Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Colony Ship stuck at 96% build

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Colony Ship stuck at 96% build Page: [1]
Login
Message << Older Topic   Newer Topic >>
Colony Ship stuck at 96% build - 8/20/2012 10:17:39 AM   
lightheart

 

Posts: 18
Joined: 8/20/2012
Status: offline
I have just started playing this awesome game, having alot of fun now that I get the basics (mostly just control fleets and defense atm).

However my third Colony ship is stuck at 96%, a single component waiting to be built, for a long time.

I am not sure why it won't complete the build. I have checked components, construction and resources in Galactopedia (sp?) to see if I am missing a component or something ...but am unsure how to get a missing component (if this is the problem) without a Colony ship to expand and attain said resource.

I really cannot find the answer, can anyone give me some advice?

_____________________________

sees unseen
Post #: 1
RE: Colony Ship stuck at 96% build - 8/20/2012 10:29:08 AM   
joeyeti


Posts: 329
Joined: 2/28/2012
Status: offline
Might be the construction is missing a resource that would be provided by a cargo ship... But how to check for what is missing I dont know.

I will have to defer to knowledgeable DWers.

(in reply to lightheart)
Post #: 2
RE: Colony Ship stuck at 96% build - 8/20/2012 10:41:10 AM   
jpwrunyan


Posts: 558
Joined: 12/3/2011
From: Uranus
Status: offline
This is a common question. You should search the forum history for the answer as their are many good posts explaining the possible causes and solutions.

(in reply to joeyeti)
Post #: 3
RE: Colony Ship stuck at 96% build - 8/20/2012 10:52:30 AM   
Yskonyn


Posts: 189
Joined: 6/27/2008
Status: offline
Here are two threads with more info:

http://www.matrixgames.com/forums/tm.asp?m=2500280&mpage=1&key=stuck%2Cbuild�

http://www.matrixgames.com/forums/tm.asp?m=2452002&mpage=1&key=stuck%2Cbuild�

(in reply to jpwrunyan)
Post #: 4
RE: Colony Ship stuck at 96% build - 8/20/2012 10:54:30 AM   
lightheart

 

Posts: 18
Joined: 8/20/2012
Status: offline
^ok, sorry and thanks.

(in reply to jpwrunyan)
Post #: 5
RE: Colony Ship stuck at 96% build - 8/22/2012 4:38:27 AM   
lightheart

 

Posts: 18
Joined: 8/20/2012
Status: offline
I worked-out how to check components, I don't have any polymer.

How would I aquire polymer if I don't have a colony ship to colonise a new planet ...I don't think I could build mining stations either.

I cannot trade with the only other colony I have met.

So is that it, is the only option to hope they find polymer on an existing colony?


_____________________________

sees unseen

(in reply to lightheart)
Post #: 6
RE: Colony Ship stuck at 96% build - 8/22/2012 5:06:12 AM   
Pipewrench


Posts: 453
Joined: 1/5/2010
Status: offline
no , there are many options so take heart.

Explore as fast as you can and see if you find another empire that has polymer. Trade should start flowing if they are not too far away. You will pay a cost for that trade but it will get you going again.

The other option is independent freighters. If an independent colony knows where you are it might just start to trade with you.

Sorry to hear about the stoppage in your building program. Everyone has gone thru that lesson and it hurts when it happens.

< Message edited by pipewrench -- 8/22/2012 5:07:36 AM >

(in reply to lightheart)
Post #: 7
RE: Colony Ship stuck at 96% build - 8/22/2012 6:12:16 AM   
lightheart

 

Posts: 18
Joined: 8/20/2012
Status: offline
I suspect it only hurts when you're a newb, once you get into the game it shouldn't be a problem but simply an aspect ofgameplay.

^Thanks for the advice.


_____________________________

sees unseen

(in reply to Pipewrench)
Post #: 8
RE: Colony Ship stuck at 96% build - 8/22/2012 8:36:08 AM   
Canute0

 

Posts: 616
Joined: 4/30/2010
From: Germany
Status: offline
If you got a Polymer income from your colony or Mining station or somewhere close for a mining ship, just wait.

If you dont got any income, you should cancel the the build and try to deploy a mining station on a polymer source by our own. You better control the Constr. ship and dont give just the queue order to build.


(in reply to lightheart)
Post #: 9
RE: Colony Ship stuck at 96% build - 8/22/2012 4:24:16 PM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
One possible emergency solution to your problem is the retire a ship(s) which contains polymer (look in it's construction summary) at your spaceport.  The resources used in the construction of your ship will be added to your spaceport reserves.  If you are close to finishing you colony ship it might be enough polymer to finish the job and get your colonizer on the way to a polymer source.

(in reply to Canute0)
Post #: 10
RE: Colony Ship stuck at 96% build - 8/22/2012 8:30:12 PM   
LiquidSky


Posts: 2811
Joined: 6/24/2008
Status: offline


Or you could raid a Romulan dance party. They have enough polymer in their pants to build two spaceships.

_____________________________

“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great

(in reply to feelotraveller)
Post #: 11
RE: Colony Ship stuck at 96% build - 8/22/2012 10:02:54 PM   
MartialDoctor


Posts: 388
Joined: 3/7/2011
Status: offline
Due to the way resources are managed by the AI, I find the best thing to do is to build construction ships and colony ships at your home planet, or at another busy port planet.

More resources flow through them and, as long as you have the available resources, they will be constructed more quickly there.

I've tried building ships at other planets, some even close to my home planet, and they won't finish building or they go very, very slowly. However, if I build them at my home planet, they finish very quickly.

(in reply to LiquidSky)
Post #: 12
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Colony Ship stuck at 96% build Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

3.016