aspqrz02
Posts: 1024
Joined: 7/20/2004 Status: offline
|
Hi, I have been working on expanding the OOB and changing the unit TO&Es to make the game more historically accurate ... so, lots of extra UNITS, lots of extra MODELS and lots of extra HISTORICAL UNITS. But I seem to have run into a maximum ... I added another UNIT (#153, but some were deleted and the Editor doesn't renumber or reuse numbers, so the total is less than that), and another MODEL unit in HIST (#1497) and, when I put the UNIT on the map and try to SELECT HISTORICAL UNIT, the Unit Type is not on the drop down list ... the last type/unit is the last MODEL before #1497. So, the question is ... have I run into a hard coded limit to the editor? Or is it something else? And, if so, any idea? I mean, I could delete all the UNITS, all the MODELS of Division level or lower and rationalise everything from scratch, but that would be a *lot* more work than I want to do, if I can avoid it at all. ===== On further experimentation, as far as I can tell the Editor will not allow you to add a single new MODEL for the Russians. That is, you *can* add it to the HIST list, and you *can* add a new UNIT on which to base it, but, when you place it on the Map and try to connect it with a Historical Unit, the last unit on the pull down list is the 3rd Rifle Brigade. Now, the 3rd Rifle Brigade isn't listed as an AT START unit, and also isn't listed as a reinforcement, so I deleted it from the HIST list ... which means that the last unit on the pull down menu is the Malach Kala NKVD Division ... which *also* isn't on the AT START unit list, and *also* isn't listed as a reinforcement. Might this be what is causing the problem? Do I need to delete all the units in the HIST list that aren't actually listed as AT START or REINFORCEMENTS? ===== Further experimentation, as far as I can tell the problem IS that you don't seem to be able to create more than 151-152 UNIT types. Not for love or money. Is this correct? If it is, I will have to go through and rationalise the list I have ... as I am trying to model the Historical OOB, and there are a *lot* of unique or small deployment unit types on both sides ... and I would really like to be able to include them all, if possible ... but it doesn't seem as if it is Phil McGregor
< Message edited by aspqrz -- 8/30/2012 3:01:49 AM >
_____________________________
Author, Space Opera (FGU); RBB #1 (FASA); Road to Armageddon; Farm, Forge and Steam; Orbis Mundi; Displaced (PGD) ---------------------------------------------- Email: aspqrz@tpg.com.au
|