Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

High quality planets

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> High quality planets Page: [1]
Login
Message << Older Topic   Newer Topic >>
High quality planets - 1/3/2013 8:30:11 PM   
Dd_01


Posts: 69
Joined: 12/19/2012
From: Russia
Status: offline
I had played many games as Wekkarus, and every freakin time i see the same thing - almost each Continental/Swampy planet had 70++ quality, lots of them were 90+. I can't remember undesirable cont/swamp planet, seriously. But in the same time i never had Ocean or Desert planet with quality 70+ (except Homeworlds). There were very good Volcanic and Ice worlds, but NEVER Ocean or Desert. Is it planned or just sado-randomized?

< Message edited by Dd_01 -- 1/3/2013 8:40:53 PM >
Post #: 1
RE: High quality planets - 1/3/2013 10:32:10 PM   
Bingeling

 

Posts: 5186
Joined: 8/12/2010
Status: offline
Without ever paying too much attention to the distribution, I think that Continentals are the least common planets, but always have decent (or better) quality.

A nice mix of good temperature, water and landmass is a bit more rare than a lump of sand, one can imagine.

From the last colony list screenshot of my latest AAR, it shows that the top colonies in my empire (which is an area of space), is 1 desert, 1 ice, and 5 continentals. Playing a desert race. Neither of them was a homeworld.

So yes, the continentals are frequently top material.

(in reply to Dd_01)
Post #: 2
RE: High quality planets - 1/4/2013 8:37:31 AM   
Dd_01


Posts: 69
Joined: 12/19/2012
From: Russia
Status: offline
quote:

A nice mix of good temperature, water and landmass is a bit more rare than a lump of sand, one can imagine

But hey, as Ackdarian or space crab I'm not interested in nasty dry land, I need a huge ocean with warm currents and crystal water. And I never had it. Maybe it's just uncommon as Corabbian spice, I don't know.

(in reply to Bingeling)
Post #: 3
RE: High quality planets - 1/4/2013 12:58:52 PM   
Modest

 

Posts: 172
Joined: 11/26/2011
From: Warsaw, Poland
Status: offline
Well... I think (as I do not have any evidence for it, it is only how I feel) that best planets are Swamp planets. They are only a bit worse in quality than Continentals, but much more common. But yes - the best planets are nearly always continentals. Ocean planets in my games usually were up to 70% quality (but more often than not bellow 50%). Howewer I must say that I seen few Swamp planets bellow 50% and even one Continental. Rare but possible.

In my opinion it would be better if planet quality would depend more on a race You are playing, so the same planet for one race have X quality and for other X+20.

(in reply to Dd_01)
Post #: 4
RE: High quality planets - 1/4/2013 2:54:41 PM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: Modest
Howewer I must say that I seen few Swamp planets bellow 50% and even one Continental. Rare but possible.


I've never seen a continental or swamp planet below 50% - please screencap if you see it again

quote:

ORIGINAL: Modest
In my opinion it would be better if planet quality would depend more on a race You are playing, so the same planet for one race have X quality and for other X+20.


Implementation of that would require fine control of racial migration. Otherwise, if I am playing Humans and colonize a nice planet with Gizureans, I'd find the planet quality lower than expected due to the influx of Human migrants, over which I have no control.

Unfortunately, Elliot and Erik have shown no interest in implementing such a system.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to Modest)
Post #: 5
RE: High quality planets - 1/4/2013 3:26:49 PM   
Gareth_Bryne


Posts: 232
Joined: 5/16/2010
Status: offline
Then again, Gizurean preferred habitats might be different from Human... So many nice ideas, so few that can implement them...

_____________________________

"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari

(in reply to Kayoz)
Post #: 6
RE: High quality planets - 1/4/2013 3:33:21 PM   
feelotraveller


Posts: 1040
Joined: 9/12/2011
Status: offline
As to the OP - you will, very occasionally, find higher quality desert and ocean worlds.  But they are rare.  I'm sure it is planned.

The type of planet does impact maxiumum population (+10% for native planet type) and also the fighting strength of ground troops.  The latter can be significant.  Try it yourself by setting up a fight between the Boskara and the Naxxilian, firstly on a volcanic world and then on an ice world.  Vive la difference!

(in reply to Gareth_Bryne)
Post #: 7
RE: High quality planets - 1/6/2013 10:14:09 AM   
Modest

 

Posts: 172
Joined: 11/26/2011
From: Warsaw, Poland
Status: offline
quote:

I've never seen a continental or swamp planet below 50% - please screencap if you see it again


Not a problem Kayoz :) When I will play again DW and I will see continental or swamp planet below 50% I will for sure post a screen of it.

quote:

Implementation of that would require fine control of racial migration. Otherwise, if I am playing Humans and colonize a nice planet with Gizureans, I'd find the planet quality lower than expected due to the influx of Human migrants, over which I have no control.

Unfortunately, Elliot and Erik have shown no interest in implementing such a system.


Yes... I know that right now implementing such thing would cause additional problems which would need to be solved, and it is more "empty talk" from my side :( Also another problem would be that most of colonisable planets are Volcano worlds - if Gizureans would get most of them suddenly over 50% than it wouldn't be to good. So propably the way how diffrent types of planets are being created should also be changed in such situation.

(in reply to feelotraveller)
Post #: 8
RE: High quality planets - 1/7/2013 2:56:10 PM   
Kayoz


Posts: 1516
Joined: 12/20/2010
From: Timbuktu
Status: offline

quote:

ORIGINAL: Modest

Yes... I know that right now implementing such thing would cause additional problems which would need to be solved, and it is more "empty talk" from my side :( Also another problem would be that most of colonisable planets are Volcano worlds - if Gizureans would get most of them suddenly over 50% than it wouldn't be to good. So propably the way how diffrent types of planets are being created should also be changed in such situation.


Oh, don't get me wrong. The idea has been proposed in various forms, several times in the past. I agree that it would be well worth it to rework the habitability/quality and migration/immigration mechanics. However, it's something that can't be done in bits, as I see it, and will likely require more testing and balancing than Matrix is willing to commit to.

I'd love to see it - but I'm not holding my breath. It took about a year of moaning and griping to get Erik to agree to look at blockade mechanics. Knock on wood.

_____________________________

“That which can be asserted without evidence, can be dismissed without evidence.” ― Christopher Hitchens

(in reply to Modest)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Distant Worlds 1 Series >> High quality planets Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.656