Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

GG War In the West

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> GG War In the West Page: [1]
Login
Message << Older Topic   Newer Topic >>
GG War In the West - 3/22/2013 7:53:30 PM   
rebel15nc

 

Posts: 11
Joined: 10/18/2012
Status: offline
Any idea when this game could be ready? Also when can we expect a separate forum for discussion of this game?
Post #: 1
RE: GG War In the West - 3/22/2013 9:06:09 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
Our goal is the 4th quarter of this year. As for when there will be a forum, not until this summer at the earliest.

We just met a major milestone today by being able to shift the map system over to a tile based system with an editor. The way it's built and the flexibility it has for custom tiles should allow the artists to produce a map that looks just about as good as a hand painted map but with the flexibility of a tile map. Since we have all our map data done for the entire European area from Ireland to east of the Urals and from Norway to North Africa, we will soon have not only the WitW map done, but 95% of the entire map done. That means once WitW is done, we can quickly put a WitE 2.0 into testing while also moving to WitW 1940 or 1941-43. Having the flexibility of a tile system with the ability to get a great looking map is a great thing for current and future development.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to rebel15nc)
Post #: 2
RE: GG War In the West - 3/22/2013 10:42:24 PM   
Jo van der Pluym


Posts: 834
Joined: 10/28/2000
From: Valkenburg Lb, Netherlands
Status: offline

quote:

ORIGINAL: Joel Billings

Our goal is the 4th quarter of this year. As for when there will be a forum, not until this summer at the earliest.

We just met a major milestone today by being able to shift the map system over to a tile based system with an editor. The way it's built and the flexibility it has for custom tiles should allow the artists to produce a map that looks just about as good as a hand painted map but with the flexibility of a tile map. Since we have all our map data done for the entire European area from Ireland to east of the Urals and from Norway to North Africa, we will soon have not only the WitW map done, but 95% of the entire map done. That means once WitW is done, we can quickly put a WitE 2.0 into testing while also moving to WitW 1940 or 1941-43. Having the flexibility of a tile system with the ability to get a great looking map is a great thing for current and future development.


I have a suggestion about a follow-on game. What about a modern variant of a World War III in europe between Nato and Warsaw Pact medio eighties.


_____________________________

Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

(in reply to Joel Billings)
Post #: 3
RE: GG War In the West - 3/22/2013 11:38:34 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
That's a good idea, as Gary did several games on that topic back in the 80s. However, it would probably have to be done with smaller turn lengths as everything is motorized and the action would be fast and furious. There would be a huge amount of data work to be done to get the data for all the units and weapons of the time.

_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to Jo van der Pluym)
Post #: 4
RE: GG War In the West - 3/23/2013 2:53:51 AM   
Great_Ajax


Posts: 4774
Joined: 10/28/2002
From: Alabama, USA
Status: offline
Drool. I wouldn't argue!

Trey

quote:

ORIGINAL: Jo van der Pluym


quote:

ORIGINAL: Joel Billings

Our goal is the 4th quarter of this year. As for when there will be a forum, not until this summer at the earliest.

We just met a major milestone today by being able to shift the map system over to a tile based system with an editor. The way it's built and the flexibility it has for custom tiles should allow the artists to produce a map that looks just about as good as a hand painted map but with the flexibility of a tile map. Since we have all our map data done for the entire European area from Ireland to east of the Urals and from Norway to North Africa, we will soon have not only the WitW map done, but 95% of the entire map done. That means once WitW is done, we can quickly put a WitE 2.0 into testing while also moving to WitW 1940 or 1941-43. Having the flexibility of a tile system with the ability to get a great looking map is a great thing for current and future development.


I have a suggestion about a follow-on game. What about a modern variant of a World War III in europe between Nato and Warsaw Pact medio eighties.




_____________________________

"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer

(in reply to Jo van der Pluym)
Post #: 5
RE: GG War In the West - 3/23/2013 12:02:59 PM   
The Guru

 

Posts: 94
Joined: 12/24/2012
Status: offline
What are (for the moment) the major changes, or new features, of WitW compared to WitE?

(in reply to Great_Ajax)
Post #: 6
RE: GG War In the West - 3/23/2013 6:14:35 PM   
Joel Billings


Posts: 32265
Joined: 9/20/2000
From: Santa Rosa, CA
Status: offline
New Air Game
New Weather Model
New Logistics System/Depots
New Rail Rules/Rail Usage
Altered Combat Formulas
New Amphib/Paradrop Rules
New Victory Conditions
East Front (other fronts) Control Option
Multi-Role Units (can switch from support to on map)
...


_____________________________

All understanding comes after the fact.
-- Soren Kierkegaard

(in reply to The Guru)
Post #: 7
RE: GG War In the West - 4/7/2013 2:06:30 PM   
The Guru

 

Posts: 94
Joined: 12/24/2012
Status: offline
Any change planned for how recon works?
For the moment it is not very satisfactory. Aerial recon gives such a detailed picture of enemy positions that surprise is never achievable, which is really sad 'cause the "double blind" is one of the main advantages of computer wargames over cardboard ones . On the other hand, it is often a giveaway of your intentions (does Stalin have to be informed that the Germans flew a couple of Fieseler Storch over this or that hex?)
Regular intelligence operations ( radio traffic, prisoner interrogation, etc, spying, etc) is non existant

(in reply to Joel Billings)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> GG War In the West Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.219