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Minor Axis Allies spirit level question

 
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Minor Axis Allies spirit level question - 12/12/2012 11:56:56 AM   
Reconvet

 

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Does anybody know how and how fast minor allied spirits recover after receiving bad hits?

Following situation. Trappenjagd turn 3 (may 16th), my opponent has seen and seized a chance to seriously beat up 3 italian regiments. Italian spirit level has dropped to 28 because there are so few italian soldiers on the map this early in this scenario.

What happens when more Italian formations turn up, will the spirit level compare the suffered italian losses with the updated troop level leading to a sudden resurge of the spirit level? Or will the spirit level of 28 rather rise again as slowly as is the case when no casualties are suffered? Or is there another mechanism in the code to accelerate the recovery of the spirit level after suffering bad losses? This is kind of important to know, as I'd like to be able to plan ahead with building HQs for axis allies.

If the spirit level only comes back at the usual 1% per level, then my Italians won't receive their normal replacements (SL has to be higher than 75% iirc) before mid/end of august instead of early july. To me this would seem a brutal penalty for only suffering 1 bad attack…

Minor Axis units are on the map and have to be legitimate targets for soviet attacks. But there should be a balancing mechanism in the code to enable a faster spirit recovery once more minor allied troops get placed on the map. Alternative: Separate spirit level from the replacement rate definition and only use spirit levels for the evaluation if minor allies retreat from the war (and this was no real issue for any of the minor axis alliesin mid may 1942...).





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RE: Minor Axis Allies spirit level question - 12/12/2012 2:13:21 PM   
Bonners


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I think it will only go up by 1% per turn as their 'spirit' represents the spirit of the nation rather than the spirit of individual units; therefore the new units will be already quaking in their boots due to the losses their frontline comrades have received.

I think the spirits issue does need refining. I cant expand on it now, but will put my thoughts on it at the end of my game with Olivier (which may be quite soon).

Oh and the screenshot makes me very happy

(in reply to Reconvet)
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RE: Minor Axis Allies spirit level question - 12/12/2012 2:19:09 PM   
Reconvet

 

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quote:

ORIGINAL: Bonners

Oh and the screenshot makes me very happy


I sure thought so.

Not that you'd see any more of those strange dark green counters near our frontlines anytime soon, you'll have to leave Italian-bashing to your partisans.

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RE: Minor Axis Allies spirit level question - 12/12/2012 2:28:35 PM   
Reconvet

 

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There still might be a case to update spirit level once new counters are placed on the map. Think along this line:

Mussosconi pondering: "Oh look, once 1/2 of our OOB was missing, now this percentage fell to 10%, so in Russia we aren't an endangered species anymore, huzzay!" *Loudcheersandhighpercentagepartyandbungobungobreakingout* Followed by a message next turn: Italian spirits rise from 28 to 45 due to recent reinforcements. Unthinkable?

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RE: Minor Axis Allies spirit level question - 12/12/2012 9:00:27 PM   
Reconvet

 

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quote:

ORIGINAL: Bonners

... therefore the new units will be already quaking in their boots due to the losses their frontline comrades have received.

I think the spirits issue does need refining. I cant expand on it now, but will put my thoughts on it at the end of my game with Olivier (which may be quite soon).

Oh and the screenshot makes me very happy


After having thought about this some more I definitly see ever more justification for a quicker recovery of spirits. Reinforcements and replacements should be stepped up or at least not diminished because of one or two battles with bad rolls early on, as long as major troop contingents are inbound. Uranus is a totally different situation, can't be compared to Trappenjagd and CB. After all the new units (about 90% of the Italians in my example are not on the map yet) will be out for blood, totally motivated to take revenge for their brothers in arms who have fallen victim to the heathen onslaught. Wrong thinking?




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RE: Minor Axis Allies spirit level question - 12/12/2012 10:06:33 PM   
Bonners


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quote:

ORIGINAL: Reconvet


quote:

ORIGINAL: Bonners

... therefore the new units will be already quaking in their boots due to the losses their frontline comrades have received.

I think the spirits issue does need refining. I cant expand on it now, but will put my thoughts on it at the end of my game with Olivier (which may be quite soon).

Oh and the screenshot makes me very happy


After having thought about this some more I definitly see ever more justification for a quicker recovery of spirits. Reinforcements and replacements should be stepped up or at least not diminished because of one or two battles with bad rolls early on, as long as major troop contingents are inbound. Uranus is a totally different situation, can't be compared to Trappenjagd and CB. After all the new units (about 90% of the Italians in my example are not on the map yet) will be out for blood, totally motivated to take revenge for their brothers in arms who have fallen victim to the heathen onslaught. Wrong thinking?





I personally think you're right and not right.

The way I see it is that what Vic is trying to construct in the game is the spirits of the regime in question. If the Italians only had one army on the front lines in May 1942 and the Germans left them on the front lines to take losses, would the Italian regime still be as keen to commit further forces to the battles on the Eastern Front. The reality was that they would not. Similar things happened to the Romanian and Hungarian troops; once the front line units took losses then the regimes became less committed to the Axis cause and started finding excuse for not sending their troops to the Eastern Front. Another aspect of this was the insistence of their troops being under armies controlled by the regime. Obviously this reached its inevitable conclusion in the border fighting in Romania in 1944 when OKH had very little say in even the disposition of the Romanian armies.

So in reality the minor Allies continued to send troops to the front lines, but they did not suffer the amount of losses that they can suffer in the Trappenjard campaign.

On the other hand, minor allies did continue to fight almost until the end, or at least until their regimes collapsed. Somewhat unreliably, but they were still armies that the Soviets had to account for. I cant remember the exact percentages, but a significant number of the Axis troops in the Crimea at the end were Romanian.

Just musing really, but I think the three regimes should be treated slightly differently. I still think that the Italians would have baulked at sending further armies into Russia if their troops were suffering significant losses in the Spring of 1942; it is a hypothetical question really as we cannot know for definite.

But the Hungarians and Romanians were more intimately involved having borders on the USSR and various territorial claims against each other. So even if the spirits of their front line armies collapsed they still were (reluctantly) willing to field further armies, although the usefulness of these armies grew less and less. Maybe a way to replicate that in the game would be to have the spirits of the frontline armies collapse? Or maybe rather than have the troops totally collapse maybe there could be some mechanism whereby they lose readiness and morale once spirits reach zero; which would mean that they are still on the map but pretty useless as frontline troops. That readiness and morale could gradually improve every turn the units are not in direct contact with the enemy.

I dont know really, but I'm just trying to think of ways around the spirits rule that would still see units of use even if their regime spirits had reached a low point, because historically, certainly from a Romanian and Hungarian perspective, their troops did fight on even when the regimes' faith in the war had collapsed.

I do like the idea of spirits though, my interpretation has always been that the spirit of minor nations is tied to the spirit of the regime in supporting the war though, not the spirits of the individual troops.


< Message edited by Bonners -- 12/12/2012 10:08:08 PM >

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RE: Minor Axis Allies spirit level question - 12/12/2012 10:47:02 PM   
Reconvet

 

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Sure, the idea of spirits is a nice one, adds flavour if you have to watch out how you expose your allies. But this minus of 23% in italian spirit in one - ONE - turn is a) super brutal and b) damages usability of these allies for many many turns.

My issue is not really historically possible consequences, even if in 1942 Mussolini rather might have fired his corps general for his responsibility for 2000 casualties in 2 days, but seriously considering pulling out from front duties would have totally gone against his fascist ego. The game issue is that axis right now seems to be forced to safeguard his allies from any bigger harm - note that in my extreme example the majority of the casualties leading to an italian spirit minus of 23% in one turn were not from offensive use but from one defensive battle with terrible rolls - or face the possibility that a mindful soviet player can exploit the spirit mechanism during his first 3 turns in a way that can seriously diminish axis allies usefulness (as restricted as it is even without spirit problems) for the rest of the game.

As said: All counters on the map have to be legitimate targets, but the repercussions of casualties really should be toned down a bit. Let badly dropped spirits catch up faster with the leading minor allies spirits at least until august/september, when most counters are on the map. Don't let italian spirits fall down the abyss because only a fraction of their formations and eventual soldier count has already arrived on the map. Losing about 2000 soldiers out of 9'000 might seem bad on turn 3, but if you know that about 60'000 more are scheduled to arrive then 2000 out of 60'000 are not 23% but closer to 3%, and spirit recovery time should reflect that, as I see it. Not a historical discussion but a game mechanism and balancing discussion.


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RE: Minor Axis Allies spirit level question - 12/13/2012 12:00:31 AM   
LiquidSky


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Well, there could be a couple of ways of dealing with this.

One is to cap the amount of spirit you can lose in a turn to say....5%.

Another is to put a card in the deck that allows you to 'buy' axis spirit, at the cost of political points. Perhaps make it a one time card.

What Vic is probably doing is using the percentage loss of troops as a spirit loss. I noticed that my Romanians in the last game were pinned at 100, and rarely moved down, despite me attacking with them. But then the entire Romanian army was on the map. My Hungarians were drifting downwards, so I stopped attacking with them...as well as my Italians.

So if you only have a small axis army, you can (being for-warned) not put them in the front lines....or pull them back, until they build up. Probably wise anyways, as they start with 15 exp, and will grow to 40 if you leave them be.

Or, try and use them in good terrain, like along the Don, or in forest/rough hexes...not likely the Russians will try to build up an offensive in the middle of nowhere over a major river against a weak axis minor flank..no way no how. Especially if you spread them out. Uh uh..won't happen.


So essentially, I think the rule is fine as is. Its just one of those things you have to be aware of before you start playing. Like bridge bombing. My Russian opponent has an engineer on every bridge worth bombing now.

Or my favourite..use them around my panzer divisions. The Russians are loathe to attack and lose readiness and entrenchement levels near my panzers.

< Message edited by LiquidSky -- 12/13/2012 12:08:58 AM >


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RE: Minor Axis Allies spirit level question - 12/13/2012 8:58:44 PM   
Reconvet

 

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quote:

ORIGINAL: LiquidSky
So essentially, I think the rule is fine as is. Its just one of those things you have to be aware of before you start playing.


You bet in my next axis game the Italians will get offlined asap, this really was a bad oversight. Only one regiment of those 6000 italians in the hex had left their trenches for a neighbouring hex attack, so I felt pretty safe, all the more as the only decent italian general is in charge of CSIR. I hadn't imagined they could be bashed this badly in just one defensive battle (about 400 arty victims followed by just a 2-hex attack without tanks and with stack odds less than 2:1...). Bonners hasn't admitted so far that he was using tactical nuclear warheads in this attack.

But the problem of brutally slow spirit recovery still should be tackled. Best solution would be to calculate spirits again when new counters of a minor nation get placed on the map --> compare suffered losses so far with new number of soldiers and correct the overbashed spirit level upwards accordingly.


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