Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Basic info on War in the West 43-45

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Basic info on War in the West 43-45 Page: <<   < prev  4 5 [6] 7 8   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Basic info on War in the West 43-45 - 6/11/2012 5:36:13 PM   
tiger111

 

Posts: 451
Joined: 11/25/2005
Status: offline
Any chance of a couple of ingame screenshots (however basic/alpha) so that we can see what we`ve been speculating about please?

Will the game cover Denmark,Norway,Italy and N Africa?
I think 10 miles/hex is fine (won`t change anyhow). Just please sort out the Air dimension.

(in reply to Aurelian)
Post #: 151
RE: Basic info on War in the West 43-45 - 6/11/2012 5:52:11 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Game starts in summer 43 with the invasion of Sicily so it includes Italy. It does not include Norway but Denmark is included. The air game is totally different. I've posted some alpha map screenshots in the past, but it will be awhile before we post more (too much in flux). The 10 mile scale is set in stone for all games in this series so really no point discussing it. The air game is in effect a game in itself which should allow the simulation of the strategic and tactical air war in Europe (although with weely turns we're not talking about Bombing the Reich resolution).

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to tiger111)
Post #: 152
RE: Basic info on War in the West 43-45 - 6/12/2012 9:32:43 PM   
aclements


Posts: 8
Joined: 5/15/2012
Status: offline
i think the wiw map will work out fine for what i have seen so far we have to realise the allies in the west only faced approx

24% of the german armed forces and from june 1944 it took them from france to germany 11 months so there is plenty of scope for a operational game

(in reply to Joel Billings)
Post #: 153
RE: Basic info on War in the West 43-45 - 6/20/2012 3:47:53 PM   
Zemke


Posts: 642
Joined: 1/14/2003
From: Oklahoma
Status: offline
Half the scale, half the time, and I think it can work, otherwise this is going to be very hard. But hey, in fairness I wanted half the scale and half the time for WitE too, along with an option to manage production.

_____________________________

"Actions Speak Louder than Words"

(in reply to Joel Billings)
Post #: 154
RE: Basic info on War in the West 43-45 - 6/20/2012 9:11:44 PM   
Aurelian

 

Posts: 3916
Joined: 2/26/2007
Status: offline
Half scale/time isn't going to happen.

You're not going to get the big breakthroughs you get in the East.

That's just the way it is. Geography is a pain.

_____________________________

If the Earth was flat, cats would of knocked everything off of it long ago.

(in reply to Zemke)
Post #: 155
RE: Basic info on War in the West 43-45 - 7/1/2012 5:56:47 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline

quote:

ORIGINAL: Joel Billings

Our next game will be War in the West 43-45 which will be the same scale as WitE and will include a more robust air game with the land campaigns and strategic bombing. After that we plan on War in the West 40 (which will include Norway, France, England and the Med, and add a new detailed naval system) and War in the West 41-42 which will focus on the Med. War in the West 43-45 will have campaigns that start in the summer of 43 and the summer of 44, as well as shorter scenarios. We have an alpha map for all of Europe (including the Soviet Union to east of the Urals), North Africa and the Middle East). We plan to use this map to eventually produce a WitE 2.0 which would fit in with the War in the West products and allow us to fill in a complete War in Europe. Of course, this will take many years.

Most of this information has been given out before in various forum posts, but I wanted to post this again to clear things up. I'm sure many of you have questions about the details, but I'd ask you hold those questions and let us focus on development. We'll give you more information in the future as we move along in development and you'll have plenty of time to ask questions.


I have bought a lot of war games, but have never really been satisfied until for a few weeks ago, when I bought 'war in the pacific AE'. That is a fantastic game, and I will not be buying a war game for a long time.
Then I saw this post - 'a complete war in europe', and it seems to be based on some of the same ideas as witp. I'll wait for just that one!

(in reply to Joel Billings)
Post #: 156
RE: Basic info on War in the West 43-45 - 7/1/2012 10:23:45 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline

quote:

ORIGINAL: Joel Billings

Game starts in summer 43 with the invasion of Sicily so it includes Italy. It does not include Norway but Denmark is included. The air game is totally different. I've posted some alpha map screenshots in the past, but it will be awhile before we post more (too much in flux). The 10 mile scale is set in stone for all games in this series so really no point discussing it. The air game is in effect a game in itself which should allow the simulation of the strategic and tactical air war in Europe (although with weely turns we're not talking about Bombing the Reich resolution).


When wite is over hauled will the air war be the same as witw is now?

wite air war really is a non factor basicly nothing like history. The LW wiped out many russian tank formations solo.

The LW was why the german army with far less equipement and infurior tanks, artillary ect ect and crushed the French,English and Russians for 3 yrs.

The combine arms part of wite is really lacking. I know you guys did the best you could, but the LW should be able to single handed wipe out russian formations.

In the west there were several times the USAF wiped out German resistance. Terrain is huge for sure.

The LW was the spearhead of the german army, once they lost control of the air the gig was up.


_____________________________

Beta Tester WitW & WitE

(in reply to Joel Billings)
Post #: 157
RE: Basic info on War in the West 43-45 - 7/1/2012 10:41:57 PM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
The airwar is already getting a massive overhaul which was sorely needed. You now have an air directive planner in which you can assign your air armies different mission types such as interdiction, strategic bombing, airfields attack, recon, etc. You can pick specific airgroups if you like. It is nothing like WitE, which is a good thing. Lots of good ideas coming from the group to get this right and a lot of good ideas. Pavel is on top of it.

Trey


quote:

ORIGINAL: Pelton


quote:

ORIGINAL: Joel Billings

Game starts in summer 43 with the invasion of Sicily so it includes Italy. It does not include Norway but Denmark is included. The air game is totally different. I've posted some alpha map screenshots in the past, but it will be awhile before we post more (too much in flux). The 10 mile scale is set in stone for all games in this series so really no point discussing it. The air game is in effect a game in itself which should allow the simulation of the strategic and tactical air war in Europe (although with weely turns we're not talking about Bombing the Reich resolution).


When wite is over hauled will the air war be the same as witw is now?

wite air war really is a non factor basicly nothing like history. The LW wiped out many russian tank formations solo.

The LW was why the german army with far less equipement and infurior tanks, artillary ect ect and crushed the French,English and Russians for 3 yrs.

The combine arms part of wite is really lacking. I know you guys did the best you could, but the LW should be able to single handed wipe out russian formations.

In the west there were several times the USAF wiped out German resistance. Terrain is huge for sure.

The LW was the spearhead of the german army, once they lost control of the air the gig was up.




_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Peltonx)
Post #: 158
RE: Basic info on War in the West 43-45 - 7/1/2012 10:47:48 PM   
Peltonx


Posts: 7250
Joined: 4/9/2006
Status: offline
closer to witp?

Sounds great.

WitE is a great game, but I am sure the 2by3 guys will make witw 2x as good as wite.

_____________________________

Beta Tester WitW & WitE

(in reply to Great_Ajax)
Post #: 159
RE: Basic info on War in the West 43-45 - 7/7/2012 12:23:05 AM   
paulk205

 

Posts: 11
Joined: 2/22/2004
Status: offline
I have found this discussion very interesting. I don't post here regularly (about a post a year) but I have been a player of the original SSI games in the early 90s. The WF campaign was very enjoyable, although simply by historical construction the Allies had a far more sweeping scale in their operations. An integral part of the game was that you could prep another beach for invasion (the game had an abstracted logistical/naval support point system, and the more you prepped the more of those points you got up to a maximum). The same held for airdrop zones. So, you could conceivably switch to Pas-de-Calais or Brittany (or even North Italy), although it would mean wasting time and moreover the Normandy staging areas were close together providing better mutual support. That of course gave the chance to the Germans to seal the peninsula off as IRL. The Germans OTOH were restricted by a political points system that restricted troops from inactive HQs to rush to the threatened beach-heads (usually Normandy). The scale was smaller than the 50 miles of Second Front (WIR came later), and the turns were for 4 days instead of a week.

I always found it a very enjoyable game that simulated the historical set-up very well: the advantages of sticking to Normandy; the logistical nightmare for the Germans due to the bridge interdiction campaign that isolated both fronts and Normandy in particular, forcing the player to string as many units along railways as possible; the impossibility of "throwing the invasion back to the sea" since you came up against the 25,000 artillery pieces of the naval squadrons; the crucial fronts around Avranches and Caen to maintain the seal on the front; the hard, inglorious slog up the mountains of Italy; the rush to capture as many bits of Germany before the Russians. Its problems were the 1991-vintage AI which was trivial to outsmart and the fact that the war in the west is by definition not as thrilling epic -for the wargamer- as that of the East. I think that it's more than fair enough for the current developer to want to update WF to the technology of today just like they did with my favourite game from that era, SF/WIR (and I was more of a SF fanatic in fact, despite its paleolithic AI).

Of course I do have my pet peeves. I loved the old style "plot-combat resolution" system for land combat. It gave an "operational" feel to things, a sense of war plans being set up and then crashing to ruin (or perhaps exceeding expectations) in practice. The IGOUGO system of WITE is completely unlovable and destroys immersion for me. But that's personal. The second thing is more of a desire to have a western front game from 1939 to 1945, including North Africa. I agree with the developer here who mentioned that the war then was mostly naval, but still it's one game that I would love to play. But not to include the East Front; not only is this way too huge a scale (like the simulation of every bloody rowboat in WITP, which is the reason I didn't get into that game either) but it also destroys the "race-against-time" feel for the allied player: grab as much of Europe before your ally coming from the other side.

(in reply to Aurelian)
Post #: 160
RE: Basic info on War in the West 43-45 - 7/9/2012 6:55:49 PM   
WriterJWA


Posts: 73
Joined: 6/24/2009
From: Atlanta
Status: offline
quote:

ORIGINAL: Joel Billings

Our next game will be War in the West 43-45 which will be the same scale as WitE and will include a more robust air game with the land campaigns and strategic bombing. After that we plan on War in the West 40 (which will include Norway, France, England and the Med, and add a new detailed naval system) and War in the West 41-42 which will focus on the Med. War in the West 43-45 will have campaigns that start in the summer of 43 and the summer of 44, as well as shorter scenarios. We have an alpha map for all of Europe (including the Soviet Union to east of the Urals), North Africa and the Middle East). We plan to use this map to eventually produce a WitE 2.0 which would fit in with the War in the West products and allow us to fill in a complete War in Europe. Of course, this will take many years.

Most of this information has been given out before in various forum posts, but I wanted to post this again to clear things up. I'm sure many of you have questions about the details, but I'd ask you hold those questions and let us focus on development. We'll give you more information in the future as we move along in development and you'll have plenty of time to ask questions.


Just yesterday I was talking with a friend about how cool it would be to see a Western Europe equivalent to WitE, and today I get curious and do a search here ... and here it is! I CANNOT wait for this game! I'm super excited about this!

Though it is "that forbidden question," is there a projected released date/quarter/season for this?

Thanks again!


< Message edited by WriterJWA -- 7/9/2012 6:56:19 PM >


_____________________________

Jay
USMC '98-'06
0311-4341

"Amateurs study tactics, professionals study logistics."
- Gen. Omar Bradley

"A good plan violently executed now is better than a perfect plan executed next week. "
- Gen. George S. Patton

(in reply to Joel Billings)
Post #: 161
RE: Basic info on War in the West 43-45 - 7/10/2012 3:31:39 AM   
Footslogger


Posts: 1232
Joined: 10/9/2008
From: Washington USA
Status: offline
Will there ever be a complete game that has the full German theater of war? Both land, naval and air staring in 1939 and yet have the same feel as WitP AE:? I have yet find such a game How is Mr. Gary Grigsby doing? Give him bread and water only, beat him ih disobeys.

< Message edited by Footslogger -- 7/10/2012 4:24:22 AM >

(in reply to WriterJWA)
Post #: 162
RE: Basic info on War in the West 43-45 - 7/20/2012 6:42:04 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
Hi Joel,

I was wondering if there was any plans of changing the way, how and amount of feedback the player gets from the game?

I've been thinking about this lately and a very recent thread on thewargamer caught my eye too. For example the combat display screens is more or the less same design as when i played Second Front 22 years ago. Games have gotten more and more complex since then. Yes u can set details to lvl 9 and see whats shoots on what and so on, but lets be honest next to one one use that. I dont think ppl get more information from that, just a whole lot more information that will confuse ppl more.
U can get the detail screen up but its not default and i think its rare that ppl use it. Unless they have a particular reason. I also doubt many get the feeling they are getting much from that screen. Ok, my GS disrupted 75 elements. Nice to know but what exactly do i get from that? is it 70 support elements and 5 AT rifles helping nada or is it 75 inf squads reducing opponets CV, and then by how much.

They way that the command penalties are listed gives ppl a real sense of, ok this costs me that much doing it this way. Ppl know what they can do differently to improve their odds and it gives ppl a chance to learn. Instead of feeling, eh why did this happen?
Problem is that while getting to know u get +/- 10% 20% or what ever is helpfull. When u have Modified CV going +/- 300%, the information of the +/- 20 % pales in comparison. Many ppl have next to know idea why and how modifying CV works. What exactly affects it.
I can understand the need for FoW and keep calculations hidden in order to keep ppl from optimizing. Problem is if the price is that ppl feels left in the dust. Having no idea what happens and there for no idea what u can improve. Not what can i learn from this, how can i do better. Or even ok i did what i could, nothing i can do better but atleased i know why.

I'd stipulate that human pschye works in ways that if ppl feels rewarded they'd come back for more. Instead if much around them is confusion, a sense of not being able to control events around them, that the opposite is true. Many ppl will shy away and not come back.


I think the dev team if not aledy are doing should seriously consider this for future titles. If it for the games sake wouldnt be better with screens that much more condense the information and more detailed lists, what did what/effects of what.
1. GS removed 4 CV or 5% or how ever. I dont need to know it disrupted 15 elements but the effect or some measure of that, very possibly including a certain amount of uncertanty accounting for FoW.
2. Eng removed 1 fort lvl doing this amounts to X in reduce defending CV. I mean it might be seen as be given away to much information but its not exactly a secret what 1 lvl of fort do for ur CV. Ppl know that from building them, them sels and seeing what it does to their CV. So why not just list the effect. Giving every one a chance of learning faster giving them direct feedback on what can alrdy be gauged if u wana invest the time. Leveling the playing field, but also giving ppl the direct information of, ok i did this, it had this effect. Working with ppl, instead of working "against" em.
3. Art disrupted X CV by their fire(could even possibly give some clues to why instead of full reasons. Like hasty attack = less fire, enemy forts reduce art effectivity, terrain = x reduction.
4. 1 leader roll failed(again giving clues if not reason to why), 1 succeded affecting CV like X
5. and so on.

I dont mean a very long list confusing ppl, but condensed information that gives if not 100% the reasons why at leased some clues to what exactly affected what and why the result ended the way it did. I have no doubt that ppl will feel much more satisfied if they get feedback they can use and learn from. Im sure better idea's can be found than the ones i outlined above, but i think it can be done in a way letting ppl feel more empowered, while keeping FoW.

I dont think this is some thing for combat screens alone. For example there are different threadsholds for moral in where the movement point for entering enemy hexes changes. Again its not some thing that cant be figured out by doing some tests, but why keep this information "hidden".
Why not let ppl know when moving through pop ups, mouse over or what ever.(possibly being able to turn off).
What is accomplished having such information "restricted", to those making tests to figur it out/spends x about of time on the forums. Why making the learning process stepper than it has to be, by not making information readily availble.

There are many, many of these examples where the game could be made more availble for all, not a restricted few. Empowering ppl, leaving ppl with a sense of satisfactions instead of frustration, leveling the playing field, very possibly making the process of balancing the game easier cuz the outliers in player abilities will be narrower.

From listen to ppl I get the feeling tho maybe wrongly so that ppl feel at times they fight the game/system more than they fight the opponent. If that is true, while there is no way u can satisfy all and every one. I cant help wonder if this isnt the achilles heel of 2by3 games.

I love complex games, I've been playing GG games since june 1990. But again i cant help having the feeling and also from listen to other ppl that in some ways nothing has changed in 22 years. Maybe understandbly so, but unless alrdy being done. Maybe 2by3 games could use a visit from Gordon Ramsey. Shaking things up a bit, question things. What can be improved. Are we stalled in 1990, could things be done different, without changing the complexity of GG games just change the way feedbacks to the player are handled, exactly because the games are so complex. If this indeed isnt GGs strong suit, not that i in way know, is there some one u trust and can work with that could help with that. Getting more satisfied customers/player base.

In short what im advocating is a fundemetal different approche to how the game(s) handle the way feedbacks to the player are done. This doesnt mean that u necesarrily have to divulge much more than now. Much information are indeed availble for those willing/able to find it. Why not have all that information open in a condensed form rdy availble for all. So feeding the players useble information directly and in a manner that makes it apparent to all, what the consequnces of their actions are and what u then can learn from that.

Ok, ill return to my cave

Rasmus

< Message edited by Walloc -- 7/21/2012 1:06:07 AM >

(in reply to Footslogger)
Post #: 163
RE: Basic info on War in the West 43-45 - 7/21/2012 12:28:05 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
Hi Rasmus,

Although I'm not so good in writing long essays, I'll try to answer you while Joel is enjoying his vacation.

First of all, there is no disagreement in development team that more details are better. There are many extra info details already added to the WITW, which could give you an understanding what's going on. More to be added. They not only give better idea to the player, but also greatly help to design and tune various game aspects. In other words, nobody is hiding anything on purpose.

The bad news are that engine is very complex when it comes to the details, which makes presentation a major task. We deal with thousands objects here which interfere in various places, so creating some good weighted metrics is quite a bit of work.

On other hand, most of combat results (~90-95%) fall into the "expected" category, while very little (~5-10%) could be treated as "out of the norm". I know it is easier for me as I know all internals, but there is no magic behind. Most of the time you could blame failed rolls. It is especially common with units which has one big ground element contributing most of CV (Rifle Squad).

Anyway, thanks for your feedback. Hopefully we could make WITW "less confusing" :)

Regards
Pavel


_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Walloc)
Post #: 164
RE: Basic info on War in the West 43-45 - 7/21/2012 2:45:35 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
Hi Pavel,

quote:

ORIGINAL: Helpless
Hi Rasmus,

Although I'm not so good in writing long essays


Neither am i, unfortunately that doesnt seem to stop me.

quote:


I'll try to answer you while Joel is enjoying his vacation.


Seen him lurking around, so if u see it, have a nice vacation Joel.

quote:


First of all, there is no disagreement in development team that more details are better. There are many extra info details already added to the WITW, which could give you an understanding what's going on. More to be added. They not only give better idea to the player, but also greatly help to design and tune various game aspects.


Glad to hear it, i believe its the right way to go.

quote:


In other words, nobody is hiding anything on purpose.


I purposely use the word Hidden and restricted in quotations nearly every time. Its not that i necesarrily think its on purpose hidden, but there is a difference in whether things are made readily availble so ppl can get direct feedback and where its stuck in some formular in the manual or being deduced by playing the game enough/reading forums. Having combat screens with information that isnt presentented in a form ppl can understand effects from.

quote:


The bad news are that engine is very complex when it comes to the details, which makes presentation a major task. We deal with thousands objects here which interfere in various places, so creating some good weighted metrics is quite a bit of work.


Example. +((115-unit morale)/15)) (round down) perfectly good math, but far and few in between that will sit down and do the math.
Instead u could say, possibly as a mouse over hovering MP on units. 100-86 moral +1 MP, 85-71 +2 MP. 70-56 +3 MP and so on.
The first few will get, the latter every one. Presentation is every thing.
I'd say this is one out of many many examples where a bit of common sense could help the game.

Hench my suggestion and that now the game becomes as complex as it becomes and not that, that is bad. U just face the problem of losing players cuz they lose touch with the game not understand the complexities. The more complex the greater the need if u wana avoid that, is how as u say, how do we present information. If u dont alrdy have, I'd suggest appointing/hiring a quality assurance guy with some sway/trust from the rest of the dev team. Having fair for presentation and a common sense approche to things. I'd suggest there are things that i needlessly complicated and it seems that u are aware of this. I be happy to see how this affects WiTW. My advice is keep looking at this, this will be as an importand part of making the game more playble and not leave players frustrated or a with sense of lacking being in touch with the game.

quote:


On other hand, most of combat results (~90-95%) fall into the "expected" category, while very little (~5-10%) could be treated as "out of the norm". I know it is easier for me as I know all internals, but there is no magic behind. Most of the time you could blame failed rolls. It is especially common with units which has one big ground element contributing most of CV (Rifle Squad).


I dont disgree Pavel, but the key here is. Ppl dont get the feedback on the failed roll, they therefor dont understand the impact it has. Cant learn any thing from their actions. Feeling out of touch with the gameresult.
U may know all of this, but players dont and dont get the feedback.

I'd suggest looking at this thread:
http://wargamer.com/forums/posts.asp?t=583810

There are lots of example on this forums too. Yeah u cant please every one, but its u guys that gota live from selling WiTW, i assume.
Any how im glad it seems to be on u guys radar.


Thx for listening to my ramblings,

Rasmus

< Message edited by Walloc -- 7/21/2012 5:14:05 PM >

(in reply to Helpless)
Post #: 165
RE: Basic info on War in the West 43-45 - 7/21/2012 2:57:16 PM   
Walloc

 

Posts: 3141
Joined: 10/30/2006
From: Denmark
Status: offline
Blah f... forums of lately double post.

(in reply to Walloc)
Post #: 166
RE: Basic info on War in the West 43-45 - 7/21/2012 8:13:57 PM   
Helpless


Posts: 15793
Joined: 8/27/2004
Status: offline
quote:

Yeah u cant please every one


Quoted for truth.

I prefer more constructive suggestions and complains, like this one:

quote:


Example. +((115-unit morale)/15)) (round down) perfectly good math, but far and few in between that will sit down and do the math.
Instead u could say, possibly as a mouse over hovering MP on units. 100-86 moral +1 MP, 85-71 +2 MP. 70-56 +3 MP and so on.


Yes, I think it should be possible to give transcription for some ongoing modifiers, but we have clear technical limitations with interface space with minimum supported resolution of 1024x768. Map live text in WITW is already almost 2x of the one in WITE.





_____________________________

Pavel Zagzin
WITE/WITW/WITE-2 Development

(in reply to Walloc)
Post #: 167
RE: Basic info on War in the West 43-45 - 7/22/2012 12:33:53 PM   
Dili

 

Posts: 4708
Joined: 9/10/2004
Status: offline
I don't think a wargame should have so precise information.

(in reply to Helpless)
Post #: 168
RE: Basic info on War in the West 43-45 - 7/22/2012 1:07:34 PM   
Apollo11


Posts: 24082
Joined: 6/7/2001
From: Zagreb, Croatia
Status: offline
Hi all,

You guys will love the new Air Combat portion of WitW (that Pavel is coding right now)!


The WitW "borrowed" many aspects from "Gary Grigsby's Eagle Day to Bombing the Reich" plus things that are not even present there!


Leo "Apollo11"

_____________________________



Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Dili)
Post #: 169
RE: Basic info on War in the West 43-45 - 7/24/2012 4:06:44 PM   
jnpoint


Posts: 549
Joined: 8/9/2007
From: Holstebro, Denmark
Status: offline
I'm really looking forward to this one - hopefully it is fun! For me, it is more important that it is fun than precise.

(in reply to Apollo11)
Post #: 170
RE: Basic info on War in the West 43-45 - 7/24/2012 6:34:57 PM   
IronDuke_slith

 

Posts: 1595
Joined: 6/30/2002
From: Manchester, UK
Status: offline

quote:

ORIGINAL: jnpoint

I'm really looking forward to this one - hopefully it is fun! For me, it is more important that it is fun than precise.



Precise is fun.

_____________________________


(in reply to jnpoint)
Post #: 171
RE: Basic info on War in the West 43-45 - 7/28/2012 11:52:47 AM   
Banori

 

Posts: 24
Joined: 5/8/2012
From: Berlin Germany
Status: offline
Oh great !

I will pay all witw Games, or scenario packs. now i play witE and i think there is no bias for one side. But i´m begiiner or noob. It plays fine. And it´s right the the personal skill give´s different out come of a battle.

I have great fun in reading all the aar and i learn from them and the different hints you give each other. sometimes i understand sometimes not (yet).

Regards

Banori

(in reply to Joel Billings)
Post #: 172
RE: Basic info on War in the West 43-45 - 8/16/2012 8:57:03 AM   
JamesM

 

Posts: 1017
Joined: 8/28/2000
From: QLD, Australia
Status: offline
A question related to the manpower pool for the allies.

Will there be separate pools for the British and the US? If yes will you drill down farther for the British and separate pools for the Canadians, Polish, New Zealanders, etc?

(in reply to Banori)
Post #: 173
RE: Basic info on War in the West 43-45 - 8/16/2012 12:36:46 PM   
swkuh

 

Posts: 1034
Joined: 10/5/2009
Status: offline
Probably not going to affect WitW technology futures, but thought some remarks could be offered.

Enjoy WitE but am one not needing the detailed combat reports, so run the game at least detailed reporting level. Find that the weapons detail make it interesting, but maybe there's a limit to how much is needed, e.g., pistol types, field gear, truck types, uniform badges, field rations, moral/political/entertainment units ... Think that WitE is well past the detail level needed.

Sadly there is no possiblity to tinker with production priorities or delivery logistics. In WitE the Soviet player can choose to a degree the sort of units that are fielded but the Axis cannot in any way.

Awkward issue is reporting a dice roll failed after working to get the strategic placements, tactical methods, and execution orders just right. Can live with a failed attack but don't bother telling its the dice! Well understood that things can go awry and better rearation does make things go better.

There is a need for better summary information and better ways to affect strategic issues.

(in reply to JamesM)
Post #: 174
RE: Basic info on War in the West 43-45 - 8/16/2012 4:57:35 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
On the equipment side there are pools for US, America (US made weapons used by armies of other countries, like France), Britain and Commonwealth. For manpower, we do have manpower for many of the different nations, although since the interface hasn't caught up yet I'm not sure if we have every nation having a unique pool or if some of them are lumped together in Commonwealth.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to JamesM)
Post #: 175
RE: Basic info on War in the West 43-45 - 8/20/2012 5:22:12 PM   
Omat


Posts: 2414
Joined: 8/18/2004
Status: offline
Hello

I hope many more details will be introduce. I am loking forward the new air combat modell and how invasion are modelled.

But I do not hope that such things are modelled:

The Mount Vesuvius Eruption of March 1944 destroyed 80 B-25. I hear the allied players already whining

Some links

http://www.warwingsart.com/12thAirForce/Vesuvius.html

http://warwingsart.com/12thAirForce/mountvesuvius.html

A nice picture from a B-25 over versuv



Omat

< Message edited by Omat -- 8/20/2012 5:24:27 PM >


_____________________________

"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people so full of doubts."
Bertrand Russell

(in reply to Joel Billings)
Post #: 176
RE: Basic info on War in the West 43-45 - 8/20/2012 5:30:18 PM   
Schmart

 

Posts: 662
Joined: 9/13/2010
From: Canada
Status: offline

quote:

ORIGINAL: Joel Billings

On the equipment side there are pools for US, America (US made weapons used by armies of other countries, like France), Britain and Commonwealth. For manpower, we do have manpower for many of the different nations, although since the interface hasn't caught up yet I'm not sure if we have every nation having a unique pool or if some of them are lumped together in Commonwealth.


Here's hoping that individual nations are represented, as manpower was a limiting factor to varying degrees for all the Commonwealth nations, including Britain.

(in reply to Joel Billings)
Post #: 177
RE: Basic info on War in the West 43-45 - 8/23/2012 3:00:02 PM   
Manstein63


Posts: 688
Joined: 6/30/2010
Status: offline

quote:

ORIGINAL: Joel Billings

On the equipment side there are pools for US, America (US made weapons used by armies of other countries, like France), Britain and Commonwealth. For manpower, we do have manpower for many of the different nations, although since the interface hasn't caught up yet I'm not sure if we have every nation having a unique pool or if some of them are lumped together in Commonwealth.


Joel,
I don't know how far you have got with WitW game mechanics but would it possible to have a combined supply phase at the begining of a turn with a secondary supply phase in each player turn, if this game is going to be the basis for WitE 2 having a combined supply phase may address some of the issues that some people have with WitE.
Manstein63

(in reply to Joel Billings)
Post #: 178
RE: Basic info on War in the West 43-45 - 8/23/2012 4:18:01 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Not sure what issues you are getting at, but we do have some limited resupply during combat.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Manstein63)
Post #: 179
RE: Basic info on War in the West 43-45 - 9/5/2012 6:05:24 PM   
orey22

 

Posts: 10
Joined: 1/27/2007
From: Kansas
Status: offline
Can't wait for this game! This may have been asked before but what kind of release date is being anticipated? Late 2012, 2013 or 2014. Thanks!

(in reply to Joel Billings)
Post #: 180
Page:   <<   < prev  4 5 [6] 7 8   next >   >>
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: Basic info on War in the West 43-45 Page: <<   < prev  4 5 [6] 7 8   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.469