Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Missile/Okha production again (?)

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Missile/Okha production again (?) Page: [1]
Login
Message << Older Topic   Newer Topic >>
Missile/Okha production again (?) - 1/19/2013 11:15:00 AM   
viberpol


Posts: 838
Joined: 10/20/2005
From: Gizycko, Poland, EU
Status: offline

It's end of January and my Okha production due 45/1 is: 0
Okha load is still greyed out (as if still not available) while viewing the bomber capabilities.

What am I doing wrong?
Bug or WAD?

As not many peaple's PBEM reach that stage of the war and the "search" functionality of the forum is quite awkward (or maybe it's me... ;) )
I'd kindly ask for any comments on how to use Okha the right way.
Are the missiles treated like the normal weapon? (What level to be used)
Should the bombers be escorted?
Or they release them from the longer distance that is not shown in the combat screen?
What kind of skill is needed to achieve the best results?
Torpedo/naval bomb/low level?




Attachment (1)

_____________________________

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł
Post #: 1
RE: Missile/Okha production again (?) - 1/19/2013 11:32:26 AM   
viberpol


Posts: 838
Joined: 10/20/2005
From: Gizycko, Poland, EU
Status: offline
Save attached:

Attachment (1)

_____________________________

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł

(in reply to viberpol)
Post #: 2
RE: Missile/Okha production again (?) - 1/19/2013 11:35:54 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
My scenario 2 has the MYX with a build rate of 90.
What does Tracker say as far as building devices? Also I think that MYX is also a factory in Tokyo(?).

_____________________________

Michael

(in reply to viberpol)
Post #: 3
RE: Missile/Okha production again (?) - 1/19/2013 11:42:21 AM   
viberpol


Posts: 838
Joined: 10/20/2005
From: Gizycko, Poland, EU
Status: offline

quote:

ORIGINAL: michaelm

My scenario 2 has the MYX with a build rate of 90.
What does Tracker say as far as building devices? Also I think that MYX is also a factory in Tokyo(?).


Michael, the save is attached above.
Tracker says it should be produced since 45/1.
The Okha case is still some kind of mystery to many of us... ;)

That's quite old scenario and there's definitely no Okha factory in Tokyo.
Should it be available in Engine/Aircraft factory view and produced just like the standard aircraft?



_____________________________

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł

(in reply to michaelm75au)
Post #: 4
RE: Missile/Okha production again (?) - 1/19/2013 12:19:31 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
The MYX is not set to build. From memory, this was a defect in the original scenario files.
It is fixed in my scenario files which are newer.

_____________________________

Michael

(in reply to michaelm75au)
Post #: 5
RE: Missile/Okha production again (?) - 1/19/2013 1:30:31 PM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
updated

Attachment (1)

_____________________________

Michael

(in reply to michaelm75au)
Post #: 6
RE: Missile/Okha production again (?) - 1/19/2013 2:12:38 PM   
Puhis


Posts: 1737
Joined: 11/30/2008
From: Finland
Status: offline
Does Andy Mac's updated scenarios have this fix?

(in reply to michaelm75au)
Post #: 7
RE: Missile/Okha production again (?) - 1/19/2013 2:39:23 PM   
viberpol


Posts: 838
Joined: 10/20/2005
From: Gizycko, Poland, EU
Status: offline

quote:

ORIGINAL: michaelm

updated



Thank you very much. Can't find the words to express my gratitude for your support...


Can you please add some comments on how to use the Okhas properly?
From the code perspective, what skills are actually needed?

I've found some unconfirmed comments/threads suggesting that skills are of no importance, as the hit rate is an abstract calculation, 'cos the carrier pilot skill is not the same as the kamikaze pilot's skills sitting inside an Okha.
There's not a word about using Okhas in the manual... so I am in the dark...

_____________________________

Przy lackim orle, przy koniu Kiejstuta Archanioł Rusi na proporcach błysł

(in reply to michaelm75au)
Post #: 8
RE: Missile/Okha production again (?) - 1/19/2013 3:11:11 PM   
koniu


Posts: 2763
Joined: 2/28/2011
From: Konin, Poland, European Union
Status: offline
So all players that start game with old database are not going to be able to produce Ohka?

I am still far from be able to use them but i also don`t have factory of Ohka in Tokyo and tracer is showing production rate as 0.

Any official fix for that or only by save modification.



_____________________________

"Only the Dead Have Seen the End of War"

(in reply to viberpol)
Post #: 9
RE: Missile/Okha production again (?) - 1/20/2013 12:03:05 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: Puhis

Does Andy Mac's updated scenarios have this fix?

Yes. That is what I have in my PC.

_____________________________

Michael

(in reply to Puhis)
Post #: 10
RE: Missile/Okha production again (?) - 1/20/2013 6:49:20 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline

quote:

ORIGINAL: koniu

So all players that start game with old database are not going to be able to produce Ohka?

I am still far from be able to use them but i also don`t have factory of Ohka in Tokyo and tracer is showing production rate as 0.

Any official fix for that or only by save modification.



Currently, as far as I know, the scenario files have been fixed.
You could apply the updated files within the game, but ALL scenario data changes would be applied. Depending on the change this can sometimes cause funny results (eg sub split tubes).

[ The factory may have been removed due to limited device slots being fully used with industry/engine/plane factories. I recall it was there originally.]

_____________________________

Michael

(in reply to koniu)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Tech Support >> Missile/Okha production again (?) Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.016