BBfanboy
Posts: 18046
Joined: 8/4/2010 From: Winnipeg, MB Status: offline
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quote:
ORIGINAL: DOCUP CAP I will have 3 Marine fighter groups over the invasion/s fleet/s. 5k, 10k, and around 20k feet. Koniu likes to bring his TB's with his DB's at 15k. Over my CVs 2k, 5k, 10k, 15k, and 20k. I am thinking of opening up the range from zero to 3 hexs on a few squadrons so some leaky CAP can help cover the other TFs. I usually keep my range at 0. I am not sure you can keep the enemy at bay with a range 0 setting. Think about it - enemy bombers are almost on top of your fleet before you start your intercept, and their fighters run interference before your fighters can take a shot at the bombers. Give your fighters a range of 1 and they get 10 more minutes to engage the enemy. Any fighters off 1 hex in the wrong direction will be back over your fleet when the enemy bombers enter that hex.
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