Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Scenario submission format

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Scenario submission format Page: [1]
Login
Message << Older Topic   Newer Topic >>
Scenario submission format - 4/1/2013 8:07:10 PM   
1925frank

 

Posts: 1039
Joined: 6/20/2006
Status: offline
Years ago Jason had a format for new scenario submissions. I can't seem to find it. Any help? I remember it was fairly elaborate with what went where in the scenario description and in what order, and there was an agreed-upon code for how to communicate certain aspects of the scenario.

Are new scenarios still being accepted for version 1.05? Specifically scenarios for play against the computer?
Post #: 1
RE: Scenario submission format - 4/1/2013 9:39:57 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
Hey,

This is for MW, but you get the gist, same deal!!

Scenario Introduction Style Format
For the Modern Wars
April 20, 2011
Created by Jason Petho

This document serves as a general guideline for filling out the Scenario Information when creating a new scenario for the Modern Wars. Hopefully this will provide some consistency in the future introductions.

Scenario files naming convention:

Location_Year.bmp
Location_Year.org
Location_Year.map
Location_Year.scn

example:

As_Suez_1982.bmp
As_Suez_1982.org
As_Suez_1982.map
As_Suez_1982.scn

If there are more than one battles in the same location use the following:

As_Suez_1_1982.scn
As_Suez_2_1982.scn

If you have a H2H and AI version of the same scenario, use the following:

As_Suez_1982.scn <------- H2H
As_Suez_1982_AI.scn <---- AI




(Scenario Name)

For example; Humbling of the Tank

(Designer)
Your Full Name

(DATE)
6 October, 1973

(INTRODUCTION)
[LOCATION]: [PLAY MODE][SCEN TYPE][DESIGNER]: SCENARIO DESCRIPTION [OPTIONAL RULES][SPECIAL DESIGNER NOTES][GAME VERSION]


Style:
[LOCATION]
Hill 132, 20km NW of Suez City, Egypt
OR
Suez City, Egypt

Style:
[PLAY MODE]
[H2H]-----------------------Defined as Best Played versus Human Opponent
[EAST] --------------------Defined as Best Played as EAST
[WEST] ------------------Definied as Best Played as WEST
[H2H/EAST] ---------------Definied as Best Played vs Human Opponent OR as AXIS
[H2H/WEST] -------------Definied as Best Played vs Human Opponent OR as ALLIED

Style:
[SCN TYPE]
[HIS] ----------------------Historical - Extra effort in map/oob and scenario as close to history as possible
[HISB]---------------------Historically Based - Scenario based on a particular battle; map and oob can be fictional.
[FIC]-----------------------Fictional
[WIF]-----------------------What If situation.

Style:
[DESIGNER]
[CSL]---------------------Campaign Series Legion Designer
[BB]-----------------------Beta Brigade Member Designer
[GD]----------------------Guest Designer
[BZ]-----------------------Blitzkrieg H2H Designer
[TS]-----------------------Talonsoft Original

Style:
[SPECIAL DESIGNER NOTES]
Desinated space for any special notes regarding your scenario.

Style:
[OPTIONAL RULES]
CODES FOR OPTIONAL RULES within the SPECIAL DESIGNER NOTES
[ALL]------------------All Options On
[IFM]------------------Indirect Fire by the Map
[EFOW]---------------Extreme Fog of War
[EA]------------------Extreme Assault
[AF]------------------Armour Facing EFfects
[CC]-----------------Command Control
[VV]------------------Variable Visibility
[N IFM]---------------NO Indirect Fire by the Map
[N EFOW]---------------NO Extreme Fog of War
[N EA]------------------NO Extreme Assault
[N AF]------------------NO Armour Facing EFfects
[N CC]-----------------NO Command Control
[N VV]------------------NO Variable Visibility

Example usage:
[EFOW:CC:VV]----------USE Extreme FOW, Command Control and Variable Visibility
[ALL: N EFOW:N VV]----ALL OPTIONS but NO Extreme Fog of War and NO Variable Visibility
[ALL: N EA]--------------ALL OPTIONS but NO Extreme Assault

Style:
[GAME VERSION]
[1.00]------------------This scenario was created for the initial release.


Example of a formatted Scenario Introduction:

Humbling of the Tank
Jason Petho
6 October, 1973
[El Firdan, Suez Canal, Egypt]:[H2H][HIS][CSL]: At 1405 on 6 October, the Egyptian armies opened with a devastating artillery
barrage. Nearly 2,000 artillery and mortar pieces, 1,000 tanks, and 1,000 anti-tank guns pounded the Bar-Lev line. Within 15
minutes, the first wave of Egyptian infantry crossed the canal, by-passed the forts, and moved inland to establish defensive
positions. With the forts of the Bar-Lev line surrounded and under assault, the Israeli's readied their local tank forces
to immediately counterattack and relieve the garrisons. The tactical successes of the 1967 War gave the Israeli's overconfidence in
their tank heavy forces... leaving new lessons to be learned. [ALL][NONE][1.00]

DO NOT include website links in the description as they will cause the game to crash.



_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to 1925frank)
Post #: 2
RE: Scenario submission format - 4/1/2013 10:35:51 PM   
1925frank

 

Posts: 1039
Joined: 6/20/2006
Status: offline
Yes! That's it. Thanks, Warhorse.

(in reply to Warhorse)
Post #: 3
RE: Scenario submission format - 4/2/2013 10:04:14 PM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
My pleasure!

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to 1925frank)
Post #: 4
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> John Tiller's Campaign Series >> Scenario submission format Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172