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Odd question - 12/16/2002 5:48:09 PM   
CatLord


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From: Lausanne, Switzerland
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Now here is one odd question:

When a crew goes out of its vehicle, sometimes it is armed, sometimes it is not (I cannot figure out why, but randomness, BTW). Now, if the crew is unarmed, and if I bring them back to their Immobilized or Abandonned vehicle, and if by luck they get back into it, and if after that, I ask them to bail out ("9" key), is there a chance that the second time they will get their misc. weapons ?

This could make a real difference. For example, in a armoured train, the crew of a rail-gun is 42 men (!). Now, 42 armed or unarmed men is a big difference, sometimes... :D

Kinda "Oh **** guys, we forget our pistols in the tank ! Let's go back to take them..." scenario :D :rolleyes: ;)

Cat
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- 12/16/2002 7:40:40 PM   
Goblin


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LMAO!

Just a guess, but I believe the computer checks each time they bail. It wasn't an odd question. Here's an odd question...

Why does M4Jess like M4's?

LOLOLOLOLOL!!

:p

Goblin

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- 12/16/2002 8:51:26 PM   
Voriax

 

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Hmm..in theory crew units should always have 'misc weapons' as there is only one 'crew' unit available in the oob's.

That said, just yesterday I encountered a weaponless AT-gun crew in the Stalingrad campaign.

So perhaps these weaponless crews appear only when the scenario/campaign battle is an old one, a pre-7.1 version?
Perhaps back then crews were unarmed? (Can't remember myself...sooo long time ago) :)

Weaponless crews might also be a bug...I just did some small testing and bailed out some 50 crews and they all had weapons...

Voriax

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Oh God give Me strength to accept those things I cannot change with a firearm!

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Primary weapon is the key - 12/16/2002 8:54:35 PM   
AJVa


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If the primary weapon (slot 1) of the vehicle is destroyed/jammed( missing from the list) and the crew bails out they get no misc. weapons only random number of smoke grenades that they can't use:mad:.

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- 12/16/2002 10:55:59 PM   
Irinami

 

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Secondary weapons being disabled don't take out the Crew's Misc. Small Arms then? I've never had a crew have to bail out from a secondary weapons disabling.

... I have had crews bail out after firing all their shots to deal with a precarious infantry threat, though. They had 2 shots with their Misc. Small Arms. Kinda' cheap, but...

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Post #: 5
- 12/17/2002 7:34:47 PM   
AJVa


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[QUOTE]Originally posted by Irinami
[B]Secondary weapons being disabled don't take out the Crew's Misc. Small Arms then?[/B][/QUOTE]

I don't think so. Not 100% sure tho.
[QUOTE][B]
... I have had crews bail out after firing all their shots to deal with a precarious infantry threat, though. They had 2 shots with their Misc. Small Arms. Kinda' cheap, but... [/B][/QUOTE]

Hehe a bit risky but they have unlimited ammo and smoke stached in their vehicle.:D

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Post #: 6
- 12/18/2002 6:14:22 AM   
Irinami

 

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[QUOTE]Originally posted by AJVa
[B] Hehe a bit risky but they have unlimited ammo and smoke stached in their vehicle.:D [/B][/QUOTE]

Heheh, yeah, I [I]have[/I] used those spare smoke shells on [I]more than one occasion.

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Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb

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Post #: 7
- 12/19/2002 4:39:43 AM   
Wolfleader

 

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Aside from the armoured train example, it does seem reasonable for the crew to lose their weapons while hurriedly evacuating a knocked out vehicle, after all they only have a handful of seconds to get out before being barbecued inside their tank.

I've encountered this situation plenty of times but it didn't really impact me that much since I often have a kubelwagen or halftrack waiting near my tanks to evac my crewmen to safety in the event of a vehicle getting hit.

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Post #: 8
- 12/19/2002 4:42:27 AM   
Wolfleader

 

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[QUOTE]Originally posted by Irinami
[B]... I have had crews bail out after firing all their shots to deal with a precarious infantry threat, though. They had 2 shots with their Misc. Small Arms. Kinda' cheap, but... [/B][/QUOTE]

Heh. Actually that might not be a bad way of simulating the crew sticking their pistols out of the pistol ports to take pot shots at nearby infantry.

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Post #: 9
- 12/19/2002 6:11:42 AM   
Irinami

 

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[QUOTE]Originally posted by Wolfleader
[B]Heh. Actually that might not be a bad way of simulating the crew sticking their pistols out of the pistol ports to take pot shots at nearby infantry. [/B][/QUOTE]

W00t! :D :D

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Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb

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