Bleek -> RE: Quick question regarding design of ships (9/9/2012 10:20:06 AM)
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It really depends on game level, ships size and tech. I normally make two types of each ship, fast and nimble, slow and powerful. For example I have a Frigate with close range weapons and EON, loads of shields, loads of sprint and turning speed. These are in-out deep space raid ships. The 'normal' Frigate would have armour similar to shield level, less propulsion and it's place a few more weapons. Slower, less range, but tougher for sustained assaults. I do similar things with Destroyers and Cruisers in that some are heavy home defence and some are longer ranged, faster and lean. When it comes to capital I don't mess about, I normally load it up slots with 30% armour and shields so it can sit there soaking up the punishment. [:D] Ignore Carriers until you can make them 700 and up, at that size the sheer volume of fighters becomes really potent!
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