Missile/Okha production again (?) (Full Version)

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viberpol -> Missile/Okha production again (?) (1/19/2013 11:15:00 AM)


It's end of January and my Okha production due 45/1 is: 0
Okha load is still greyed out (as if still not available) while viewing the bomber capabilities.

What am I doing wrong?
Bug or WAD?

As not many peaple's PBEM reach that stage of the war and the "search" functionality of the forum is quite awkward (or maybe it's me... ;) )
I'd kindly ask for any comments on how to use Okha the right way.
Are the missiles treated like the normal weapon? (What level to be used)
Should the bombers be escorted?
Or they release them from the longer distance that is not shown in the combat screen?
What kind of skill is needed to achieve the best results?
Torpedo/naval bomb/low level?

[image]local://upfiles/18529/6256AAEA9D3844939CB5A29B280CEB74.jpg[/image]




viberpol -> RE: Missile/Okha production again (?) (1/19/2013 11:32:26 AM)

Save attached:




michaelm75au -> RE: Missile/Okha production again (?) (1/19/2013 11:35:54 AM)

My scenario 2 has the MYX with a build rate of 90.
What does Tracker say as far as building devices? Also I think that MYX is also a factory in Tokyo(?).




viberpol -> RE: Missile/Okha production again (?) (1/19/2013 11:42:21 AM)


quote:

ORIGINAL: michaelm

My scenario 2 has the MYX with a build rate of 90.
What does Tracker say as far as building devices? Also I think that MYX is also a factory in Tokyo(?).


Michael, the save is attached above.
Tracker says it should be produced since 45/1.
The Okha case is still some kind of mystery to many of us... ;)

That's quite old scenario and there's definitely no Okha factory in Tokyo.
Should it be available in Engine/Aircraft factory view and produced just like the standard aircraft?





michaelm75au -> RE: Missile/Okha production again (?) (1/19/2013 12:19:31 PM)

The MYX is not set to build. From memory, this was a defect in the original scenario files.
It is fixed in my scenario files which are newer.




michaelm75au -> RE: Missile/Okha production again (?) (1/19/2013 1:30:31 PM)

updated




Puhis -> RE: Missile/Okha production again (?) (1/19/2013 2:12:38 PM)

Does Andy Mac's updated scenarios have this fix?




viberpol -> RE: Missile/Okha production again (?) (1/19/2013 2:39:23 PM)


quote:

ORIGINAL: michaelm

updated


[&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o]
Thank you very much. [:)] Can't find the words to express my gratitude for your support...
[&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o][&o]

Can you please add some comments on how to use the Okhas properly?
From the code perspective, what skills are actually needed?

I've found some unconfirmed comments/threads suggesting that skills are of no importance, as the hit rate is an abstract calculation, 'cos the carrier pilot skill is not the same as the kamikaze pilot's skills sitting inside an Okha. [&:]
There's not a word about using Okhas in the manual... so I am in the dark... [:(]




koniu -> RE: Missile/Okha production again (?) (1/19/2013 3:11:11 PM)

So all players that start game with old database are not going to be able to produce Ohka?

I am still far from be able to use them but i also don`t have factory of Ohka in Tokyo and tracer is showing production rate as 0.

Any official fix for that or only by save modification.





michaelm75au -> RE: Missile/Okha production again (?) (1/20/2013 12:03:05 AM)


quote:

ORIGINAL: Puhis

Does Andy Mac's updated scenarios have this fix?

Yes. That is what I have in my PC.




michaelm75au -> RE: Missile/Okha production again (?) (1/20/2013 6:49:20 AM)


quote:

ORIGINAL: koniu

So all players that start game with old database are not going to be able to produce Ohka?

I am still far from be able to use them but i also don`t have factory of Ohka in Tokyo and tracer is showing production rate as 0.

Any official fix for that or only by save modification.



Currently, as far as I know, the scenario files have been fixed.
You could apply the updated files within the game, but ALL scenario data changes would be applied. Depending on the change this can sometimes cause funny results (eg sub split tubes).

[ The factory may have been removed due to limited device slots being fully used with industry/engine/plane factories. I recall it was there originally.]




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