Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Speaking of Buildings ...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Speaking of Buildings ... Page: [1]
Login
Message << Older Topic   Newer Topic >>
Speaking of Buildings ... - 9/11/2012 10:28:42 AM   
Andy Brown

 

Posts: 183
Joined: 2/20/2001
Status: offline
The interface suggests there are "Light" and "Heavy" buildings but the manual only lists "Buildings" in its accuracy and firepower tables.

Are light and heavy buildings differentiated in the combat routines and, if so, how?

Thanks again,

Andy
Post #: 1
RE: Speaking of Buildings ... - 9/11/2012 1:01:16 PM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
Buildings most often reduce the killpower of an attack on what unit is mounted there. There is a smalll random chance that a 'Light' building will not. There is a larger random chance that a 'Heavy' building will not.

Even when the attackin killpower is not reduced, the unit is equivalent to being in the open so it still will require a good 'die roll' to damage it.

< Message edited by Mobius -- 9/11/2012 1:06:30 PM >

(in reply to Andy Brown)
Post #: 2
RE: Speaking of Buildings ... - 9/11/2012 11:02:12 PM   
Andy Brown

 

Posts: 183
Joined: 2/20/2001
Status: offline
Sorry, I'm a bit slow. Tell me if I've got this right.

The manual lists the firepower modifiers for buildings as:

Tgt Stationary: ................................. -2,
Tgt Shift Move (Defend Move?): ....... -2,
Tgt Half Move (Engage Move?): ....... -1,
Tgt Full Move (Rush/Bound/Charge?): 0.

(Is a unit that moved into a building during an Orders Phase considered stationary during the following Reaction Phase?)

The manual further says that "Targets in Buildings and Ruins that are being attacked with HE ammunition have a 20% chance per HE hit to have their firepower (killpower?) modifier set to zero for that shot" but this 20% figure has now been varied and is different for Light and Heavy buildings?

It seems to me, however, that this value should be greater for Light Buildings - more chance of NOT reducing the Fire/kill-power value of the hit?

These modifications are made to the desired Fire/kill-power number, not to the D10 roll itself which must be equal to or less than this number?

Have I understood correctly?

Andy

(in reply to Mobius)
Post #: 3
RE: Speaking of Buildings ... - 9/12/2012 2:27:43 AM   
Mobius


Posts: 10339
Joined: 6/30/2006
From: California
Status: offline
There is a higher chance of the protection number (-2 or -1) being set to 0 for a light building than a heavy building. There was some tweaking done before the release and I don't recall what the chance is.

(in reply to Andy Brown)
Post #: 4
RE: Speaking of Buildings ... - 9/12/2012 3:27:51 AM   
rickier65

 

Posts: 14231
Joined: 4/20/2000
Status: offline

quote:

ORIGINAL: Andy Brown

Sorry, I'm a bit slow. Tell me if I've got this right.

The manual lists the firepower modifiers for buildings as:

Tgt Stationary: ................................. -2,
Tgt Shift Move (Defend Move?): ....... -2,
Tgt Half Move (Engage Move?): ....... -1,
Tgt Full Move (Rush/Bound/Charge?): 0.

(Is a unit that moved into a building during an Orders Phase considered stationary during the following Reaction Phase?)
Andy


Yes, I think Shift Move is same as Defend move and I think the units move status during the Reaction phase is based on it's status during the Order phase, but I'd have to check that to be sure.

Thanks
Rick

(in reply to Andy Brown)
Post #: 5
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Panzer Command: Ostfront >> Speaking of Buildings ... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.922