? Attack!!

(in reply to budd)
Post #: 19
RE: Kiddytoto's Graphic Mod is out now! - 7/31/2012 12:17:47 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
Strange that the box popped up if you used JSME, never seen that before. You have the MOD folder in your main game directory and unzipped the mod there? Here's how JSME looks for me, when mod installed. Any other questions, ask away.





Attachment (1)

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to buchand)
Post #: 20
RE: Kiddytoto's Graphic Mod is out now! - 7/31/2012 10:36:15 PM   
Romdanzer

 

Posts: 131
Joined: 7/27/2009
From: Germany
Status: offline
This Mod looks GREAT - however I am having an extremely difficult time getting it to work. What kind of a file is a "7z" file??? My windows can't recognize it. The first link doesn't work and I can't download the zip file.
I have JSGME in my DC folder installed, but it cannot recognize the "7z" file either!

What am I missing here?

Romdanzer

(in reply to budd)
Post #: 21
RE: Kiddytoto's Graphic Mod is out now! - 8/1/2012 1:31:34 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
here the link to download 7zip http://download.cnet.com/7-Zip/3000-2250_4-10045185.html?tag=mncol;1
use 7zip to unzip the mod into the mod folder in your main WTP game directory.

http://www.file-upload.net/download-4061217/Kiddytoto-s-Graphic-Mod-v1.01.7z.html
I downloaded it again the link seems to work fine, just make sure you hit the right download button. the small looking download button, not the big green one.

Once you unzip the mod into your mod folder start up JSME and enable it and you should be good to go.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Romdanzer)
Post #: 22
RE: Kiddytoto's Graphic Mod is out now! - 8/1/2012 8:56:25 PM   
Romdanzer

 

Posts: 131
Joined: 7/27/2009
From: Germany
Status: offline
I tried your 7zip download link and that worked - now I got the mod working!!! so thanks a lot for the help budd!!!

Great Mod by the way!

Romdanzer

(in reply to budd)
Post #: 23
RE: Kiddytoto's Graphic Mod is out now! - 8/2/2012 1:09:31 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
glad you got it working, its a great looking mod. I havent play WTP yet busy playing Case blue right now. If you don't own case blue i'd give it a look, great mods for it by the way and JSME makes using them easy.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to Romdanzer)
Post #: 24
RE: Kiddytoto's Graphic Mod is out now! - 8/2/2012 6:19:07 PM   
buchand


Posts: 103
Joined: 11/22/2010
Status: offline
Clean isntalls etc but I still get the text box, and "Mod File Caused an Error"
I uninstalled and then deleted the folder. Did a fresh install of basic game, and followed your example on the forum.
I think I will just copy over using the mod files. Given the comments above I'm sure I'm doing something wrong but would rather play the game - with the mod - than continue tp uninstall/reinstall/swear at screen on start up and repeat the process.


_____________________________

Plan? What plan? Attack!!

(in reply to budd)
Post #: 25
RE: Kiddytoto's Graphic Mod is out now! - 8/3/2012 12:15:08 AM   
budd


Posts: 2972
Joined: 7/4/2009
From: Tacoma
Status: offline
understand completely. If you want to have another go at it using JSME i'll try and walk you threw it. Your right its probably some small step your missing. Just ask you if you want to give it go. Your right though it is more fun playing. Enjoy.

_____________________________

Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.

(in reply to buchand)
Post #: 26
RE: Kiddytoto's Graphic Mod is out now! - 8/3/2012 3:51:06 AM   
kiddytoto

 

Posts: 125
Joined: 7/13/2011
Status: offline
Hi guys,

For JSGME install/ For those who don't know how to use JSGME
To install my mod via JSGME is not absolutely required but recommend. However, whether manually install or via JSGME, you need to decompress that 7z file you download first! OK, pretty simple, here we go!

1. Download JSGME
2. Copy "jsgme_setup" or something like it into your game root directory and double click it to begin setup. The directory should be something like this: C:\Matrix Games\Decisive Campaigns The Blitzkrieg from Warsaw to Paris.
3. Once, a yellow JSGME icon show up, execute it!
4. Once, a popup doalog box asks you to create a "mod" folder. Do it then close that box. JSGME setup complete!
5. Download my mod, unzip it somewhere/desktop, there are three subfolders in that folder and they are:
* Kiddytoto's terrain mod (the main)
* Kiddytoto's Nazi Flags mod (historical accurate, your option)
* Kiddytoto's German air units graphic mod (instead of the cartoon style)
6. Copy these three folders into that mod folder just created by JSGME
7. Now double click that yellow JSGME icon , you will see that tree mods list on the left side of that box.
8. Select and enable them!
9. Start your game and enjoy!

(in reply to budd)
Post #: 27
RE: Kiddytoto's Graphic Mod is out now! - 8/3/2012 10:22:10 AM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
Hi kiddytoto,

the 4Shared link seems not valid... "The file link that you requested is not valid."

Could you pls reupload? Somehow I cannot get through to file-upload.net...

(in reply to kiddytoto)
Post #: 28
RE: Kiddytoto's Graphic Mod is out now! - 8/3/2012 11:25:48 AM   
kiddytoto

 

Posts: 125
Joined: 7/13/2011
Status: offline

quote:

ORIGINAL: joeyeti

Hi kiddytoto,

the 4Shared link seems not valid... "The file link that you requested is not valid."

Could you pls reupload? Somehow I cannot get through to file-upload.net...


Hi joeyeti,

No idea why I have a strange alert message from the administrator " You are not allowed to post links for 7 days from the date of your tenth post".

This means I can't edit my post for a while. I'll maintain all the links as soon as possible. Thank you for reporting that.

(in reply to joeyeti)
Post #: 29
RE: Kiddytoto's Graphic Mod is out now! - 8/3/2012 1:27:44 PM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
Thx!
Meanwhile I sorted the issue I had with file-upload.net, so downloaded the mod in the end ;)

(in reply to kiddytoto)
Post #: 30
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