Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

close combat 3d

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> close combat 3d Page: [1]
Login
Message << Older Topic   Newer Topic >>
close combat 3d - 11/21/2012 11:22:10 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
I am very excited to hear matrix owns the full rights to cc. congrate on the panther. now its time for the 3d game.

I would love to see a 3d top down game with distribute environments sort of like men of war series.

any word on the 3d game yet?
Post #: 1
RE: close combat 3d - 11/21/2012 11:39:03 PM   
Dowly

 

Posts: 16
Joined: 11/21/2012
Status: offline
I'd be happy with Achtung Panzer + added multiplayer.

(in reply to general_solomon)
Post #: 2
RE: close combat 3d - 11/21/2012 11:39:42 PM   
bairdlander2


Posts: 2264
Joined: 3/28/2009
From: Toronto Ontario but living in Edmonton,Alberta
Status: offline
Yes its called Actung Panzer Operation Star,scroll down

(in reply to general_solomon)
Post #: 3
RE: close combat 3d - 11/21/2012 11:47:41 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
CC 3D will be a different proposition to APOS as it will be topdown 3D only, and I'm all for new games at squad scale.

What I'd love though is if they decide to throw caution to the wind and create something not made yet..thats 3D topdown WEGO game.

Also get multilevel buildings in game..something that APOS doesn't really have..add explosives to blast through walls and cellars and sewers and we have something special. We would finally have a squad game that could do ciy fighting well.

_____________________________


(in reply to bairdlander2)
Post #: 4
RE: close combat 3d - 11/22/2012 4:00:37 PM   
SapperAstro_MatrixForum

 

Posts: 216
Joined: 10/28/2002
From: Penrith, Australia
Status: offline
I still cannot see the advantages in 3D to be honest, and nobody has yet outlined why it would be better.

(in reply to wodin)
Post #: 5
RE: close combat 3d - 11/22/2012 4:16:14 PM   
helm123456789

 

Posts: 83
Joined: 8/31/2006
Status: offline
Sales would be the number one advantage. This would bring in more revenue which would in turn fuel more development. I'm not one that needs flashy graphics to enjoy a game. But I know that the reality of the issue is opposite. Many will base their purchase solely on the look of screen shots.

(in reply to SapperAstro_MatrixForum)
Post #: 6
RE: close combat 3d - 11/22/2012 6:22:33 PM   
captskillet


Posts: 2493
Joined: 3/1/2003
From: Louisiana & the 2007 Nat Champ LSU Fightin' Tigers
Status: offline
I dunno about the 3d stuff but if they would give the South Pacific some love it would make my day................this engine is screaming for some Guadalcanal, New Guinea or Burma!

_____________________________

"Git thar fust with the most men" - Gen. Nathan Bedford Forrest


(in reply to general_solomon)
Post #: 7
RE: close combat 3d - 11/22/2012 7:21:58 PM   
tyrion22

 

Posts: 52
Joined: 5/9/2012
Status: offline

quote:

ORIGINAL: SapperAstro

I still cannot see the advantages in 3D to be honest, and nobody has yet outlined why it would be better.


3D makes it easier to see hills and valleys, which is difficult in Close Combat. Even if you see the world from directly above I think it will be easier with 3D, because you can see how the picture changes slightly when you move around, and that gives a perception of depth.

(in reply to SapperAstro_MatrixForum)
Post #: 8
RE: close combat 3d - 11/23/2012 3:50:00 PM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
I hope they build a cover system for the new game and action spots for units.

(in reply to tyrion22)
Post #: 9
RE: close combat 3d - 11/23/2012 4:10:29 PM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
All remember it will be 3D top down only...not like CMx2 and APOS etc etc. It's going 3D top down as they can recreate higher fidelity LOS and terrain elevations\cover etc etc..also with the tools around it's alot easier to make a 3D game these days than a 2D one.

_____________________________


(in reply to general_solomon)
Post #: 10
RE: close combat 3d - 11/24/2012 3:51:46 AM   
SapperAstro_MatrixForum

 

Posts: 216
Joined: 10/28/2002
From: Penrith, Australia
Status: offline
quote:

3D makes it easier to see hills and valleys, which is difficult in Close Combat.


I never had this problem myself. The shadowing on any decently made map, along with the right click (which shows height of ground) was always sufficient for me.

Still, they are doing it in 3D no matter what I think or say, so we shall just have to wait and see what comes.

(in reply to wodin)
Post #: 11
RE: close combat 3d - 11/24/2012 3:57:50 AM   
Tejszd

 

Posts: 3437
Joined: 11/17/2007
Status: offline
What I hope 3D brings is a more dynamic environment;
- Ground that gets ripped up by tank treads
- Water that moves and when units go through it gets dirty
- Wind that blows smoke
- Sun that moves based on the time of day and affects/changes the shadowns

(in reply to SapperAstro_MatrixForum)
Post #: 12
RE: close combat 3d - 11/24/2012 4:04:14 AM   
SapperAstro_MatrixForum

 

Posts: 216
Joined: 10/28/2002
From: Penrith, Australia
Status: offline
Sounds nice Tejszd. I would love all that.

For myself, I will start off with;

- not be a complete FU like every other 3D knockoff of the series.
- not look like a graphical downgrade due to the devs being unable to create decent looking 3D images/maps (anyone remember the initial Europa Universalis 3 compared to its 2D predecessor?)

(in reply to Tejszd)
Post #: 13
RE: close combat 3d - 11/24/2012 4:35:30 AM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
I am all for the 3d top down, this way i dont have to worry too much with camera angles. this is going to be a super game. hope it doesn't take 4 years to make.

I do like the cm games and apos but they are not cc.

(in reply to wodin)
Post #: 14
RE: close combat 3d - 11/24/2012 9:08:53 AM   
xe5

 

Posts: 783
Joined: 5/3/2009
Status: offline
quote:

ORIGINAL: SapperAstro
I still cannot see the advantages in 3D to be honest, and nobody has yet outlined why it would be better.

In addition to scroll wheel zoom and better visualization of elevation/LOS, Im hoping 3D CC provides multi-level buildings where all levels are playable.

(in reply to SapperAstro_MatrixForum)
Post #: 15
RE: close combat 3d - 11/24/2012 12:38:17 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline
It is interesting that changing to a three dimensional engine seems to be such a focus when for such a long time poor vehicle pathing and computer A.I. have been the main complaints through the years.

The last 2 games I bought were COI and CCMT. Then I stopped. I have all the rest.The series has lots of potential but 3D is not high on my list.

Much improved Pathing and A.I. would be first. Then I would look for a wego turn based option so play by email could be part of the package.


(in reply to general_solomon)
Post #: 16
RE: close combat 3d - 11/24/2012 2:04:13 PM   
xe5

 

Posts: 783
Joined: 5/3/2009
Status: offline
quote:

ORIGINAL: z1812
The series has lots of potential but 3D is not high on my list.

Much improved Pathing and A.I. would be first.

3D game engines allow for leading edge AI middleware to achieve these rather than attempting to graft better AI/pathing into CC's creaky 20th century code base.

(in reply to z1812)
Post #: 17
RE: close combat 3d - 11/24/2012 10:58:57 PM   
z1812


Posts: 1796
Joined: 9/1/2004
Status: offline

quote:

ORIGINAL: xe5

quote:

ORIGINAL: z1812
The series has lots of potential but 3D is not high on my list.

Much improved Pathing and A.I. would be first.


3D game engines allow for leading edge AI middleware to achieve these rather than attempting to graft better AI/pathing into CC's creaky 20th century code base.


Thats good news. Matrix\Slitherine should talk that up a bit.

(in reply to xe5)
Post #: 18
RE: close combat 3d - 11/25/2012 1:17:19 AM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
I think the key to the success of this game is the map / unit editor. let people be able to mod the hell out of the game and they will increase their base. also, pricing oft the games should be decreased so that those folks that may not buy it at 50 may opt for it at 20.


(in reply to z1812)
Post #: 19
RE: close combat 3d - 11/25/2012 4:03:37 AM   
wodin


Posts: 10762
Joined: 4/20/2003
From: England
Status: offline
general we all know we wont see them selling at $20;)

Also give out mod tools that will cut into any future expansions.

Finally lets be overly cautious...if this is an in house Matrix development then looking around apart from quick fan led\based touch ups of old games any big new development either takes a very long time (World in Flames) or never see the light of day (Combat leader, Battlefields,Close Assault). Slitherine do have a better pedigree though.

_____________________________


(in reply to general_solomon)
Post #: 20
RE: close combat 3d - 11/26/2012 2:02:00 AM   
Real and Simulated Wars

 

Posts: 768
Joined: 8/6/2003
Status: offline
There is a Close Combat 3D series out there already. Eric Young's Squad Assault series! No kidding :P
Gameplay Video
Cheers,



_____________________________


(in reply to wodin)
Post #: 21
RE: close combat 3d - 11/26/2012 2:30:23 AM   
junk2drive


Posts: 12907
Joined: 6/27/2002
From: Arizona West Coast
Status: offline
Eric used to hang around here but I haven't seen him post in a while.

(in reply to Real and Simulated Wars)
Post #: 22
RE: close combat 3d - 11/26/2012 2:51:01 AM   
general_solomon

 

Posts: 253
Joined: 5/18/2007
Status: offline
I have both versions of the game. it could have gone somewhere but i received no support. even back then, eric supplies customers with a map editor.


matrix should outsource the game to a russian company like 1C. they have the experience in the squad level 3d world.

(in reply to Real and Simulated Wars)
Post #: 23
RE: close combat 3d - 11/26/2012 5:26:54 AM   
Real and Simulated Wars

 

Posts: 768
Joined: 8/6/2003
Status: offline
Hi,

Last thing I know from him is that he was working as a security consultant somewhere in the US East Coast. This was some years back ...

J
quote:

ORIGINAL: junk2drive

Eric used to hang around here but I haven't seen him post in a while.



_____________________________


(in reply to junk2drive)
Post #: 24
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat Series >> Close Combat: Panthers in the Fog >> close combat 3d Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.781