Connfire
Posts: 872
Joined: 7/18/2008 From: Connecticut, USA Status: offline
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Replying to some of the above threads: quote:
there is an atlantic map kicking about, and I think a med one. So I guess that "just" means getting my head around the hex database, as I could just nick your ships and aircraft ;-). Check out Spooky's site, which is still live, at http://mathubert.free.fr/. Also there is a WITP thread dedicated to outside websites and content, some of them may also contain the maps you are looking for and other goodies at http://www.matrixgames.com/forums/tm.asp?m=805143 quote:
Found it, it's the same editor for WITP, so the hex database is probably identical, actually from some of the comments on WITP AE, the hex database may not have changed very much at all I believe that is 100% correct. WPO is a mod of the original WITP. I would think the maps modded for WITP over the years would be interchangable with WPO. quote:
This game represents the best chance to play a WW1 grand naval campaign, with all the what ifs. Suppose Itally held to to the Triple Alliance? The med becomes much more difficult for the Entente, and the Grand Fleet situation becomes trickier with the need to re-inforce the med. the Italians planned, (not very realistically), for large scale amphibious assaluts on the French coast- the gaming would be fasciniating. Although it is never stated, there is a strong implication in WPO that there are other enemies fighting the Allies in other areas of the world. Italy and possibly Turkey tying up resources in the Med would be very feasible for the 1920s. This would explain why the US and Royal Navies do not shift their entire fleets into the Pacific within the first few months of the war. Also bear in mind, even though WPO betrays its WITP roots by producing a rock-solid alliance between the US, UK-Commonwealth, France, Holland, and China, that was not the historic case in the 1920s. While not even close to open warfare, relations between the UK and France were strained over Germany and Turkey. Holland would never join a military alliance unless attacked. China was in its warlord period. There was (even though it was expiring) an Anglo-Japanese Alliance. Even within the British Commonwealth, the trauma of Galipoli was still very present in the 1920s. This is why I am a strong advocate of players being able to decide which nations are at war, and with whom, within WPO. As it stands now, PBEM players have to make their own "house rules" to do that. The strategic possibilities that could be gained by implementing a simple system to give the players such a choice could really add to WPO's strategic depth, and help the game to move beyond being a WITP mod and develop into its own.
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