USMCGrunt
Posts: 174
Joined: 1/17/2001 From: Yarmouth, ME, US Status: offline
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quote:
Originally posted by Tankhead:
Thanks Paul and Warhorse!
I'm one of those that don't like real time but as Paul said "BUT, remeber that there is also a turn based mode that we hope will help with folks not into continuoue time games." Great this is my cup of tea.
"those of you who don't like continous time tend not to like it becasue you feel like you are watching more than participating? Is that true?" Yes it's true plus you end with your hand dissable from clicking the mouse a gizillion time. Try the old warcraft ARGGG!
Looking forward to CL
Tankhead
I think the battle between real-time and turn based has raged for years over which is more realistic. I personally do not like the real-time model in games. People that do have a tendency to say that it is more realistic because you have to think on your feet. My opinion is that the average colonel is too busy planning strategy to be saying, "OK, first squad/3rd platoon, fire on that machine gun. 2nd squad/3rd platoon, move to that tree area and fire on that squad in the open" I'm sorry, but there's just too much going on for 1 man to tell everyone everything. That's why sergeants and corporals take the initiative on the orders they were given.
I've played games like Warcraft and Starcraft, and after a brief interval, they are passed on out of the CD case, while SP1 is still in there from it's original release.
I will add though, that I am a big fan of the WEPLAN - WEGO feature of Combat Mission. It definately force you to think on your toes and to plan for the unexpected.
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USMCGrunt
-When it absolutely, positively, has to be destroyed overnight.
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USMCGrunt
Then it's Tommy this, an' Tommy that, an' "Tommy, 'ow's yer soul?" But it's "Thin red line of 'eroes" when the drums begin to roll!
-Rudyard Kipling-
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