The Red Baron
Posts: 167
Joined: 3/23/2007 From: Adirondack Mtns, NY Status: offline
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With readiness any value below 100 decreases your attack points by the % amount of readiness you are short (Readiness = 80 means only 80% of your attack points will be used in the attack), so it's a judgment call on your part. Attacking across 1-2 hexsides with no prior air or artillery bombardment against an entrenched enemy with high readiness, I would want 100 readiness for my troops and minimum 3-1 attack odds (probably more). Attacking across 3-4 hexsides with mulitple divisions and good odds, I am willing to attack with readiness in the 70-80 range. Playing Uranus as the Soviets, I've consistently achieved good results using 3-4 hexsides and multiple divisions without air or artillery support even though readiness hovered between 70-80, especially against Italian, Hungarian and Romanian units. The German units retreat, too, but you have to apply a little more pressure against them. I achieved these results in open terrain. If you're attacking into any type of covered terrain, especially low mountains or urban, or attacking across rivers, you definitely want 100 readiness, or close to it, every time. To a certain extent, you can compensate for lower readiness with divisional and concentric bonuses and by adjusting your retreat % to 100. At a retreat % of 100, your troops will push the attack (or defense) harder, which may be just enough to achieve your objectives, although you will suffer higher losses. For Soviet Armies on the strategic offensive, I've adjusted the retreat % to 100, which helps compensate for less than 100 readiness. I've learned through bad experience to dial down the retreat % to no more than 75% when my Armies are on the strategic defensive. With integrity it's a judgment call, too. A Soviet rifle regiment @ 50% Integrity still fields 1000 men. I would attack with such a unit if it helped me max out my stack points, improved my divisional bonus or added another hexside to the attack. With tank and aircraft units, I would pull them out of action before an infantry unit of the same integrity level because less "individuals" (in game terminology) comprise the unit, leading to a greater chance the unit might be destroyed or rendered combat ineffective.
< Message edited by The Red Baron -- 10/16/2012 3:53:49 AM >
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