BletchleyGeek
Posts: 4713
Joined: 11/26/2009 From: Living in the fair city of Melbourne, Australia Status: offline
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quote:
ORIGINAL: Klydon quote:
ORIGINAL: A game And its the same in his other current AARs, its all just number crunching, he seems to be sucking the fun out of WitE... In essence, most all computer games are going to come down to number crunching. What is the optimal angle on something? What is the best mix of units? People have been looking to grind numbers to get an edge forever. It can feel like a second job at times and isn't what a lot of people would term as fun, but to each their own. I think I have a higher level of tolerance when it comes to crib game data to check whether what I'm doing at the organizational level works or not. Managing the Red Army properly is highly situational, and a relatively hands off approach rarely works very well against a player who understands how to exploit the inherent edge of the German Army: superior mobility, firepower and general quality. This game in particular, for whatever the reason, has become a WW1-like thing, and it requires a different set of skills to play through it. One of such skills is patience, and I've said before, I'm impressed by Michael's patience. His determination is, simply put, scary.
< Message edited by Bletchley_Geek -- 12/12/2012 5:46:31 AM >
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