Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scale

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> Scale Page: [1]
Login
Message << Older Topic   Newer Topic >>
Scale - 11/20/2012 2:39:40 PM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline
Does anyone know what the scale of the map is; ie what is the distance between one hexside and another.

I'm guessing its 50 miles. Is that correct?

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh

Post #: 1
RE: Scale - 11/20/2012 2:53:09 PM   
Myrddraal

 

Posts: 335
Joined: 11/13/2012
Status: offline
I know this isn't the answer you want, but it isn't really relevant. If, for example, I was to tell you that a hex is50 miles wide, that wouldn't mean that artillery can fire 100 miles, and it wouldn't mean that the trench networks are 50 miles deep. The game is more abstracted than that.

We could come up with an answer, which would be roughly right for the scale of the map, but it wouldn't mean much.

< Message edited by Myrddraal -- 11/20/2012 2:54:51 PM >

(in reply to Empire101)
Post #: 2
RE: Scale - 11/20/2012 3:08:01 PM   
jack54


Posts: 1402
Joined: 7/18/2007
From: East Tennessee
Status: offline

quote:

ORIGINAL: Myrddraal

I know this isn't the answer you want, but it isn't really relevant. If, for example, I was to tell you that a hex is50 miles wide, that wouldn't mean that artillery can fire 100 miles, and it wouldn't mean that the trench networks are 50 miles deep. The game is more abstracted than that.

We could come up with an answer, which would be roughly right for the scale of the map, but it wouldn't mean much.


Lack of 'Stacking' in a game usually makes me crazy. This is the first game 'WITHOUT STACKING' that I am still enjoying. The size and scale 'abstraction' seems to work fine, IMHO.

_____________________________

Avatar: Me borrowing Albert Ball's Nieuport 17

Counter from Bloody April by Terry Simo (GMT)

(in reply to Myrddraal)
Post #: 3
RE: Scale - 11/20/2012 3:30:15 PM   
Empire101


Posts: 1950
Joined: 5/20/2008
From: Coruscant
Status: offline

quote:

ORIGINAL: Myrddraal

I know this isn't the answer you want, but it isn't really relevant. If, for example, I was to tell you that a hex is50 miles wide, that wouldn't mean that artillery can fire 100 miles, and it wouldn't mean that the trench networks are 50 miles deep. The game is more abstracted than that.

We could come up with an answer, which would be roughly right for the scale of the map, but it wouldn't mean much.


Thanks Myrddraal, that solves that conundrum!!

quote:

ORIGINAL: jack54
Lack of 'Stacking' in a game usually makes me crazy. This is the first game 'WITHOUT STACKING' that I am still enjoying. The size and scale 'abstraction' seems to work fine, IMHO.


I totally agree
+1

_____________________________

Our lives may be more boring than those who lived in apocalyptic times,
but being bored is greatly preferable to being prematurely dead because of some ideological fantasy.
- Michael Burleigh


(in reply to Myrddraal)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War I] >> Commander - The Great War >> Scale Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.469