Bleek
Posts: 720
Joined: 10/26/2011 From: United Kingdom Status: offline
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It really depends on game level, ships size and tech. I normally make two types of each ship, fast and nimble, slow and powerful. For example I have a Frigate with close range weapons and EON, loads of shields, loads of sprint and turning speed. These are in-out deep space raid ships. The 'normal' Frigate would have armour similar to shield level, less propulsion and it's place a few more weapons. Slower, less range, but tougher for sustained assaults. I do similar things with Destroyers and Cruisers in that some are heavy home defence and some are longer ranged, faster and lean. When it comes to capital I don't mess about, I normally load it up slots with 30% armour and shields so it can sit there soaking up the punishment. Ignore Carriers until you can make them 700 and up, at that size the sheer volume of fighters becomes really potent!
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