Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Air Supply

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Tech Support >> Air Supply Page: [1]
Login
Message << Older Topic   Newer Topic >>
Air Supply - 11/15/2012 11:26:25 AM   
Korzun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
Think something similar has been brought before. The air supply selection seems to be a bit odd. Firstly, there is a delay in all the actions which is not there during normal gameplay. Secondly, when a transport corps has 0 AP left I can still hit the green check mark to execute the mission bringing up the combat window. It takes two seconds for the mark to grey out.
Post #: 1
RE: Air Supply - 11/15/2012 7:20:47 PM   
Bonners


Posts: 486
Joined: 8/24/2012
From: Kinmel bay
Status: offline
Was going to put up a new bug report, but by the looks of it this is the same thing. Playing the Uranus scenario and I have been trying to supply my troops in the pocket. I'd positioned my transports fairly carefully, but was surprised by the amount of missions being flown, I was expecting a maximum of three. I think I ended up doing about four with one of my aircraft, then I realised that he had run out of APs. I've checked it on the other air transport units and they are able to do the same thing. We are playing using the latest beta version.

Obviously I'll do a manual check each time for now to make sure it doesnt happen again. Anybody know how I can work out how far the APs mean I can fly the aircraft?

(in reply to Korzun)
Post #: 2
RE: Air Supply - 11/15/2012 7:35:37 PM   
Korzun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
You're right, Bonners. That's exactly the same thing. I was able to do 12 missions with one TC meaning the pocket is full of supplies now. Seems like Göring was able to keep his promise this time. I will start up the game from an earlier save and try to work around this exploit.

Edit: I think you could estimate how far a TC can go by hitting the air recon button. I'll stick to that.

< Message edited by Korsun -- 11/15/2012 7:40:27 PM >

(in reply to Bonners)
Post #: 3
RE: Air Supply - 11/15/2012 8:11:39 PM   
Bonners


Posts: 486
Joined: 8/24/2012
From: Kinmel bay
Status: offline
Cheers Korsun will do that in future as a fix. The trouble is this is not a game against the AI for me but against a human opponent. I didnt realise in time so it could be we have to re-start the game.

(in reply to Korzun)
Post #: 4
RE: Air Supply - 11/16/2012 3:10:31 PM   
Vic


Posts: 8262
Joined: 5/17/2004
Status: offline
Thanks for the report guys. As far as i can see this bug has been here since v1.00 and is not newly caused in the latest beta. Adding it to fix list for v1.05

best,
Vic

_____________________________

Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics


(in reply to Bonners)
Post #: 5
RE: Air Supply - 11/23/2012 2:52:26 PM   
Korzun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
Thanks for looking into this. However, I'm about to start the Uranus scenario as Russians. Will the AI be able to exploit this bug and be able to endlessly supply the Stalingrad pocket? If so, I would play another scenario until this is fixed.

(in reply to Vic)
Post #: 6
RE: Air Supply - 11/23/2012 8:00:23 PM   
The Red Baron


Posts: 167
Joined: 3/23/2007
From: Adirondack Mtns, NY
Status: offline
You can play Uranus as the Soviets against the AI. I'm currently on T45 of the same scenario as the Soviets, and the AI has not exploited this bug. During my game the AI has used the Transport Corps numerous times to supply the Stalingrad pocket and several other minor pockets I formed later in the game. At most I counted 2 sorties to any one pocket.

(in reply to Korzun)
Post #: 7
RE: Air Supply - 11/23/2012 9:51:09 PM   
Korzun


Posts: 126
Joined: 11/18/2005
From: Frankfurt, Germany
Status: offline
very cool. Thanks a lot, Red Baron

(in reply to The Red Baron)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Decisive Campaigns Series >> Decisive Campaigns: Case Blue >> Tech Support >> Air Supply Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.063