jmalter
Posts: 1673
Joined: 10/12/2010 Status: offline
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welcome, Jim Stevens! have at it in your game, do the things that seem to make sense, & learn as you go. their's lots of resources here as evidenced by the links posted above, & lots of folks willing to answer questions, if you've got a prob. tho' we might larf at you privately, everyone here made their own newb-mistakes & is willing to lend a hand. if you're playing against the AI, you can expect the situation to develop historically - you WILL lose the entire Phillipines, Malaya, DEI, almost all of the Pacific Islands, & the most of the Solomons before you've scraped up enough combat power to mount a defense. here's my advice: 1) there's a bunch of 'support-type' land-units (LCUs) in the Phillipines, at Singapore, and distributed around the DEI. if you can, try to rescue them, send them to Oz or India, else they'll just die where they are. the most important ones are naval-support Base-Forces, next are air-support BFs, next are the heavy Inf Brigades at Singers. try to salvage something from impending doom! 2) PILOT TRAINING! when the game starts, you'll be badly hampered in the air-war b/c your airgroups are using obsolescent planes staffed w/ mediocre pilots. reinforcements will arrive, it's very important to use them to train pilot skills before committing them to fight, & to preserve existing sqns by withdrawing them, rather than fighting them to extinction. (it might be necessary to spend PP (to change to an unrestricted HQ) in order to load LCUs for export to the rear. for Dutch airgroups, look at your bases in North Oz, you can change some of them to ABDA-command, then retreat to them as needed.) 3) DON'T mess w/ the KB (the Kido Butai, IJ's hvy carrier TF), it'll clean your clock. Prudently preserve your CVs, train their pilots. 4) execute unrestricted submarine warfare against Japan. start now, never stop. your USN fleet-boats won't have decent torps until 9/43, but they should all be out there trying. meanwhile your USN S-boats, & Dutch subs, have torpedoes that work now! 5) learn the logistics. your future combat capability depends on your ability to send fuel & supply to forward bases. use engr LCUs to build your rear-area port & airfields, look for bases along the 'southern route' (Pennrynn, Tahiti, Pago, Suva) to build up as logistic points, w/ search-PBYs. right now, you need to start sending fuel & supply from SF to Pearl, and start sending fuel from EC to CT (that's USA East Coast to Cape Town, in WitPAEspeak). best of luck to you for your GC.
< Message edited by jmalter -- 4/11/2013 9:26:18 PM >
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