Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Stopping the Juggernaut

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Stopping the Juggernaut Page: [1]
Login
Message << Older Topic   Newer Topic >>
Stopping the Juggernaut - 8/22/2012 12:15:24 PM   
vaspasian

 

Posts: 16
Joined: 7/27/2011
Status: offline
I (allied) have just been completely whooped by my brother (IJ). Several things hapened and I wondered if anybody had some hints/comments...

1. China went very badly - True, I didn't pay enough attention in the crucial first couple of months of the war but does anyone know how to help hold up the onslaught - as it seems to be the primary objective in the early part of the war of my Brother's Strategy? The Chinese seem to just run around setting themselves on fire...

2. Is it in the allies interest to engage very early on with KB?

3. If IJ decide that they must gain as much ground in China and India before the US get their act together - how can the British hold onto thousands of miles of coastline?

4. Stacking limits - what do people think to being able to have 56 units in one hex?

5. Is there anyway the allies can affect production?

6. Torpedoes - I agree with having unreliable torps for the allies 'on' - but it had me chewing the carpet when a sub expends ALL of it's torps without success in one engagement - Is it true they had a 80% dud rate? It seems very harsh and surely you would have some discrepancy within batches?? Anyway to help counteract his in the early part of the war?

Any comments would be greatly appreciated.
Post #: 1
RE: Stopping the Juggernaut - 8/22/2012 4:34:46 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
I'll answer what I can...

1) Where was he pushing you back/what were his objectives? Was he using restricted units from Manchukuo or Korea without purchasing them? I mean, I imagine the IJA in the right hands probably can accomplish a lot in China, even if you have a house rule that says units must be purchased before marching over borders, but after taking the coastal areas I also imagine that it's exceedingly difficult to get Changsha and beyond without shipping in units from the Home Islands. Especially if your destroyed Chinese units have respawned already.

3) One option may be to evacuate the unrestricted forces from Singapore early on, if you can, and send them to the Burma/India area. If your opponent has decided on a Burma/India focus early on, you can send the USN CVs over to help - keep them close to the coast and you should have LBA cover if KB shows up, especially if you successfully saved the RAF units from Singapore (and don't have them in Java).

4) A 23-mile radius is a pretty large area. As long as the supplies and support are around the units, it's physically possible to fit a lot of people and equipment in that space. Most mid-sized US cities, for example, are 10-20 miles across, and contain hundreds of thousands of people. I am sure that if you browse some AARs, people will have implemented stacking limits or something similar.

5) No - you can basically just turn industries on or off (except light, which is always on). Although I am told, for the few on map aircraft production facilities that you do have, that if you don't have enough Heavy Industry points then the factories won't produce. I always turn off the HI in Australia, for example, so that it doesn't eat up my fuel, but leave everything else alone.

6) While I don't think the historical dud rate was 80%, it was pretty high (I haven't been able to find any research on the subject). I remember reading Dick O'Kane's book on Wahoo when I was younger and he seemed infuriated by the number of torpedoes that struck their targets but failed to explode. I also remember mention of the magnetic exploder simply not working as well.

EDIT: Just found this - http://www.historynet.com/us-torpedo-troubles-during-world-war-ii.htm, which says "at least 70% unreliable", however I'm not sure that's a rate of failure or a percentage of the equipment that just didn't work properly. The details of how/why the torpedoes failed are there as well.


What was the date/score of the game, out of curiosity?

< Message edited by Lokasenna -- 8/22/2012 5:12:26 PM >

(in reply to vaspasian)
Post #: 2
RE: Stopping the Juggernaut - 8/22/2012 6:18:49 PM   
Alfred

 

Posts: 6685
Joined: 9/28/2006
Status: offline
Read this thread for some guidance.

http://www.matrixgames.com/forums/tm.asp?m=2785344&mpage=1&key=allied%2Cstrategy�

Alfred

(in reply to Lokasenna)
Post #: 3
RE: Stopping the Juggernaut - 8/24/2012 12:03:58 AM   
vaspasian

 

Posts: 16
Joined: 7/27/2011
Status: offline
Lokasenna, Alfred - Thankyou.

All makes a lot of sense. Ta.

(in reply to Alfred)
Post #: 4
RE: Stopping the Juggernaut - 8/24/2012 12:15:18 AM   
vaspasian

 

Posts: 16
Joined: 7/27/2011
Status: offline
Lokasenna,

I conceded. Partly ignorance, partly stupidity - partly having 300 days of being hit over the head with a wet fish plus my adversary is of imperial class.

(in reply to vaspasian)
Post #: 5
RE: Stopping the Juggernaut - 8/24/2012 8:14:30 AM   
RogerJNeilson


Posts: 1277
Joined: 4/12/2012
From: Bedlington, Northumberland, UK
Status: offline
There are lots of little flea bites that you can stick the Empire with from early on. None of these even approach the kicking you will get from the nasties.... They do however slow and disrupt the juggernaut and with luck you can hinder the momentum.

My own view is that i roll in a ball and wait for the kicking to end, which it will. I console myself to the fact that at some stage I'll be the one doing the kicking, will inflict much greater damage when its my turn, and there is always the possibility that the Empire is so busy trying to kick you very very hard indeed they leave themselves unguarded and you can land a nasty blow or two.

Any damage to any shipping is good, any damage to the jap CAs is a real source of joy.

Its about a mindset. Don't get disheartened. Think of the expansion as being like a balloon, the more it inflates the more it becomes vulnerable to a puncture and collapse.


Encourage them to think they can invade everywhere, inject them with 'victory disease' and wait you turn to really show what a kicking feels like.

Roger

_____________________________

An unplanned dynasty: Roger Neilson, Roger Neilson 11, Roger Neilson 3 previous posts 898+1515 + 1126 = 3539.....Finally completed my game which started the day WITP:AE was released

(in reply to vaspasian)
Post #: 6
RE: Stopping the Juggernaut - 8/24/2012 8:58:42 AM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline
quote:

ORIGINAL: Lokasenna

What was the date/score of the game, out of curiosity?


This was the final score:-




quote:

ORIGINAL: Roger Nielson 3
There are lots of little flea bites that you can stick the Empire with from early on. None of these even approach the kicking you will get from the nasties.... They do however slow and disrupt the juggernaut and with luck you can hinder the momentum.

My own view is that i roll in a ball and wait for the kicking to end, which it will. I console myself to the fact that at some stage I'll be the one doing the kicking, will inflict much greater damage when its my turn, and there is always the possibility that the Empire is so busy trying to kick you very very hard indeed they leave themselves unguarded and you can land a nasty blow or two.

Any damage to any shipping is good, any damage to the jap CAs is a real source of joy.

Its about a mindset. Don't get disheartened. Think of the expansion as being like a balloon, the more it inflates the more it becomes vulnerable to a puncture and collapse.


Encourage them to think they can invade everywhere, inject them with 'victory disease' and wait you turn to really show what a kicking feels like.

Roger


Very sound advice Roger!!

Attachment (1)

< Message edited by Empire101 -- 8/24/2012 9:12:50 AM >


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Lokasenna)
Post #: 7
RE: Stopping the Juggernaut - 8/25/2012 12:40:05 AM   
vaspasian

 

Posts: 16
Joined: 7/27/2011
Status: offline
I'd like to say the date/time score doesn't quite tell the whole picture. With my brother admitting that a major victory was likely to happen in early '43. Yes, I'm crap and yes, I will get my coat, thank you and goodnight!

< Message edited by vaspasian -- 8/25/2012 12:46:39 AM >

(in reply to Empire101)
Post #: 8
RE: Stopping the Juggernaut - 8/25/2012 5:18:27 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Perhaps, but if you could've held on until you had some Essex class, and the Hellcats at least...

(in reply to vaspasian)
Post #: 9
RE: Stopping the Juggernaut - 8/25/2012 5:22:42 PM   
Chickenboy


Posts: 24520
Joined: 6/29/2002
From: San Antonio, TX
Status: offline
Your brother did what he had to do to demoralize you and make you want to quit the game. Hats off to him for his effort. It's very hard to do this against an Allied opponent that is willing to take a few rough months, knowing that they will prevail in the end. In most circumstances, this (getting the Allies demoralized and making them quit) is the only way that the Japanese can 'win' the game.

_____________________________


(in reply to Lokasenna)
Post #: 10
RE: Stopping the Juggernaut - 8/25/2012 5:49:51 PM   
Justus2


Posts: 729
Joined: 11/12/2011
Status: offline

quote:

ORIGINAL: Chickenboy

Your brother did what he had to do to demoralize you and make you want to quit the game. Hats off to him for his effort. It's very hard to do this against an Allied opponent that is willing to take a few rough months, knowing that they will prevail in the end. In most circumstances, this (getting the Allies demoralized and making them quit) is the only way that the Japanese can 'win' the game.


Well, that's pretty realistic, the only hope the IJ had IRL was to get the American people demoralized and make them 'quit the game' - unfortunately PH gave the population a -95% modifier to their 'quit' chance...

_____________________________

Playing/Learning Shadow Empire


(in reply to Chickenboy)
Post #: 11
RE: Stopping the Juggernaut - 8/25/2012 6:23:11 PM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline
quote:

ORIGINAL: Chickenboy

Your brother did what he had to do to demoralize you and make you want to quit the game. Hats off to him for his effort. It's very hard to do this against an Allied opponent that is willing to take a few rough months, knowing that they will prevail in the end. In most circumstances, this (getting the Allies demoralized and making them quit) is the only way that the Japanese can 'win' the game.


A very sad end to a great game
I was suprised that my brother caved in, as the balloon ( as Roger so eloquently put it ), was ripe for bursting, and he had played so well against the onslaught.

Oh well, back to the drawing board.
I suppose I'll have to look for a new opponent soon.
Just the thought of that first turn......'the horror,the horror..'


A rare victory for the Imperial Japanese Empire!!





Attachment (1)

< Message edited by Empire101 -- 8/25/2012 6:38:39 PM >


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Chickenboy)
Post #: 12
RE: Stopping the Juggernaut - 8/25/2012 8:21:48 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: vaspasian

Lokasenna,

I conceded. Partly ignorance, partly stupidity - partly having 300 days of being hit over the head with a wet fish plus my adversary is of imperial class.

Are you sure it was the head he was hitting with the fish??
Or was it more like ...
Seriously, I agree with those who say you conceded too soon. You were only behind by 400 aircraft and you were almost at Jan. 43 when your torps go to 50% reliable [90% in July 43]. Your rookie pilots will mostly have perished and what you have left are reasonably good ones.
You are just getting some new CVLs in early 1943 and CVEs start arriving in December 42 or so. You may not be able to challenge his main fleet yet but you could push back here and there, with something bigger than flea bites.
And the biggest reason not to quit - you have learned a lot from the school of hard knocks, so you now know what risks you can take and which to avoid. Sounds like your brother already had that knowledge and used it against you when you weren't careful. You WILL do better next time!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to vaspasian)
Post #: 13
RE: Stopping the Juggernaut - 8/26/2012 5:05:18 PM   
vaspasian

 

Posts: 16
Joined: 7/27/2011
Status: offline
All,

Perhaps not a wet fish, BBFanboy, but a frozen one

Yes, I may have conceded too early but Ceylon had gone, China had pretty much gone and I had nothing to counter a full blown invasion of India which, I believe, would have triggered an automatic victory. And with half a million troops flooding out of China into the Pacific, I felt it was a position that was too depressng to comprehend.

BBFanboy - I think you are spot-on wth your analysis (as are all of your comments! - Including my Brother - Emperor101) - I have learnt a massive amount about the game and will definately listen to all your wse words - My complacency in the first two months of the game ment I was at a massive disadvantage against an elite, nay, imperious opponent!

Thanks guys!

A humble vaspasian with a small 'v'

< Message edited by vaspasian -- 8/26/2012 5:06:43 PM >

(in reply to BBfanboy)
Post #: 14
RE: Stopping the Juggernaut - 8/26/2012 5:37:42 PM   
vaspasian

 

Posts: 16
Joined: 7/27/2011
Status: offline
All,

I must admit that after reading all of your comments - feel much better about the prospects in Early '43. Maybe, I shouldn't have conceded...

(in reply to vaspasian)
Post #: 15
RE: Stopping the Juggernaut - 8/27/2012 6:59:48 AM   
LoBaron


Posts: 4776
Joined: 1/26/2003
From: Vienna, Austria
Status: offline
Good job Empire101! Which scenario was it you were playing?

But, vaspasian: Never give in!

This game provides the player with joy over success as well as frustration over failure. And it is long enough that you are bound to experience both situations a lot of times.
The best learning experiences often are when players beat down frustration over a defeat and move on to plan their future victories, remote as they may seem.




_____________________________


(in reply to vaspasian)
Post #: 16
RE: Stopping the Juggernaut - 8/27/2012 3:03:42 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
vaspasian,

Playing the allies arn´t much fun early on! And almost everyone loses China these days. You have to try and find enjoyment in the little things. Sinking a TK, getting a 1:1 ratio vs the Tojo, sinking a sub. Small things!

Your fun time was just about to start. In April the Hellcat comes online, July 43 the allies really start cranking out Army fighters with about 200 per month. The Essex start arriving! Also in February you start to get more 4Es. I think you should try and resume your game. Lots of fun stuff starting to arrive in 43. And don´t play for victory points. Play for fun?

(in reply to LoBaron)
Post #: 17
RE: Stopping the Juggernaut - 8/27/2012 7:24:45 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
Trouble is that auto victory would occur at a 3:1 IJ over Allies VP ratio. Current ratio is 2.961:1... Add 453 VP to the current IJ total and it's auto victory on 1/1/43?

(in reply to JocMeister)
Post #: 18
RE: Stopping the Juggernaut - 8/27/2012 7:39:22 PM   
aztez

 

Posts: 4031
Joined: 2/26/2005
From: Finland
Status: offline
I feel the pain. If the dice rolls are not in your favour than the first year can be real painful.

I have to admit have had sinking feelings quite often but you take it and move on...

Things become a brighter in mid 1943 onwards... not easy as many say but brighter.

As for china.. oh my it is awful.. but terrain, terrain and organize troops to take advantage of it.

I never completerly lost it (most likely could have happened vs erstad) but it is an mess.

I have updated nor written about but had one hell of series of battles in the south there when katsuragi launchend massive assault there.

Horrific losses but when dust settled japanese were out of steam also... and luckily have more fronts to think about now.

I would suggest you two start an rematch.. nothing sweeter than revenge I say.

Also forget about the points.. the game is not about it but an journey.

Good luck with the game... and don't feel too bad about it. Consider it as your test run.

(in reply to Lokasenna)
Post #: 19
RE: Stopping the Juggernaut - 8/27/2012 8:13:59 PM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline
quote:

ORIGINAL: LoBaron

Good job Empire101! Which scenario was it you were playing?

But, vaspasian: Never give in!

This game provides the player with joy over success as well as frustration over failure. And it is long enough that you are bound to experience both situations a lot of times.
The best learning experiences often are when players beat down frustration over a defeat and move on to plan their future victories, remote as they may seem.



It was Scenario 1....
And thanks for the compliment. The score does'nt reflect how tough it all was


quote:

ORIGINAL: Lokasenna
Trouble is that auto victory would occur at a 3:1 IJ over Allies VP ratio. Current ratio is 2.961:1... Add 453 VP to the current IJ total and it's auto victory on 1/1/43?


Chungking was just coming under attack, so I think the auto victory was a distinct ( but not 100% ) possibility.

quote:

ORIGINAL: Aztez
I feel the pain. If the dice rolls are not in your favour than the first year can be real painful.

I have to admit have had sinking feelings quite often but you take it and move on...

Things become a brighter in mid 1943 onwards... not easy as many say but brighter.

As for china.. oh my it is awful.. but terrain, terrain and organize troops to take advantage of it.

I never completerly lost it (most likely could have happened vs erstad) but it is an mess.

I have updated nor written about but had one hell of series of battles in the south there when katsuragi launchend massive assault there.

Horrific losses but when dust settled japanese were out of steam also... and luckily have more fronts to think about now.

I would suggest you two start an rematch.. nothing sweeter than revenge I say.

Also forget about the points.. the game is not about it but an journey.

Good luck with the game... and don't feel too bad about it. Consider it as your test run.


Wise words indeed, thankyou Aztez.

< Message edited by Empire101 -- 8/28/2012 8:40:21 PM >


_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to LoBaron)
Post #: 20
RE: Stopping the Juggernaut - 8/28/2012 12:17:58 PM   
vaspasian

 

Posts: 16
Joined: 7/27/2011
Status: offline
LoBaron, aztez, Jocmeister -

I understand the game much better now but do feel an Auto victory was on the cards, what with India at his mercy and China I got wrong from the start.

Lokasenna, Empire 101 - Exactly - not far to go and much too long to go before the '43 'joy'

(in reply to Empire101)
Post #: 21
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> The War Room >> Stopping the Juggernaut Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.922