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RE: War in the East Q&A - 1/23/2013 6:22:18 AM   
Joel Billings


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That's the only benefit I know of.

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All understanding comes after the fact.
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Post #: 1441
RE: War in the East Q&A - 1/23/2013 9:23:25 AM   
newmanovci

 

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Okay, thanks Joel. By the way, fantastic game. REALLY enjoying it!

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Post #: 1442
RE: War in the East Q&A - 2/4/2013 11:50:59 AM   
Robak

 

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Another question from my side, is there possibility to see the battles conducted by the AI? After the AI turn I see report and 10k casualties but I cannot see any window similar to one that I see during my attack.
Edit: Maybe this is because I suppose Axis forces are not attacked by Soviets, but I'm wondering why in this case I've got 10k casualties.

< Message edited by Robak -- 2/4/2013 5:59:30 PM >

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Post #: 1443
RE: War in the East Q&A - 2/5/2013 11:15:32 AM   
cpt flam


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you can try F11 (battle report) to see if there was action
probably only attrition (patrol, illness, accident ...)

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Post #: 1444
RE: War in the East Q&A - 2/13/2013 4:12:35 PM   
M60A3TTS


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Did someone establish that a leader's infantry rating impacts cavalry units rather than the mech rating?

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Post #: 1445
RE: War in the East Q&A - 3/3/2013 7:17:36 PM   
Jagdfluger

 

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I conducted a test to see whether heavily damaged Soviet factories are able to be evacuated, and, if so, what damage they would have after evacuation.

I evacuated armament, vehicle and aircraft factories, all with over 50% damage from enemy action. After evacuation of all factories (which is permitted in full), all factories were at 50% damage. In other words, evacuating a heavily damaged factory over hundreds and thousands of miles actually helped to significantly repair the factory in question.

Is this a bug or intended by the game designers? It seems like there should be some penalty to reflect that what the Soviets are moving (machine tools, etc.) have been heavily damages due to air attack or shelling.

Thanks!

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Post #: 1446
RE: War in the East Q&A - 3/4/2013 6:50:20 AM   
cpt flam


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it's working as design
if you move all of a factory it will have 50% damage, if only a part damage will be greater
from the last patch a moved factoty is "locked" for 20 turns (from memory)
as long as there is damage on a factory there is a possibility that it will not produce
furthermore will not "grow" before damage équal zero

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Post #: 1447
RE: War in the East Q&A - 3/5/2013 1:40:50 AM   
Jagdfluger

 

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Thanks for your response. But does it make sense for the game to lower the damage done to factory by the mere fact of moving it? For example, if a 99% damaged T-34 factory is moved from Kharkov to the east, it would immediately be a 50% damaged factory.

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Post #: 1448
RE: War in the East Q&A - 3/8/2013 12:40:50 PM   
swkuh

 

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I see that 2x3's home screen is listing an expansion pak for WitE as in development. Wonderful, but is this the outcome for v 2.0? Hope not, but welcome the new scenarios.

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Post #: 1449
RE: War in the East Q&A - 3/8/2013 6:02:52 PM   
Joel Billings


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WitE 2.0 is something we plan on getting to after WitW is completed. The expansion pack for WitE is a new scenario pack with 11 new scenarios.

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All understanding comes after the fact.
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Post #: 1450
RE: War in the East Q&A - 3/29/2013 5:32:42 PM   
LJBurstyn

 

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I cannot seem to combine rifle brigades into divisions which it says I can do from the start....When December came by I could combine cavalry divisions into a Corp at some Admin costs....but not rifle brigades...and I have enough admin points to do the combine...what am I missing.
Same hex, same Command Army (within 3 hexes of HQ), enough admin points but cannot combine rifle brigades, and in SUPPLY???? HELP!

(in reply to Pford)
Post #: 1451
RE: War in the East Q&A - 3/29/2013 5:49:55 PM   
KenchiSulla


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One of the patches changed the forming of divisions from brigades to may 1942.

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(in reply to LJBurstyn)
Post #: 1452
RE: War in the East Q&A - 3/29/2013 6:05:20 PM   
Walloc

 

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v1.03 Beta 2 - January 21, 2011
Naval Rifle Brigades may be used to create Rifle Corps.
Restricted Soviet Rifle brigades so they can’t merge into Rifle Divisions prior to May-1942.


There are a quite number of changes in the game. Leo's done an excellent job on are adding those in red text in the updated living manual. I suggesting making a link to it/opening it manually as u dont open that via the game menu, default is always the original manual.

Name of the file is: WITE-Manual-[US_LETTER]
and is located in manual folder of the game.


Hope it helps,

Rasmus

P.S CF beat me too it, man it take me long to type a 10 line post.....

< Message edited by Walloc -- 3/29/2013 6:10:18 PM >

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Post #: 1453
RE: War in the East Q&A - 5/14/2013 3:41:53 PM   
morvael


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What is the difference between Effect and Blast for weapons? Some guns (even in the same class) have both, some have only one.

Also, why do some weapons have load cost and the others do not?

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Post #: 1454
RE: War in the East Q&A - 5/14/2013 4:40:18 PM   
Von Weber


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+1

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Post #: 1455
RE: War in the East Q&A - 5/15/2013 1:30:17 AM   
OddBall2

 

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Joel
Can the game be downloaded to a Samsung Android tablet? Live 1/2 mile from the beach in Myrtle Beach S.C. Summer is coming on and hard choices are going to have to be made on the Weekends. Taking the game to the beach would be fantastic. Is it possible?

(in reply to Von Weber)
Post #: 1456
RE: War in the East Q&A - 5/15/2013 1:38:34 AM   
Joel Billings


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I don't know about the Android. I'd ask in the main area of the WitE forum and/or even on the general tech support forum. Does it run PC software?

As for the earlier questions re weapons, Jim Wirth would be the best person to answer it. You might PM him.

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All understanding comes after the fact.
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Post #: 1457
RE: War in the East Q&A - 5/15/2013 8:21:00 AM   
Apollo11


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Hi all,

quote:

ORIGINAL: Joel Billings

I don't know about the Android. I'd ask in the main area of the WitE forum and/or even on the general tech support forum. Does it run PC software?

As for the earlier questions re weapons, Jim Wirth would be the best person to answer it. You might PM him.


Joel, the WitE would not run on Android (i.e. Google OS)... new tablets that run on Microsoft Windows 8 (but NOT RT which is for ARM architecture and not PC Intel x86 architecture) are different story though...


Leo "Apollo11"

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Prior Preparation & Planning Prevents Pathetically Poor Performance!

A & B: WitW, WitE, WbtS, GGWaW, GGWaW2-AWD, HttR, CotA, BftB, CF
P: UV, WitP, WitP-AE

(in reply to Joel Billings)
Post #: 1458
RE: War in the East Q&A - 6/27/2013 8:09:24 PM   
Balou


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Don't remember whether it has been asked before: how comes that pioneers (and construction Bns) have to be assigned manually, while all other SUs may benefit from the possibility of automated transfer. What's so special about pioneers ?

(in reply to Apollo11)
Post #: 1459
RE: War in the East Q&A - 12/13/2014 4:36:13 PM   
Rommel76


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Hello, I have a question about fuel consumption is when we talk about the characteristics of fuel consumption, e.g. fuel use 9 means that if you complete 100% movement points consumes 9 ?, or is the average consumption of a shift ?.

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Post #: 1460
RE: War in the East Q&A - 12/13/2014 5:01:41 PM   
Rommel76


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...of a turn?

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Post #: 1461
RE: War in the East Q&A - 12/13/2014 5:10:53 PM   
morvael


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I think it means how many lbs of fuel are spent per MP used.

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Post #: 1462
RE: War in the East Q&A - 12/13/2014 5:24:30 PM   
Rommel76


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It can be... for example if we have 50 MPs and fuel consumption is 9, we would spend 450 for 50MPs is not much fuel ?

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Post #: 1463
RE: War in the East Q&A - 12/13/2014 5:27:10 PM   
morvael


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1 ton is 2000 lbs (short ton)

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Post #: 1464
RE: War in the East Q&A - 12/13/2014 5:33:31 PM   
Rommel76


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Ok, thanks ;)

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Post #: 1465
RE: War in the East Q&A - 12/16/2014 9:29:34 PM   
Rommel76


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When we see the losses screen report, in the ground units what does it mean SP & AC?

I've also saw the initial CAP in the air units, what does it mean?...Close Air Support, maybe?

Great game!

(in reply to Rommel76)
Post #: 1466
RE: War in the East Q&A - 12/17/2014 7:19:54 AM   
Chris21wen

 

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quote:

ORIGINAL: Rommel76

When we see the losses screen report, in the ground units what does it mean SP & AC?

I've also saw the initial CAP in the air units, what does it mean?...Close Air Support, maybe?

Great game!



SP - Self Propelled. Usually applied to artillery mounted on a tank chassis.
AC - Armoured Car. Light armoured vehicles used for scouting and recon
CAP - Combat Air Patrol. Fighter aircraft launched to protect a specific area, usually the base and immediate area they are launched from. The number of a/c in the air is maintained throughout the day(light) so only a small number of fighter a/c will ever be in the air compared to those available at the base.

< Message edited by Chris H -- 12/17/2014 8:21:31 AM >

(in reply to Rommel76)
Post #: 1467
RE: War in the East Q&A - 12/17/2014 5:54:39 PM   
Rommel76


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Thanks Chris H for your answer

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Post #: 1468
RE: War in the East Q&A - 12/17/2014 6:43:10 PM   
Dr. Foo


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quote:

ORIGINAL: Joel Billings

WitE 2.0 is something we plan on getting to after WitW is completed. The expansion pack for WitE is a new scenario pack with 11 new scenarios.


Are we a long way off from this (years) or since the base game is there and the logistic and air system are developed and working in WitW, can we hope to see this in 2015?

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Post #: 1469
RE: War in the East Q&A - 12/19/2014 6:37:49 PM   
Rommel76


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Hi!, what means threat level 0/0/0 /?, where can I find it?

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Post #: 1470
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