Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Troop movement

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Troop movement Page: [1]
Login
Message << Older Topic   Newer Topic >>
Troop movement - 10/30/2012 11:01:21 PM   
msudrala8

 

Posts: 42
Joined: 3/17/2012
Status: offline
I have a couple of skirmishes going on in China that badly need reinforced but I am not able to move anymore troops into the hex. Screen message says moving to but in the detailed unit screen the hex id being moved to does not show up. I can move all around them just not into the hex. Anybody have any ideas?
Thanks,
Post #: 1
RE: Troop movement - 10/30/2012 11:09:17 PM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
use the W hotkey to examine local hexside control. your reinforcing LCUs might be moving to enter the hex thru a controlled hexside.

(in reply to msudrala8)
Post #: 2
RE: Troop movement - 10/30/2012 11:39:18 PM   
msudrala8

 

Posts: 42
Joined: 3/17/2012
Status: offline
Sorry I should have mentioned they are inland ground battles.

(in reply to jmalter)
Post #: 3
RE: Troop movement - 10/31/2012 12:48:05 AM   
guytipton41


Posts: 351
Joined: 2/26/2011
From: Houston, TX
Status: offline

quote:

ORIGINAL: jmalter

use the W hotkey to examine local hexside control. your reinforcing LCUs might be moving to enter the hex thru a controlled hexside.


Hi JMalter,

Wouldn't you be trying to change the control of the hexside? I thought controlled hexsides only affected supply and retreat?

Cheers,
Guy

(in reply to jmalter)
Post #: 4
RE: Troop movement - 10/31/2012 1:06:21 AM   
jmalter

 

Posts: 1673
Joined: 10/12/2010
Status: offline
well in my current game i'm fighting heavily in east China, from Loyang to Wuchang & down to the coast at Wenchow.

often when i assign an LCU to enter an adjacent enemy hex, it won't go there directly, but will follow an easier path along road hex-sides.

(in reply to guytipton41)
Post #: 5
RE: Troop movement - 10/31/2012 2:07:31 AM   
crsutton


Posts: 9590
Joined: 12/6/2002
From: Maryland
Status: offline
This was an issue with older versions. Are you using the latest patch? A sometimes work around was to just set the unit to move to a hex one hex beyond your target hex. After that you can go back and then reset the unit to move in the correct hex. I don't know why but this worked for me.

_____________________________

I am the Holy Roman Emperor and am above grammar.

Sigismund of Luxemburg

(in reply to jmalter)
Post #: 6
RE: Troop movement - 10/31/2012 10:00:48 AM   
janh

 

Posts: 1216
Joined: 6/12/2007
Status: offline
quote:

ORIGINAL: jmalter
well in my current game i'm fighting heavily in east China, from Loyang to Wuchang & down to the coast at Wenchow.

often when i assign an LCU to enter an adjacent enemy hex, it won't go there directly, but will follow an easier path along road hex-sides.


I think I am struggling with something like that:

After having taken Changsha, I am approaching Siangtang and Hengyang, both heavily defended. Siangtang across the river from Changsha holds about 200k fresh Chinese troops recon suggests. Since the battle of Changsha saw a couple of my divisions roughed up, I decided to leave half of my strength (some 3k AV) in place as a blocking force to refit.

I send two division worth of units across the river on the main road NW to set up blocking positions against another 200k Chinese at Ichang and send a recon element plus to cut the supply lines in the rear of Hengyang.
The key was a flanking maneuver of another 2400k with plenty of heavy arty that also crossed and should turn SW to march across the rough woody terrain into Siangtang (tiny white arrow in the map), which should enable a safer river crossing for the rest.

I have been attempting the latter move for about 2 months or so. Thrice or four times it failed, with all units resetting or just marching back into Changsha first. I initially put that down to user fault, and tried again (using move stance, or even move in combat stance, leaving the arty behind, using follow or march...). Since I also change to the new betas regularly, I thought perhaps that may have something to do with it. Yet the latest and "best" result I have gotten was that of the 5+ divisions and 2 Tk Rgt worth of LCUs exactly 1 unit would finish the move in Siangtang, the rest turned back to Changsha to use the roads. I have no clue how to get this to work, but I have good feeling what the result would be if I left the 1 division to move in there, or even crossed with the whole 6k AV in force from Changsha instead. Not pretty, I bet.

Any suggestions would be much appreciated...




Attachment (1)

(in reply to jmalter)
Post #: 7
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Troop movement Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.891