Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Request for Bio ships in next expansion.

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Request for Bio ships in next expansion. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Request for Bio ships in next expansion. - 8/20/2012 11:33:02 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
It would be pretty simple to add a racial tech for regenerating armour.I want a Vorlon type race with those cool ships.We could do with a new playable race.



< Message edited by ASHBERY76 -- 8/20/2012 11:35:55 AM >


_____________________________

Post #: 1
RE: Request for Bio ships in next expansion. - 8/20/2012 11:39:31 AM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
I'm with you :).

(in reply to ASHBERY76)
Post #: 2
RE: Request for Bio ships in next expansion. - 8/20/2012 11:54:25 AM   
Yskonyn


Posts: 189
Joined: 6/27/2008
Status: offline
Oh nice indeed. +1

(in reply to HectorOfTroy)
Post #: 3
RE: Request for Bio ships in next expansion. - 8/20/2012 12:11:43 PM   
HectorOfTroy


Posts: 312
Joined: 1/9/2011
Status: offline
I hope we get a new race. Expansions are not cheap so we need something substantial.

(in reply to Yskonyn)
Post #: 4
RE: Request for Bio ships in next expansion. - 8/20/2012 3:01:05 PM   
WiZz

 

Posts: 372
Joined: 9/28/2011
From: Ukraine
Status: offline
First of all, DW needs a fixing of existing issues and boost of "intelligence" for AI. Other new features are secondary, I hope.

(in reply to HectorOfTroy)
Post #: 5
RE: Request for Bio ships in next expansion. - 8/20/2012 3:07:52 PM   
w1p

 

Posts: 135
Joined: 11/23/2011
Status: offline
game needs to be fully opened to modding eg. components, research, etc.

(in reply to WiZz)
Post #: 6
RE: Request for Bio ships in next expansion. - 8/20/2012 3:56:05 PM   
Cauldyth

 

Posts: 752
Joined: 6/27/2010
Status: offline
I want a pony.

(in reply to w1p)
Post #: 7
RE: Request for Bio ships in next expansion. - 8/20/2012 4:42:52 PM   
shinobu


Posts: 214
Joined: 12/12/2009
Status: offline
Babylon 5 had some GREAT ships, but the greatest were the Vorlons...

http://www.youtube.com/watch?v=WR2nXCjvs0s

< Message edited by shinobu -- 8/20/2012 4:49:15 PM >

(in reply to ASHBERY76)
Post #: 8
RE: Request for Bio ships in next expansion. - 8/20/2012 11:42:30 PM   
endoric_MatrixForum

 

Posts: 71
Joined: 6/14/2012
Status: offline
i want an AI that will send in a fleet and use it correctly.

(in reply to shinobu)
Post #: 9
RE: Request for Bio ships in next expansion. - 8/21/2012 12:11:57 AM   
Igard


Posts: 2282
Joined: 3/29/2010
From: Scotland
Status: offline
Vorlon, Species 8472, The Shadows, all very cool bio ships! I'd like to see something along these lines too.

Someone mentioned modding. I'm not ready for more until it's easier to mod characters. It's been requested, but I'll say it again; what I'd like is the ability to add a random character into the attribute fields instead of painstakingly typing each figure thousands of times.

And I hope Elliot hasn't forgotten about the ship scaling issue I'm having with Borg cubes. I was messing about with custom designs today. I wanted to see if I could force the AI to use only huge cube designs for its cruisers, but to no avail, it will always revert back to the stock design when the custom one is too big. Borg cubes shouldn't look like croutons floating around in soup, they should be massive.

_____________________________


(in reply to endoric_MatrixForum)
Post #: 10
RE: Request for Bio ships in next expansion. - 8/21/2012 3:48:45 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline

quote:

ORIGINAL: Igard

And I hope Elliot hasn't forgotten about the ship scaling issue I'm having with Borg cubes. I was messing about with custom designs today. I wanted to see if I could force the AI to use only huge cube designs for its cruisers, but to no avail, it will always revert back to the stock design when the custom one is too big. Borg cubes shouldn't look like croutons floating around in soup, they should be massive.


We have told Elliot this.... whether crouton size or cinder block....
RESISTANCE IS FUTILE!!!!!! FIX THIS!!!!!






Attachment (1)

_____________________________

Shields are useless in "The Briar Patch"...

(in reply to Igard)
Post #: 11
RE: Request for Bio ships in next expansion. - 8/21/2012 4:45:29 AM   
Tausken

 

Posts: 8
Joined: 6/20/2010
Status: offline
You know this brings up something that drives me nuts about 4X games. I know it would be hard to implement this sort of stuff, but why is racial diversity limited to tech's and aethestetics. Why does no 4X have a race like the quarians that can't inhabit planets and must rely on nomadic ships and orbital objects. I want to play a robotic race that uses relay networks that can be disrupted, causing my ships to be useless for that area. How about a race like the Asguard from Stargate. They would have incredibly powerful ships, but suffer from genetic diseases allowing them to only survive on limited planets, and suffering from slowed birth races. That would prevent them from massing units, but their ships would be powerful in one on one. How about more than just one or two technology's. How about an insect or bug race that can infest things, or a bio race that uses unique bio weapons that rot ships apart.

This is not a Distant World's issue but one of the greater 4X community.

(in reply to ehsumrell1)
Post #: 12
RE: Request for Bio ships in next expansion. - 8/21/2012 7:53:05 AM   
jpwrunyan


Posts: 558
Joined: 12/3/2011
From: Uranus
Status: offline
Self repairing ships? We have that. They are called repair bots and the ikkuro start with them. So thanks for wasting everyone's time with your meaningless request.
Also babylon 5 is crap. Bad acting, bad cg, bad plot, bad sf. And you are a bad person for liking it and should feel bad.

(in reply to Tausken)
Post #: 13
RE: Request for Bio ships in next expansion. - 8/21/2012 8:18:17 AM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
In my opinion you are a rude negative nob.Each to their own.

_____________________________


(in reply to jpwrunyan)
Post #: 14
RE: Request for Bio ships in next expansion. - 8/21/2012 8:29:17 AM   
Tausken

 

Posts: 8
Joined: 6/20/2010
Status: offline

quote:

ORIGINAL: jpwrunyan

Self repairing ships? We have that. They are called repair bots and the ikkuro start with them. So thanks for wasting everyone's time with your meaningless request.
Also babylon 5 is crap. Bad acting, bad cg, bad plot, bad sf. And you are a bad person for liking it and should feel bad.


I actually never mentioned self repairing ships or anyone else. But I will ignore your troll and useless response.

But for anyone else interested in my ideas, I want this to be about more than just a simple one or 2 tech or a few statistical changes. This is just an idea for some future expansion, but it would be nice to have races that felt less like Star Trek races. You watch Star Trek or even Babylon 5 to an extent and most races function and look similar with historical and other minor differences. I am asking for mechanically different races rather than just some small features that differ them.

The current races are cool and have some differences, and some of the ones I outlined may even be already present in some, but expanding beyond this and having more far out races would be cool. I think Imperium Galactica actually had some elements such as this but its been so long since I played it.

(in reply to jpwrunyan)
Post #: 15
RE: Request for Bio ships in next expansion. - 8/21/2012 3:09:38 PM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline

quote:

ORIGINAL: Tausken

You know this brings up something that drives me nuts about 4X games. I know it would be hard to implement this sort of stuff, but why is racial diversity limited to tech's and aethestetics. Why does no 4X have a race like the quarians that can't inhabit planets and must rely on nomadic ships and orbital objects. I want to play a robotic race that uses relay networks that can be disrupted, causing my ships to be useless for that area. How about a race like the Asguard from Stargate. They would have incredibly powerful ships, but suffer from genetic diseases allowing them to only survive on limited planets, and suffering from slowed birth races. That would prevent them from massing units, but their ships would be powerful in one on one. How about more than just one or two technology's. How about an insect or bug race that can infest things, or a bio race that uses unique bio weapons that rot ships apart.

This is not a Distant World's issue but one of the greater 4X community.


To answer the bit I bolded: to make the difficult job of the game designer (somewhat) easier. Don't get me wrong, I quite like your ideas and would like to see a game like that but... The difficulty lies in balancing the races with very different strategies/mechanisms/prospensities and the inevitable 'exploits' players will develop. Each race must have different means of interacting with each other race which is unique and yet roughly level in potency. You know, can bugs infest robots? No? So what happens when... (20 races equals 400 unique modes of interaction!)

I've been very happily surprised that Distant Worlds gets the balance thing right enough and yet allows for substantial differences. I was highly suspicious of the victory conditions at first but they work like a charm. Not overbalanced but allowing for some remarkably different games. Big kudos to Code Force and Matrix.

But keep asking. The more it's asked for the more likely it is to happen.

p.s From your description the Asguard seem somewhat similar to the Dhayut, at least in effect. And maybe the playable pirates we might get with the next expansion will be somewhat like the quarians?

(in reply to Tausken)
Post #: 16
RE: Request for Bio ships in next expansion. - 8/21/2012 3:19:43 PM   
Gareth_Bryne


Posts: 232
Joined: 5/16/2010
Status: offline
feeloftraveler, bingo. To make an additional point - Starcraft (any) has three (3) races with generally different mechanics. An attempt to bring this to DW would require rework of <20 races, and a partial BAD example of that is SotS 2, with 6-7 races and unknown aliens. Which is only a part of its problems. Indeed, the problem of mechanics, especially applied to racial variety, is overwhelming.

_____________________________

"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to feelotraveller)
Post #: 17
RE: Request for Bio ships in next expansion. - 8/21/2012 5:41:05 PM   
Ralzakark


Posts: 225
Joined: 4/24/2012
Status: offline

quote:

ORIGINAL: jpwrunyan

Self repairing ships? We have that. They are called repair bots and the ikkuro start with them. So thanks for wasting everyone's time with your meaningless request.
Also babylon 5 is crap. Bad acting, bad cg, bad plot, bad sf. And you are a bad person for liking it and should feel bad.



(in reply to jpwrunyan)
Post #: 18
RE: Request for Bio ships in next expansion. - 8/22/2012 5:11:17 PM   
towerbooks3192


Posts: 337
Joined: 8/12/2012
Status: offline
I love the idea of bioships and so far I never seen a game in my space 4x library that had bioships in it (that's as far as I know)

Also it would be cool if bioships have special planetary bombardment that would infest the planet and its inhabitants and would let you take advantage of the full bonus of the particular race since and it would be the sort of ground invasion for the bioships.

(in reply to Ralzakark)
Post #: 19
RE: Request for Bio ships in next expansion. - 8/22/2012 7:09:30 PM   
ASHBERY76


Posts: 2136
Joined: 10/10/2001
From: England
Status: offline
The Florians in the Armada 2526 expansion had a seeding ability like you describe.There are lots of cool options for a possible bio race that would not take much work.Maybe they could start in fluidic nebulae.





_____________________________


(in reply to towerbooks3192)
Post #: 20
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> Request for Bio ships in next expansion. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.171