Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

A brief update...

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> A brief update... Page: [1]
Login
Message << Older Topic   Newer Topic >>
A brief update... - 9/27/2012 6:58:14 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

Just wanted to let you know what's been going on behind the scenes. Eric and I have been coordinating on a much more significant update based on your 1.6 feedback. Among the things that this includes:

1. Super high quality boardgame map options, effectively the same resolution as the board game maps themselves. These look fantastic even when zoomed in. There will now be a Low resolution (1.6 equivalent) Medium resolution (4x the resolution of 1.6) and High resolution (16x the resolution of 1.6) option for the boardgame maps. These can also now be turned on and off with an in-game option. The higher resolutions require a decent video card because of the amount of video memory required - old cards will have to settle for the lower resolution options.

2. Anti-aliasing and anisotropic filtering within the new high resolution counters. This makes them look very sharp and makes the numbers much more readable even when zoomed out. These combined with the high resolution board game maps give you something that looks pretty much exactly like the tabletop version.

3. Ability to play multiplayer with beta versions as well as official releases. The version a player is using will be reported next to their name in the lobby and a warning will be given if you are running a different version from your opponent.

4. Multiple other graphical and usability improvements.

5. Full implementation of the Classic AP system (this is part of the preparation for Storm of Steel, which is scheduled for Q1 2013, but we'll be making it available to all COH owners.

There will also be a new demo available once this update goes official. At that point we're really hoping to get everyone in the computer and board game world to take a second look at COH. Your help spreading the word at that point will be much appreciated! We're doing our best to listen to our community and give you what you want to make this the definitive digital COH.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
Post #: 1
RE: A brief update... - 9/28/2012 12:29:11 AM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
Good News!

(in reply to Erik Rutins)
Post #: 2
RE: A brief update... - 9/28/2012 2:54:40 AM   
e_barkmann


Posts: 1307
Joined: 4/18/2000
From: Adelaide, Australia
Status: offline
Excellent news on all dot points, I appreciate the dev and publisher attention to the feedback.

cheers

_____________________________

Scourge of War multiplayer group

http://steamcommunity.com/groups/sowwaterloo

(in reply to z1812)
Post #: 3
RE: A brief update... - 9/28/2012 3:06:38 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Good news especially a demo. Let's hope that the regulars will pick up MP games with people trying the demo.

(in reply to e_barkmann)
Post #: 4
RE: A brief update... - 9/28/2012 9:34:01 AM   
MikeGER

 

Posts: 379
Joined: 2/1/2011
Status: offline
Excellent !

(in reply to junk2drive)
Post #: 5
RE: A brief update... - 9/28/2012 9:51:36 AM   
Charly G


Posts: 157
Joined: 9/25/2004
From: France
Status: offline
Very good news with a much more significant update and Storm of Steel, which is scheduled for Q1 2013
Do you think this official update will be avalaible soon ?

< Message edited by Charly G -- 9/28/2012 9:58:08 AM >

(in reply to MikeGER)
Post #: 6
RE: A brief update... - 9/28/2012 12:33:23 PM   
Crender

 

Posts: 21
Joined: 6/29/2012
Status: offline
Excellent news. Thanks for the efforts to improve the game.

(in reply to Charly G)
Post #: 7
RE: A brief update... - 9/28/2012 2:32:59 PM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
Much appreciated

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks

(in reply to Crender)
Post #: 8
RE: A brief update... - 9/28/2012 5:25:53 PM   
Ratzki

 

Posts: 581
Joined: 8/18/2008
From: Chilliwack, British Columbia
Status: offline
Great news, looking forward to the update!!

(in reply to Jamm)
Post #: 9
RE: A brief update... - 9/28/2012 10:57:48 PM   
DoubleDeuce


Posts: 1247
Joined: 6/23/2000
From: Crossville, TN
Status: offline
Certainly looking forward to it.

_____________________________


(in reply to Ratzki)
Post #: 10
RE: A brief update... - 9/29/2012 9:36:17 AM   
JMass


Posts: 2364
Joined: 6/3/2006
From: Italy
Status: offline
Very interesting news, I bought it five minutes ago hoping real life permitting me to play it online!

_____________________________

"Klotzen, nicht Kleckern!"Generaloberst Heinz Wilhelm Guderian

My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1

(in reply to DoubleDeuce)
Post #: 11
RE: A brief update... - 9/30/2012 4:28:17 PM   
hugi

 

Posts: 34
Joined: 5/10/2012
Status: offline
Now is the only question: WHEN ...

How about a new tunier or liga?

(in reply to JMass)
Post #: 12
RE: A brief update... - 9/30/2012 10:42:45 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
Hmmm...boardgame maps at high res and high res counters...now I may be interested.

I've a sneaky feeling this hasn't achieved the sales one would imagine. So I do hope these changes to make it more like the boardgame help.

I'd also concentrate on the AI..as most who play against someone will already have the boardgame for that. This should really I think be seen as away to play quickly against the AI when ever you fancy. As I doubt it will ever be huge enough to always have people out and about ready to match up.

As for the counters..I know your sticking to the boardgame look...but I honestly feel the top down view is so much better for a wargame..maybe you could add an alternative counter set?

< Message edited by wodin -- 9/30/2012 10:47:40 PM >


_____________________________


(in reply to hugi)
Post #: 13
RE: A brief update... - 10/3/2012 8:55:33 AM   
Charly G


Posts: 157
Joined: 9/25/2004
From: France
Status: offline
The higher resolutions will require a decent video card because of the amount of video memory required. What type of video card will be necessary to play with High resolution and all graphic options ?
Can we hope the new patch in October ?

(in reply to wodin)
Post #: 14
RE: A brief update... - 10/3/2012 10:00:50 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
We haven't ascertained the minimum video requirements for the new graphics. The new "giant" resolution maps require 256MB on the video card all by themselves, so this will roughly add about 256MB in video card memory to the current requirements. The giant maps also won't work with PS2.0 because of the number of separate samplers required to stitch the whole thing together.

Hopefully the patch will be out before too long. The giant sized maps and additional classic AP mechanisms were quite a bit of work.


_____________________________



(in reply to Charly G)
Post #: 15
RE: A brief update... - 10/4/2012 6:55:18 AM   
clifford1944


Posts: 14
Joined: 5/15/2002
From: Broken Arrow, Oklahoma
Status: offline
Good. Keep up the work on patching this game. I am going to get it soon.

_____________________________

A little time on the Eastern Front will clear his head. General Burkhalter

(in reply to ericbabe)
Post #: 16
RE: A brief update... - 10/6/2012 3:11:54 AM   
Ratzki

 

Posts: 581
Joined: 8/18/2008
From: Chilliwack, British Columbia
Status: offline
What ball-park time frames are we looking at for both the update and the next release in the series?

(in reply to clifford1944)
Post #: 17
RE: A brief update... - 10/6/2012 7:33:10 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
A candidate for the update is in in-house testing right now. We're looking to see whether my programming has placated the general-protection-fault gods.

The next release will be out when it's ready -- at the earliest that would be the first part of next year.

_____________________________



(in reply to Ratzki)
Post #: 18
RE: A brief update... - 10/9/2012 1:08:45 AM   
BletchleyGeek


Posts: 4713
Joined: 11/26/2009
From: Living in the fair city of Melbourne, Australia
Status: offline
quote:

ORIGINAL: ericbabe
A candidate for the update is in in-house testing right now. We're looking to see whether my programming has placated the general-protection-fault gods.

The next release will be out when it's ready -- at the earliest that would be the first part of next year.


I've been sitting on the fence on this one for six months now, and reading this thread just made me to pull the trigger and get it.

Looking forward to test this H2H

_____________________________


(in reply to ericbabe)
Post #: 19
RE: A brief update... - 10/21/2012 1:17:55 AM   
Duck Doc


Posts: 693
Joined: 6/9/2004
Status: offline
I am so happy a graphic update is in the works. The game mechanics are fantastic but the graphics were a real bummer. I thought I could put aside the graphic element & just play but it was too painful to play. I will be all over this title again once the graphics are improved. Hurry, please.

(in reply to Erik Rutins)
Post #: 20
RE: A brief update... - 10/27/2012 2:59:27 AM   
hugi

 

Posts: 34
Joined: 5/10/2012
Status: offline
Any news ... the waiting is so hard! come on ... give us 1.6 or some candy.

please!

(in reply to Duck Doc)
Post #: 21
RE: A brief update... - 10/27/2012 4:27:32 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Hi everyone,

We were on the verge of release when Eric had a fairly disastrous system crash. He's getting back up and running, but it will likely be another week before we can get the intended release candidate to the internal test team and then get it out to the public.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to hugi)
Post #: 22
RE: A brief update... - 10/27/2012 6:52:56 PM   
Jamm


Posts: 407
Joined: 10/2/2009
Status: offline
quote:


Bummer,..

_____________________________

When the going gets weird,... the weird turn pro
Hunter S Thompson

https://www.facebook.com/pages/Jamm-works/669418463128598?ref=bookmarks

(in reply to Erik Rutins)
Post #: 23
RE: A brief update... - 10/27/2012 9:12:22 PM   
steveuk


Posts: 66
Joined: 5/15/2005
From: Essex, England
Status: offline
I'm also keeping a watchful eye on this title. I take it the game is quite similar to Avalon Hill's Squad Leader? If so I will definately purchase once the update is ready.

_____________________________

It is well that war is so terrible; else we would grow too fond of it.
Robert E. Lee (1807-1870)

(in reply to Jamm)
Post #: 24
RE: A brief update... - 11/1/2012 9:04:15 PM   
ericbabe


Posts: 11927
Joined: 3/23/2005
Status: offline
After a complete hard drive fail my development system is mostly up and running again; I was able to make a full rebuild of COH last night at 2:30 AM. I still have some tools to finish reinstalling, and after that I should be back in action again very soon.

_____________________________



(in reply to steveuk)
Post #: 25
RE: A brief update... - 11/2/2012 1:50:50 AM   
Talon_XBMCX


Posts: 220
Joined: 8/1/2008
Status: offline

quote:

ORIGINAL: ericbabe

... I was able to make a full rebuild of COH last night at 2:30 AM ...


The sign of a true developer ... 2:30am is still last night

Best wishes for a speedy re-install!


(in reply to ericbabe)
Post #: 26
RE: A brief update... - 11/2/2012 9:38:55 PM   
JudgeDredd


Posts: 8573
Joined: 11/14/2003
From: Scotland
Status: offline

quote:

ORIGINAL: Erik Rutins

Hi everyone,

Just wanted to let you know what's been going on behind the scenes. Eric and I have been coordinating on a much more significant update based on your 1.6 feedback. Among the things that this includes:

1. Super high quality boardgame map options, effectively the same resolution as the board game maps themselves. These look fantastic even when zoomed in. There will now be a Low resolution (1.6 equivalent) Medium resolution (4x the resolution of 1.6) and High resolution (16x the resolution of 1.6) option for the boardgame maps. These can also now be turned on and off with an in-game option. The higher resolutions require a decent video card because of the amount of video memory required - old cards will have to settle for the lower resolution options.

2. Anti-aliasing and anisotropic filtering within the new high resolution counters. This makes them look very sharp and makes the numbers much more readable even when zoomed out. These combined with the high resolution board game maps give you something that looks pretty much exactly like the tabletop version.

3. Ability to play multiplayer with beta versions as well as official releases. The version a player is using will be reported next to their name in the lobby and a warning will be given if you are running a different version from your opponent.

4. Multiple other graphical and usability improvements.

5. Full implementation of the Classic AP system (this is part of the preparation for Storm of Steel, which is scheduled for Q1 2013, but we'll be making it available to all COH owners.

There will also be a new demo available once this update goes official. At that point we're really hoping to get everyone in the computer and board game world to take a second look at COH. Your help spreading the word at that point will be much appreciated! We're doing our best to listen to our community and give you what you want to make this the definitive digital COH.

Regards,

- Erik


Now you're talking.

I dropped out of testing (my apologies again eric) because I just didn't get the Conflict of Heroes feel. I realise this came from the designer - but I just wasn't playing Conflict of Heroes...and I said so, apologised and left.

But this sounds great. The computer version of this boardgame needed to mimic the boardgame. Everything about the boardgame was what I loved about it.

I'm glad it'll be getting that boardgame feel back. When the new demo is available I will be all over it and if it gives me conflict of Heroes on the PC - it'll most definitely be a buy from me.

I'm glad to see Eric and Matrix have stuck by this and have been listening too - a sign of a good company

_____________________________

Alba gu' brath

(in reply to Erik Rutins)
Post #: 27
RE: A brief update... - 11/26/2012 1:47:20 PM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
I'm still enjoying the 3D choice over the chits and board maps. Glad there is a choice and hope they continue to add 3D models.

What a WWII game needs is mid-late war with big tanks. Second is Westerners like to play with Western allies. Grogs love East Front but casual gamers like Hollywood's version of the war.

(in reply to JudgeDredd)
Post #: 28
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Conflict of Heroes Series >> A brief update... Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

6.641