Andy Brown -> RE: Speaking of Buildings ... (9/11/2012 11:02:12 PM)
|
Sorry, I'm a bit slow. Tell me if I've got this right. The manual lists the firepower modifiers for buildings as: Tgt Stationary: ................................. -2, Tgt Shift Move (Defend Move?): ....... -2, Tgt Half Move (Engage Move?): ....... -1, Tgt Full Move (Rush/Bound/Charge?): 0. (Is a unit that moved into a building during an Orders Phase considered stationary during the following Reaction Phase?) The manual further says that "Targets in Buildings and Ruins that are being attacked with HE ammunition have a 20% chance per HE hit to have their firepower (killpower?) modifier set to zero for that shot" but this 20% figure has now been varied and is different for Light and Heavy buildings? It seems to me, however, that this value should be greater for Light Buildings - more chance of NOT reducing the Fire/kill-power value of the hit? These modifications are made to the desired Fire/kill-power number, not to the D10 roll itself which must be equal to or less than this number? Have I understood correctly? Andy
|
|
|
|