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thanks, but no go

 
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thanks, but no go - 12/13/2002 3:43:16 AM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Thanks for the instructions startrekdork ;)

However, that is what I did. I was wondering if this might be a bug. One relic left on one planet in a system and I send ships to explore it. They never find it and it doesn't have a defender. I think this just happened on a second game for me last night, but my eyes were so dried and sleep deprived that I don't remember if I found a solution to it. If that's the case I'll keep the save game at that point.

I'll have to check when I get home, as I'm at work right now F'in off. Thanks for SUDG. It's addictive.

EDIT: Oops! Hit new thread instead of reply.

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Gimme that Relic! - 12/13/2002 4:33:42 AM   
LordGek

 

Posts: 13
Joined: 2/11/2001
Status: offline
Hey There,

That deeked me a few times at first as well. Some really key artifacts need for you to trade a Holy Relic to get that artifact. Hopefully in your travels on other worlds you have found a wonderously generic thing called a Holy Relic. Send the ship carrying it to that system and BAM, you'll have some cool artifact in trade (often something extra cool like a Ship or Planet Killer (one shot items that will simply DESTROY the ship or planet aimed at with few exceptions)).

(in reply to NefariousKoel)
Post #: 2
- 12/13/2002 4:37:22 AM   
NefariousKoel


Posts: 2930
Joined: 7/23/2002
From: Murderous Missouri Scum
Status: offline
Great! I was thinking it was an operator error (me).

Thanks Gek!

EDIT: BTW, have you seen any random events in 2.0 yet? I have them activated - but I haven't noticed any.

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