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RE: WitPTracker AE Release 1.9.2 Available!

 
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RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 10:52:02 AM   
n01487477


Posts: 4779
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quote:

ORIGINAL: MAARTENR

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: MAARTENR

Now i get this, see the picture.
..
But witptracker STARTS, but i've got to receive another turn to see if it really works.

This is not working properly ... do you have the right pwsdll.dll in the tracker folder ?

Delete all the trackerdb.* files, check you have the right dll and reinitialise..

See the picture is here a problem?
Also i dont get the "signit" and i'm playing the 1942 campaign.
What to choose no map or map? What must i choose and change and load it?



This looks good... you won't get the sigint/alerts for the first load ...

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Post #: 4201
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 10:54:25 AM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Damian thanx and can use the both with map and no map?

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Post #: 4202
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 10:55:29 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: MAARTENR

Damian thanx and can use the both with map and no map?

Yep, as long as you change both batch files to look for the java.exe ;-)

No problems mate ...

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Post #: 4203
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 1:49:17 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
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quote:

ORIGINAL: n01487477

Next combat; including AV, Air support, Naval Support, Engineers and Hq's(might give range circles too)




Can i get this great tool? Or does the next version have it?

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Post #: 4204
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 1:54:12 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
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See the picture.
Why does nothing here appear?




Attachment (1)

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Post #: 4205
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 4:13:56 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline
You know, I have no idea how feasible this is...


But would it be possible to add some way to delete turns from Tracker? There comes a point when it just takes way too long to load, and you just don't need every turn from 5 months ago, but would still like to have some kind of long term record, especially as Japan for resource and supply levels. For example, my Scen 2 IJN game is on turn 260, with nearly every turn from 75 loaded in (so ~200 turns). The DB is huge, and java.exe eats up almost 700MB of RAM while it's running.

It would be great to be able to remove 90% of the turns (all but the 1st/15th of each month, for example) manually, without having to delete the entire DB and start fresh.

(in reply to floydg)
Post #: 4206
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 4:44:56 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
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Mate should i delete about 30 turns with sign combat report and so on?
It's placed in the save folder, this one has to be removed?
I've got about 100 turns.
If it is i shall removed them.
Please let me know, thanx.

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Post #: 4207
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 4:52:54 PM   
FeurerKrieg


Posts: 3397
Joined: 6/15/2005
From: Denver, CO
Status: offline

quote:

ORIGINAL: Lokasenna

You know, I have no idea how feasible this is...


But would it be possible to add some way to delete turns from Tracker? There comes a point when it just takes way too long to load, and you just don't need every turn from 5 months ago, but would still like to have some kind of long term record, especially as Japan for resource and supply levels. For example, my Scen 2 IJN game is on turn 260, with nearly every turn from 75 loaded in (so ~200 turns). The DB is huge, and java.exe eats up almost 700MB of RAM while it's running.

It would be great to be able to remove 90% of the turns (all but the 1st/15th of each month, for example) manually, without having to delete the entire DB and start fresh.


I keep a separate folder for this purpose. I only load the 1st and 15th day of each month so that over time I can see the long term trend. My main tracker file can be reset every 100 or so turns once it starts to get too long to load.

_____________________________


Upper portion used with permission of www.subart.net, copyright John Meeks

(in reply to Lokasenna)
Post #: 4208
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 5:00:12 PM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
Thanx for all your advice!!!
I have deleted a lot. hahahaha

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Post #: 4209
RE: WitPTracker AE Release 1.9.2 Available! - 2/1/2013 5:48:03 PM   
Lokasenna


Posts: 9297
Joined: 3/3/2012
From: Iowan in MD/DC
Status: offline

quote:

ORIGINAL: Feurer Krieg


quote:

ORIGINAL: Lokasenna

You know, I have no idea how feasible this is...


But would it be possible to add some way to delete turns from Tracker? There comes a point when it just takes way too long to load, and you just don't need every turn from 5 months ago, but would still like to have some kind of long term record, especially as Japan for resource and supply levels. For example, my Scen 2 IJN game is on turn 260, with nearly every turn from 75 loaded in (so ~200 turns). The DB is huge, and java.exe eats up almost 700MB of RAM while it's running.

It would be great to be able to remove 90% of the turns (all but the 1st/15th of each month, for example) manually, without having to delete the entire DB and start fresh.


I keep a separate folder for this purpose. I only load the 1st and 15th day of each month so that over time I can see the long term trend. My main tracker file can be reset every 100 or so turns once it starts to get too long to load.


Yeah, I've thought of this work-around, but I haven't actually done it yet. I guess I will, though it means keeping two trackers for one game which seems a bit silly. I was just wondering if this was a potential future feature, because it would be extremely useful.

(in reply to FeurerKrieg)
Post #: 4210
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2013 1:50:28 AM   
ny59giants


Posts: 9869
Joined: 1/10/2005
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Looking at this thread today.

http://www.matrixgames.com/forums/tm.asp?m=3187886&mpage=3

I wonder if Tracker could have a different kind of "Aircraft Comparison" than one vs one airframe. I would like to be able to pull up all the Japanese fighter, as an example (all airframes, but be able to sort like you can on the Production). Then, have columns with model, upgrade path, engine type, speed (both cruise and max),armament (centerline and wing separate), bomb load, service rating, availability date, maneuver bands, and climb rate. It would help players make decisions on what airframes to focus their R&D on and give me a quick way to look at the characteristic that are important.

< Message edited by ny59giants -- 2/2/2013 1:51:21 AM >


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Post #: 4211
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2013 8:17:15 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.

(in reply to floydg)
Post #: 4212
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2013 9:41:15 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: ny59giants

Looking at this thread today.

http://www.matrixgames.com/forums/tm.asp?m=3187886&mpage=3

I wonder if Tracker could have a different kind of "Aircraft Comparison" than one vs one airframe. I would like to be able to pull up all the Japanese fighter, as an example (all airframes, but be able to sort like you can on the Production). Then, have columns with model, upgrade path, engine type, speed (both cruise and max),armament (centerline and wing separate), bomb load, service rating, availability date, maneuver bands, and climb rate. It would help players make decisions on what airframes to focus their R&D on and give me a quick way to look at the characteristic that are important.

I've been considering overhauling the airproduction with another screen for planning, but that might take some time. Anyway, let me think about it Michael.

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Post #: 4213
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2013 9:42:39 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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quote:

ORIGINAL: Chris H

Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.

First request is already factored into my working new build (with Floyd's consent into the public release), the second is up to Floyd as he's the LCU man.

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Post #: 4214
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2013 9:43:41 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: MAARTENR

Can i get this great tool? Or does the next version have it?

The new map will hopefully be in the next release and no you can't have it now.

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Post #: 4215
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2013 12:58:16 PM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline
I wanted to be able to do this. My solution is every 150 turns or so to stick the old DB files in an archive and start tracker again with three or four old saves. I archive them so that I can aways reload the old files if I need to but so far I have not and probably never will.

(in reply to Lokasenna)
Post #: 4216
RE: WitPTracker AE Release 1.9.2 Available! - 2/2/2013 6:02:01 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: Chris H

I wanted to be able to do this. My solution is every 150 turns or so to stick the old DB files in an archive and start tracker again with three or four old saves. I archive them so that I can aways reload the old files if I need to but so far I have not and probably never will.


One of these days I'll find the time to implement my idea to make the startup much quicker. Until then...

(in reply to Chris21wen)
Post #: 4217
RE: WitPTracker AE Release 1.9.2 Available! - 2/3/2013 12:44:14 AM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline

quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Chris H

Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.

First request is already factored into my working new build (with Floyd's consent into the public release), the second is up to Floyd as he's the LCU man.


The second request was a little difficult, given the controls currently being used in this panel. So I went with an alternate approach. If you select "HQ" and sort the type column, it groups them together.






Attachment (1)

(in reply to n01487477)
Post #: 4218
RE: WitPTracker AE Release 1.9.2 Available! - 2/3/2013 8:55:55 AM   
Chris21wen

 

Posts: 6249
Joined: 1/17/2002
From: Cottesmore, Rutland
Status: offline

quote:

ORIGINAL: floydg


quote:

ORIGINAL: n01487477


quote:

ORIGINAL: Chris H

Two requests

Is there anyway to list the torpedo ordanance carried by air HQs and also could you create a filter to just show one particular type of HQ. I.e. air HQs, Corps etc.

First request is already factored into my working new build (with Floyd's consent into the public release), the second is up to Floyd as he's the LCU man.


The second request was a little difficult, given the controls currently being used in this panel. So I went with an alternate approach. If you select "HQ" and sort the type column, it groups them together.







That'll work. Thanks

(in reply to floydg)
Post #: 4219
RE: WitPTracker AE Release 1.9.2 Available! - 2/3/2013 10:06:09 AM   
MAARTENR


Posts: 808
Joined: 5/1/2004
Status: offline
quote:

ORIGINAL: MAARTENR

See the picture.
Why does nothing here appear?




It works that came with changing the SAVEMOD into 1.
And also run the .001 file.

< Message edited by MAARTENR -- 2/3/2013 10:20:49 AM >


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Post #: 4220
RE: WitPTracker AE Release 1.9.2 Available! - 2/4/2013 8:04:18 PM   
Jace11

 

Posts: 87
Joined: 8/23/2012
Status: offline
Sorry if this has been covered before...

Does tracker reference the ship sides correctly when playing all scenarios. It seems correct for Scen001 and 002 etc but for smaller scenarios it appears wrong.




Attachment (1)

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Post #: 4221
RE: WitPTracker AE Release 1.9.2 Available! - 2/4/2013 8:12:49 PM   
floydg

 

Posts: 2052
Joined: 6/27/2004
From: Middletown, NJ
Status: offline
WitPtracker uses the bitmap index based on ship class. If the files in ART are correct in the folder the [Dir] attribute points to (from witptracker.properties), it should be right.

Nice cruiser, by the way.

< Message edited by floydg -- 2/4/2013 8:13:17 PM >

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Post #: 4222
RE: WitPTracker AE Release 1.9.2 Available! - 2/6/2013 1:47:28 AM   
Jace11

 

Posts: 87
Joined: 8/23/2012
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ok thanks, ill check my folders and art directory...

< Message edited by Jace11 -- 2/6/2013 1:53:06 AM >

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Post #: 4223
RE: WitPTracker AE Release 1.9.2 Available! - 2/6/2013 4:16:02 AM   
Cpt Sherwood

 

Posts: 837
Joined: 12/1/2005
From: A Very Nice Place in the USA
Status: offline
Any idea why my ship reinforcement list suddenly shows all ships arriving at wrong base?
This is RA 5.3 and in game the arrival locations are right.

When I created a new tracker DB with the same save file, the arrival locations are correct.





Attachment (1)

< Message edited by Cpt Sherwood -- 2/6/2013 4:17:57 AM >

(in reply to Jace11)
Post #: 4224
RE: WitPTracker AE Release 1.9.2 Available! - 2/6/2013 4:26:02 AM   
n01487477


Posts: 4779
Joined: 2/21/2006
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Yeah, ive seen that sometimes with arrival ports. Am trying to find the bug.

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Post #: 4225
RE: WitPTracker AE Release 1.9.2 Available! - 2/6/2013 4:58:49 AM   
Cpt Sherwood

 

Posts: 837
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From: A Very Nice Place in the USA
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I was only 10 turns into the game, so I reloaded the turns and the ship arrival list is now correct. I will try and watch it to
see when and maybe what causes the error.

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Post #: 4226
RE: WitPTracker AE Release 1.0 - 2/6/2013 10:12:07 AM   
paolorossi

 

Posts: 89
Joined: 12/17/2012
From: Milan - Italy
Status: offline
Hi all,

I'm a newbie and I'm playing 1st time scenario 1 as allies vs AI
I'm on 8th december and I was planning new moves with tracker. When I save on excel TFs.cvs, in the column "destination", if a port I have a number in bracket (for example: "171,50 (Dutch Harbor) [3]"
is there someone who can help me and know what does it mean?. I'm sure it is an easier thing to understand, but I really don't have idea by now

Many thanks for your help
Paolo

(in reply to n01487477)
Post #: 4227
RE: WitPTracker AE Release 1.0 - 2/6/2013 11:25:54 AM   
cohimbra


Posts: 632
Joined: 10/15/2011
From: Italy
Status: offline

quote:

ORIGINAL: teseo tesei
(for example: "171,50 (Dutch Harbor) [3]"


Is the port size (in your case Dutch Harbor, port size=3)...

Teseo Tesei di Marina di Campo? Personaggio molto interessante,
a Livorno abbiamo una scuola (media) dedicata a lui. Ciao



(in reply to paolorossi)
Post #: 4228
RE: WitPTracker AE Release 1.9.2 Available! - 2/6/2013 11:59:40 AM   
grisouille_slith

 

Posts: 614
Joined: 6/7/2007
Status: offline
Deal all

I've just come back to play AE...

I've just installed the last version of Witptracker and the last version of Java (ver 7)

When I tried to launch witpracker I had this message (sorry in French)

'java' n'est pas reconnu en tant que commande interne ou externe, un programme executable ou un fichier de commande...

Thus, I think that I have some trouble with Java!!

Thanks for your help!

(in reply to n01487477)
Post #: 4229
RE: WitPTracker AE Release 1.9.2 Available! - 2/6/2013 12:26:01 PM   
n01487477


Posts: 4779
Joined: 2/21/2006
Status: offline

quote:

ORIGINAL: grisouille

Deal all

I've just come back to play AE...

I've just installed the last version of Witptracker and the last version of Java (ver 7)

When I tried to launch witpracker I had this message (sorry in French)

'java' n'est pas reconnu en tant que commande interne ou externe, un programme executable ou un fichier de commande...

Thus, I think that I have some trouble with Java!!

Thanks for your help!
yes. Tracker doesnt work with java 7 only java6. Check my post on the previous page.



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Post #: 4230
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