BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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I got your point originally Crackaces, but I am not sure the answer is a single set of stats. I prioritize the qualities I want in the order: Aggression - Land Skill - Leadership - Inspiration - Administration, but I want some balance as opposed to very high skills in the first two and sucks at everything else. The best mix depends a bit on the type of unit - very high aggression for the commander of paratroops and raiders, somewhat less so for tanks and infantry. Don't want them doing banzai charges into the teeth of A/T guns or machine guns respectively. Artillery unit leaders - much lower aggression and very good land skill. Combat engineers - very high land skill, high agression, excellent inspiration - these guys have to crawl under fire to place their demolitions. I would require some Naval Skill for the commander of an Amphib Corps, since his job is to coordinate landings, not battle. Looks like this could be a War Room discussion, although the G&S references fit with the World's Wackiest AAR theme here!
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No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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