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RE: Operation Gymir - 4/7/2013 8:02:39 PM   
JocMeister

 

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quote:

ORIGINAL: BBfanboy

Hi Jocke! I'm baaaaack! [like an annoying aunt who frequently drops in unannounced and uninvited. ]

Glad to see the two Iowas handled their torpedos rather well. I once read a comparison of various BBs by a learned man who said the Iowa class were designed to take seven perfectly placed torp hits without losing stability. That is amazing, but then I remembered that the Titanic was designed to be unsinkable too!

Now for the annoying, nagging part:
Your invasions at Biak and Noemfoor will occur about 13 hexes away from Babeldaob. The screen pic does not show any aircraft there, which seems unusual. Do you have good recon on it? Is it neutralized?

Given what happened to your Iowa BBs I would not want to face both LBA and possibly the KB during the invasions. Together they can overwhelm CAP.

You may be prepared to suffer loss of APs and AKs, but what about loss of the troops? Can you proceed into the Philippines or DEI if you lose a significant number of them?
[/nagging off]


Glad you are back! You actually had me worried there!

No planes at Babeldaob. Erik has been a bit short on air groups after the Rabaul strike! I guess that will change pretty soon though.

Yeah, KB is a constant worry. But I think as long as I keep the CVEs with me I should do fine. I get about 100-150 CV planes per month right now counting the CVEs. I should pass the 2000 mark pretty soon. Erik can´t really move the KB from the DEI right now. My units are almost 100 prepped! If he leaves I go in!

Well, loosing troops would certainly sting. So I don´t risk anything needlessly. If I can get the invasion into 4 hexes away before being spotted I go in. Otherwise I just withdraw for a few day. Worked well so far!

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Post #: 901
RE: Operation Gymir - 4/7/2013 8:20:24 PM   
JocMeister

 

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28th-30th April -44

Lots of action after a week of inactivity.

New Guinea

Continuously poor weather around Sarmi prompt me to try and sneak a invasion in undetected. It works! I get about half of the Biak invasion in range before being spotted. So I send them in. Troops land safely and faces weaker opposition then expected!

quote:

--------------------------------------------------------------------------------

Ground combat at Biak (87,110)

Japanese Bombardment attack

Attacking force 6742 troops, 48 guns, 0 vehicles, Assault Value = 367

Defending force 13605 troops, 241 guns, 335 vehicles, Assault Value = 580

Japanese ground losses:
14 casualties reported
Squads: 0 destroyed, 1 disabled
Non Combat: 0 destroyed, 1 disabled
Engineers: 0 destroyed, 0 disabled


Allied ground losses:
33 casualties reported
Squads: 0 destroyed, 3 disabled
Non Combat: 0 destroyed, 2 disabled
Engineers: 0 destroyed, 1 disabled


Assaulting units:
4th South Seas Gsn
Kure 2nd SNLF
3rd South Seas Gsn
I/84th Naval Guard Unit
9th Tank Regiment
8th Garrison Unit /2
53rd Infantry Brigade
1st Indpt SNLF Coy
49th Infantry Rgt /2
66th JNAF AF Unit
3rd FF Const Unit
24th Field AF Construction Battalion
13th Air Fleet
37th JAAF AF Bn


Defending units:
1st USMC Tank Battalion
138th(Sep) Infantry Regiment
110th Combat Engineer Battalion
1st Cavalry (Spec) Cav Div /7
98th Field Artillery Battalion
51st Marine Defense Battalion


First deliberate attack will go in as soon as disruptions drops a bit. Depending on forts I might not need the other half of the invasion. The operation cost me though. I loose two APs and 2 DDs (Bagleys). The APAs collided with each other during the landing and are sunk the following day. In exchange we shoot down around 100 Jap planes for 12 own looses. I have 4 new Aces and a new triple ace!

OZ

Around Darwin the resupply effort continues. Erik sends in a powerful CA force that faces the PT boats. No hits scored on any of the Jap ships. Erik sends in a Tojo sweep that hit the two best USMC squadrons I have. He loses 19 Tojos for no Corsairs. Two new aces and one double ace!

Resupply effort will continue.

Wake

I stopped the airstrikes for now. Sorties are dropping too low. I send the troops in with good result!

quote:

--------------------------------------------------------------------------------

Ground combat at Wake Island (136,98)

Allied Shock attack

Attacking force 3904 troops, 48 guns, 188 vehicles, Assault Value = 189

Defending force 2568 troops, 24 guns, 67 vehicles, Assault Value = 92

Allied adjusted assault: 59

Japanese adjusted defense: 70

Allied assault odds: 1 to 2 (fort level 6)

Combat modifiers
Defender: forts(+), disruption(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
734 casualties reported
Squads: 36 destroyed, 18 disabled
Non Combat: 58 destroyed, 1 disabled
Engineers: 0 destroyed, 3 disabled
Guns lost 2 (2 destroyed, 0 disabled)
Vehicles lost 38 (38 destroyed, 0 disabled)
Units destroyed 1



Allied ground losses:
203 casualties reported
Squads: 2 destroyed, 36 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
192nd Tank Battalion
159th(Sep) Infantry Regiment


Defending units:
8th Recon Regiment
64th Naval Guard Unit
40th JNAF AF Unit




I´ll try again in a few days. If it doesn´t go in the right direction I have a USMC RGT and another Tank BTL waiting a few hexes out under the CV umbrella.


(in reply to BBfanboy)
Post #: 902
RE: Operation Gymir - 4/7/2013 8:44:11 PM   
Bullwinkle58


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Number of tanks destoryed at Wake says the Rcon uit is now a really weak infantry unit.

You might try an immediate Deliberate with just your tanks, and the infantry on Reserve. Bag some of those disabled before they recover.

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RE: Operation Gymir - 4/7/2013 8:51:23 PM   
Uncivil Engineer

 

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quote:

ORIGINAL: Bullwinkle58

Number of tanks destoryed at Wake says the Rcon uit is now a really weak infantry unit.

You might try an immediate Deliberate with just your tanks, and the infantry on Reserve. Bag some of those disabled before they recover.


The combat report says 1 Japanese unit was destroyed. My bet is it's the Recon Rgt, since neither of the other units have tanks.

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Post #: 904
RE: Operation Gymir - 4/7/2013 8:57:00 PM   
Bullwinkle58


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quote:

ORIGINAL: Uncivil Engineer


quote:

ORIGINAL: Bullwinkle58

Number of tanks destoryed at Wake says the Rcon uit is now a really weak infantry unit.

You might try an immediate Deliberate with just your tanks, and the infantry on Reserve. Bag some of those disabled before they recover.


The combat report says 1 Japanese unit was destroyed. My bet is it's the Recon Rgt, since neither of the other units have tanks.


Maybe. I haven't looked up-thread to see the history here. Early war Recon units at least are fairly evenly balanced between armor and infantry. I've been getting jumped by them for months in my game. In my experience the infantry in Recon units is often more experienced than Naval Guard, but by this point in the war it could be either way. If the Recon unit is toast my recco would be even more so.

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RE: Operation Gymir - 4/7/2013 11:30:20 PM   
BBfanboy


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I second the Moose's recommendation! He had a raw AV of 92 and you destroyed 36 squads pluse 38 vehicles [some of which may be support vehicles with no AV], and you disrupted other squads. He can't have much left to oppose you. Unless your infantry is in the 35% disruption or greater, I would go hard at 'em again!

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RE: Operation Gymir - 4/8/2013 7:33:52 PM   
JocMeister

 

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I really wish I could go at them again. But I need to let disruption drop quite a bit before I dare to try again? It dropped from the 70s to 50s during the last turn. Either Erik forgot to turn off the bombardment or its autotriggered by the landing of supplies.

No AFVs are longer listed on Wake with a 9 DL.

Here is the CR

quote:

Ground combat at Wake Island (136,98)

Japanese Bombardment attack

Attacking force 906 troops, 12 guns, 0 vehicles, Assault Value = 29

Defending force 3676 troops, 48 guns, 188 vehicles, Assault Value = 162


Assaulting units:
64th Naval Guard Unit
40th JNAF AF Unit

Defending units:
192nd Tank Battalion
159th(Sep) Infantry Regiment


Should I risk an attack next turn? 159th have 52 Disruption and 192nd have 38. Remember that the forts are at level 6! Or would it be more prudent to wait yet another turn? Or attack with the 192nd alone? They are in pretty good shape besides the disruption.

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Post #: 907
RE: Operation Gymir - 4/8/2013 8:03:01 PM   
LoBaron


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I usually wait until disruption drops below 20s if I hope to overrun in a signgle turn,
and very low teens or even single digits if I expect the defender to hold out for longer.

You´re bound to get a fatigue (-) with these fat values. Might still be enough to drop a fort level,
but your fatigue levels next turn will hit the roof. And then you will sit and wait to recover
for the next attack for a long time.

Do not forget that this bombardment attack does not show the Japanese defender AV when you attack, because then
every single squad and every non combat squad adds at least some AV.

Still, with tanks you won´t take too many losses, so the danger of anything going awfully wrong is low.


EDIT: Hm, haven´t looked at your first attack when I wrote the above. It might be worth a try. Personally I
still would wait another turn in case timing is not critical, but I might be rather conservative in this regard..

< Message edited by LoBaron -- 4/8/2013 8:09:47 PM >


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RE: Operation Gymir - 4/8/2013 8:38:42 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister


Assaulting units:
64th Naval Guard Unit
40th JNAF AF Unit

Defending units:
192nd Tank Battalion
159th(Sep) Infantry Regiment


Should I risk an attack next turn? 159th have 52 Disruption and 192nd have 38. Remember that the forts are at level 6! Or would it be more prudent to wait yet another turn? Or attack with the 192nd alone? They are in pretty good shape besides the disruption.


quote:

What is the anti-armor raitng of either of these units? Wait if you like, but I don't think you need to. Forts are not much of a worry if you only use the tanks against these two. Rest the infantry.


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RE: Operation Gymir - 4/9/2013 6:14:14 PM   
JocMeister

 

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1st May 1944

Wake

I decided to hold off the attack one more day. This will allow me to attack with both units and also have the added bonus that a 3BB Bombardment have time for another run before the attack. After tomorrow the CV force will head home to replenish at PH.

Burma
Troops started moving for Lashio. 1500 AV. Also started moving troops in all directions from the "superstack". I have 9100 AV in the hex. Erik has invested heavily in Prome. A big mistake I think. He still have 50.000 troops across the river due East from me. Dug in and in terrain x2. I´m leaning towards going for Bessain and then straight for Rangoon. Most troops are 100% for Rangoon including a Command HQ and a Corps HQ. This would make my rear completely open and easy for Erik to cut off. But if I can grab Rangoon that won´t matter? But if I fail to take Rangoon quickly it can get really nasty for me.

OZ
Erik lost the race for Darwin. I now have a good amount of supply in place. With the added supply CAP can now fly. So I can move in freely to Darwin under aircover bringing even more in. Soon I can start building the AF again. Once it hits level 9 Darwin can be turned into a major staging base for the Jump into DEI. The big objective here is to get a level 9 AF within range of the bigger oilfields. In 75 days I get another batch of 110 B29s. They are earmarked for OZ/DEI.

New Guinea
Spotted two "strange" TFs just north of Biak. No clue what the heck this is. Could he be trying to reinforce Biak or is it a bombardment mission? I decided to hold off the planned attack at Biak until I know more. Don´t want to order an attack and then get disrupted by a bombardment. I sent in 16 Fletchers in two TFs from Sarmi. If its a bombardment Erik will hopefully face them during the night. One TF is under the Command or Mr. Burke! I also strongly reinforced CAP over Sarmi and Dagua. I´m moving forces forward from Finnschafen. I decided to go ahead with the Noemfoor invasion as well. With two good bases close to Sorong its a done deal. I´m still holding back the 2nd part of the Biak invasion for now.

The whereabouts of KB is still unknown. It worries me a bit. He probably shifted them to cover the DEI. Or he will do so shortly. He kind of has to?

Any guesses on what this is?




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RE: Operation Gymir - 4/11/2013 6:45:17 PM   
JocMeister

 

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Just a short update! A proper one is coming tomorrow. Wake has fallen!


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RE: Operation Gymir - 4/11/2013 8:40:16 PM   
Speedysteve

 

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Nicely done. For some reason I really hate Wake being Japanese held and always feel very happy when it's back with the rightful owners

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RE: Operation Gymir - 4/12/2013 6:24:21 AM   
JocMeister

 

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Thanks Speedy! Its actually the first time I have ever recaptured it. In my first or second AI game I tried to recapture it in late 42. I used two unprepped divisions unloading from xAKs. It wasn´t pretty at all!

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Post #: 913
Wake Island Liberated! - 4/12/2013 7:45:53 AM   
JocMeister

 

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2nd-3rd May -44

New Guinea

The expected bombardment revealed itself as just that:

quote:


BB Yamato
BB Musashi
BB Fuso
BB Yamashiro
BB Ise
DD Kishinami
DD Maikaze
DD Michishio
DD Satsuki
DD Minazuki


Very strange TF composition. Looks like he is indeed short on DDs. Pretty annoying that despite having 15+ subs covering the approaches and the apparent lack of ASW in the TF no subs make contact. My 2 DD TFs connect and the ensuing battle costs me 2 Fletchers from direct BB hits. One Jap DD is heavily damaged and is probably sunk. The losses arn´t in vain though as the BBs are almost out of ammo when the bombard Biak. 63 allied troops are lost in the bombardment. Disruption is raised slightly (5-10) across the board. An attack is ordered on the 4th. This will be an important attack. If I can secure Biak easily he has nothing between me and the Philippines!

This TF raises some problems though. I "only" have 3 modern BBs and 4 modern CAs in the area. The South Dakota and Richelieu will arrive shortly to add some punch. But should I risk 5 fast BBs against the Yamatos? I need my fast BBs here and don´t want to risk having to send them to the yard. The Iowas won´t be back until early 45. Hmmm...

Burma
I´m feinting movement all across the board. I see some indication Erik is trying to cut my troops off by moving out from Prome. Be my guest. I have 800 transports ready to airlift supply. Erik is striking at Akyab going to great length trying to nail a few xAKs unloading supply. Fine by me!

I did a night bombing of Rangoon nailing a good number of planes (100-120) on the overcrowded AF. I´ll do it one more time before closing it for good by sweeps and daylight raids. In return Erik does a daylight attack on Akyab AF nailing 20 2Es on the ground despite a 200 plane CAP. P40s did better this time around getting just slightly worse off against his Franks. I sent 50 Corsairs to Akyab to stabilize the situation.

Darwin
Calling it a strategic victory might be a bit too grand. But I now have 35k supply at Darwin and AF is 8.27. This is the beginning of the end for the nearby bases in the DEI. Once it hits level 9 I will move 300 2Es here to blast everything in range. I have 2000 AV prepped for various bases. Erik has no significant forces in the area.

KB
Location is still unknown. Probably somewhere around the Celebs.

Wake

Finally fell! As Bullwinkle guessed I could probably have captured it a day earlier. But better safe then sorry?

quote:

Ground combat at Wake Island (136,98)

Allied Deliberate attack

Attacking force 3739 troops, 48 guns, 188 vehicles, Assault Value = 165

Defending force 1546 troops, 22 guns, 0 vehicles, Assault Value = 34

Allied adjusted assault: 63

Japanese adjusted defense: 1

Allied assault odds: 63 to 1 (fort level 6)

Allied forces CAPTURE Wake Island !!!

Combat modifiers
Defender: forts(+), disruption(-), fatigue(-), experience(-)
Attacker:

Japanese ground losses:
835 casualties reported
Squads: 98 destroyed, 0 disabled
Non Combat: 130 destroyed, 0 disabled
Engineers: 10 destroyed, 0 disabled
Guns lost 23 (23 destroyed, 0 disabled)
Units destroyed 2



Allied ground losses:
92 casualties reported
Squads: 0 destroyed, 9 disabled
Non Combat: 0 destroyed, 7 disabled
Engineers: 0 destroyed, 0 disabled



Assaulting units:
192nd Tank Battalion
159th(Sep) Infantry Regiment


Defending units:
64th Naval Guard Unit
40th JNAF AF Unit




The fleet retires for PH for replenishment and repair. We will return shortly for Eniwetok. With 2 divisions 100 prepp already we will not need 2-3 week of pre bombardment before moving in. Everything is still on schedule for and late July or August landing in the Marianas. More on that in a separate post.

Air War

Erik unwillingness to lose planes is a blessing. My fighter pools are recovering nicely and my latest bunch of 50 EXP pilots are approaching 60 EXP. As it is right now I think my pools can sustain 2-3 days of heavy fighting. I only have to rely on crap airframes (P40s) in Burma while most other squadrons field the very latest air frames. 5/44 also gives the RAF a good offensive fighter with 40 Thuds per month! The RZNAF can now also enter the war in earnest with 25 Corsairs per months. USAAF fighter pools continue to be a massive worry. I hope the added USMC squadrons in Burma can ease some of the pressure.




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RE: Wake Island Liberated! - 4/12/2013 8:17:41 AM   
JocMeister

 

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Operation Ymir

The landing and occupation of objective Sleipner in the Marianas.

Planning
Bullwinkle has given me crucial and important advice over the last few weeks. I´m very grateful for the help and advice!

This operation is dependent on the Eniwetok invasion. Once Eniwetok is secured and established as a forward operating base Ymir will be launched. The initial stage will be a swift and powerful attack on Sleipner in the hopes of capturing it almost instantly. Normally I don´t think this would be enough. But knowing Erik have only one ID to spare in the whole Pacific/DEI/SWPAC area chances are very slim I will encounter anything bigger than regimental sized units and garrison forces. Current SIGINT indicates only 2 units at the base on 03/44.

The operation is planned for July/August. So there is still time to add forces to the rooster if needed. Thoughts?




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RE: Wake Island Liberated! - 4/12/2013 1:53:47 PM   
Bullwinkle58


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quote:

ORIGINAL: JocMeister

Operation Ymir

The landing and occupation of objective Sleipner in the Marianas.

Planning
Bullwinkle has given me crucial and important advice over the last few weeks. I´m very grateful for the help and advice!

This operation is dependent on the Eniwetok invasion. Once Eniwetok is secured and established as a forward operating base Ymir will be launched. The initial stage will be a swift and powerful attack on Sleipner in the hopes of capturing it almost instantly. Normally I don´t think this would be enough. But knowing Erik have only one ID to spare in the whole Pacific/DEI/SWPAC area chances are very slim I will encounter anything bigger than regimental sized units and garrison forces. Current SIGINT indicates only 2 units at the base on 03/44.

The operation is planned for July/August. So there is still time to add forces to the rooster if needed. Thoughts?





Only a couple of comments/quesitons.

First, thanks for the comments. I look at my only contribution as trying to get you to realize you're not sunk and that the game is ready to be pushed to an Allied victory. You recognize a lot of Japanese misallocations of resources, especially an over-focus on Burma, and are preparing to make that pay.

Second, I personally believe Eniwetok is important for the Marianas, for reasons I've outlined, but it's not absolutely vital. I believe the USA staged the RL invasion from Kwajalein. In the game you don't get the same recon/photo intel from subs as in RL, so the long-range air recon from Eniwetok is very useful. I'd still take the time to take Eniwetok. BUT ONLY if you have the proper forces in train behind the taking to benefit from the time and expense. This means HUGE supply and fuel dumps pre-loaded on ships at Pearl or WC to immediately move in and make Eniwetok a true staging base. Multiple Seabee units to throw up a base in a matter of weeks, not months. And LBA already coming in Air Transport TFs to be further moved onto your first Marianas objective on D +2 or 3 so you can back the carriers out of range.

Three, the screenshot and your sub deployments make me go "Whaaaat?" You're in or about to be in the Super-E era (I think. can't remember exactly which mod you're playing.) There are lots of ways to play the game, but if it were me I'd have those dozens of subs forward, hunting. Your surface TFs should be able to take care of themselves by now and you have plenty of patrol planes with range to do more efficient searches than a sub can provide. I'd drive those subs into his backyard and make him use assets and fuel to keep his water safe.

Four, can you, for the benefit of us mono-culturalists, provide some background on your campaign names?

Fifth, you speak English infinitely (literally) better than I speak Swedish, but it's "roster", not "rooster." "Adding forces" to the rooster involves chickens.

< Message edited by Bullwinkle58 -- 4/12/2013 1:58:36 PM >


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RE: Wake Island Liberated! - 4/12/2013 3:42:38 PM   
JocMeister

 

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quote:

ORIGINAL: Bullwinkle58
Only a couple of comments/quesitons.

First, thanks for the comments. I look at my only contribution as trying to get you to realize you're not sunk and that the game is ready to be pushed to an Allied victory. You recognize a lot of Japanese misallocations of resources, especially an over-focus on Burma, and are preparing to make that pay.


You, together with everyone else that reads my AAR has been one of the major reason I didn´t quit the game a few months back. I´m glad I didn´t because I´m really starting to enjoy the game again!

quote:

ORIGINAL: Bullwinkle58
Second, I personally believe Eniwetok is important for the Marianas, for reasons I've outlined, but it's not absolutely vital. I believe the USA staged the RL invasion from Kwajalein. In the game you don't get the same recon/photo intel from subs as in RL, so the long-range air recon from Eniwetok is very useful. I'd still take the time to take Eniwetok. BUT ONLY if you have the proper forces in train behind the taking to benefit from the time and expense. This means HUGE supply and fuel dumps pre-loaded on ships at Pearl or WC to immediately move in and make Eniwetok a true staging base. Multiple Seabee units to throw up a base in a matter of weeks, not months. And LBA already coming in Air Transport TFs to be further moved onto your first Marianas objective on D +2 or 3 so you can back the carriers out of range.



I´ll certainly grab Eniwetok! I have 2 divisions and a crapload of tanks 100% prepped and ready! I started loading two 100 ship xAKs TFs a few turns ago on the WC with supply. The plan is to overstack Eniwetok like crazy with SeeBees while pumping in supplies to keep the units in supply. Will it work?

quote:

ORIGINAL: Bullwinkle58
Three, the screenshot and your sub deployments make me go "Whaaaat?" You're in or about to be in the Super-E era (I think. can't remember exactly which mod you're playing.) There are lots of ways to play the game, but if it were me I'd have those dozens of subs forward, hunting. Your surface TFs should be able to take care of themselves by now and you have plenty of patrol planes with range to do more efficient searches than a sub can provide. I'd drive those subs into his backyard and make him use assets and fuel to keep his water safe.


I had to stop using subs in forward areas I can´t remember the exact numbers (its a few pages back) but I lost some 75 subs for about 50 Jap ships (about 30 of those were PBs). It just escalated beyond the point where it was meaningful. So my subs are now acting scouts. I will try to use them like GJ does and fload areas with huge number of subs. The are rebasing right now. The subs you see in the screen are watching for the KB! Before the Marianas invasion they will move further West.

quote:

ORIGINAL: Bullwinkle58
Four, can you, for the benefit of us mono-culturalists, provide some background on your campaign names?


Absolutely! I have been using names of Jättar (Giants) from the Scandinavian Mythology for names!

Ymir is the very first Jättar. He was slain by the three gods, Oden, Vili and Ve.

Gymir was a sea Giant.

Hrym was a Jättar captain sailing the ship Nagelfarne.

I´ll tell about about the name in the future if anyone is interested!

Sleipner is Thors eight legged horse. This is probably the only time I will use a code word for a place. I´m not really worried about OPSEC but I don´t want to chance anyone unintentionally tipping Erik off where I´ll land.

quote:

ORIGINAL: Bullwinkle58
Fifth, you speak English infinitely (literally) better than I speak Swedish, but it's "roster", not "rooster." "Adding forces" to the rooster involves chickens.


Ehm...Ooopps! Roster it is!

< Message edited by JocMeister -- 4/12/2013 3:43:45 PM >

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RE: Wake Island Liberated! - 4/12/2013 3:55:34 PM   
DOCUP


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I am interested in knowing the story behind the names.

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RE: Wake Island Liberated! - 4/12/2013 4:43:26 PM   
Bullwinkle58


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Ah, mythology. I had thought Swedish military history. I guess I could have googled, but it's easier to ask.

If you put 200 xAKs' worth of supplies on a 6000-stacking-limit base I think you could go well into the 1950s with a couple of divisions. Overstacking has to be watched, but I have some overstacks now in my game and it's not a big deal for a little while. I think people make too much of it. Whether it was in the patch stream or not (I know witps did some tests in the very early days and got extreme results), I think it can be managed. Especially ini 1944 when you have literal mountians of supplies.

< Message edited by Bullwinkle58 -- 4/12/2013 4:44:21 PM >


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Post #: 919
RE: Wake Island Liberated! - 4/12/2013 5:12:03 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: Bullwinkle58

Ah, mythology. I had thought Swedish military history. I guess I could have googled, but it's easier to ask.

If you put 200 xAKs' worth of supplies on a 6000-stacking-limit base I think you could go well into the 1950s with a couple of divisions. Overstacking has to be watched, but I have some overstacks now in my game and it's not a big deal for a little while. I think people make too much of it. Whether it was in the patch stream or not (I know witps did some tests in the very early days and got extreme results), I think it can be managed. Especially ini 1944 when you have literal mountians of supplies.



Well, obviously not if you're playing the Evil side in a DBB mod. I consider myself happy when i have 3/4,000 supplies to spare...

(in reply to Bullwinkle58)
Post #: 920
RE: Wake Island Liberated! - 4/12/2013 5:18:22 PM   
ny59giants


Posts: 9869
Joined: 1/10/2005
Status: offline
Just for Greyjoy.




Attachment (1)

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(in reply to GreyJoy)
Post #: 921
RE: Wake Island Liberated! - 4/12/2013 5:27:06 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Just one comment Jocke - I see that your roster includes 762nd Tank Bn which is still showing as restricted to the Hawaiian Dept. I presume you have PP to free it up?
And an afterthought - check the COs of your units on the rooster roster and weed out all the chickens!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Bullwinkle58)
Post #: 922
RE: Wake Island Liberated! - 4/12/2013 5:42:12 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: ny59giants

Just for Greyjoy.





I call your measly 41 million Supply and 32 million fuel and raise you 83 million Supply and 65 million fuel!




Attachment (1)

(in reply to ny59giants)
Post #: 923
RE: Wake Island Liberated! - 4/12/2013 5:44:31 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: BBfanboy

Just one comment Jocke - I see that your roster includes 762nd Tank Bn which is still showing as restricted to the Hawaiian Dept. I presume you have PP to free it up?
And an afterthought - check the COs of your units on the rooster roster and weed out all the chickens!


Yepp! They are relatively cheap considering the punch they pack. Only 200 PP!

One small spelling mistake and I´ll be mocked forever?

(in reply to BBfanboy)
Post #: 924
RE: Wake Island Liberated! - 4/12/2013 5:46:18 PM   
BBfanboy


Posts: 18046
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: ny59giants

Just for Greyjoy.





I call your measly 41 million Supply and 32 million fuel and raise you 83 million Supply and 65 million fuel!




No fair Jocke - you are a year further into your supply accumulation than Michael's game! You might have to wait a while for him to match your bet!

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to JocMeister)
Post #: 925
RE: Wake Island Liberated! - 4/12/2013 6:12:52 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: GreyJoy


quote:

ORIGINAL: Bullwinkle58

Ah, mythology. I had thought Swedish military history. I guess I could have googled, but it's easier to ask.

If you put 200 xAKs' worth of supplies on a 6000-stacking-limit base I think you could go well into the 1950s with a couple of divisions. Overstacking has to be watched, but I have some overstacks now in my game and it's not a big deal for a little while. I think people make too much of it. Whether it was in the patch stream or not (I know witps did some tests in the very early days and got extreme results), I think it can be managed. Especially ini 1944 when you have literal mountians of supplies.



Well, obviously not if you're playing the Evil side in a DBB mod. I consider myself happy when i have 3/4,000 supplies to spare...


Rounding error . . .

_____________________________

The Moose

(in reply to GreyJoy)
Post #: 926
RE: Wake Island Liberated! - 4/12/2013 6:14:10 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: BBfanboy

And an afterthought - check the COs of your units on the rooster roster and weed out all the chickens!


A knee-slapper!!!!!

_____________________________

The Moose

(in reply to BBfanboy)
Post #: 927
RE: Wake Island Liberated! - 4/12/2013 6:17:24 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: JocMeister

One small spelling mistake and I´ll be mocked forever?


Tell them it's a malapropism and send them to read up on Richard Brinsley Sheridan.

_____________________________

The Moose

(in reply to JocMeister)
Post #: 928
RE: Wake Island Liberated! - 4/12/2013 6:18:11 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: JocMeister

One small spelling mistake and I´ll be mocked forever?


Tell them it's a malapropism and send them to read up on Richard Brinsley Sheridan.


Uhm, what?

(in reply to Bullwinkle58)
Post #: 929
RE: Wake Island Liberated! - 4/12/2013 6:28:46 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: JocMeister


quote:

ORIGINAL: Bullwinkle58


quote:

ORIGINAL: JocMeister

One small spelling mistake and I´ll be mocked forever?


Tell them it's a malapropism and send them to read up on Richard Brinsley Sheridan.


Uhm, what?


Aren't you in grad school or sumpin'?!

Google "Mrs. Malaprop."

_____________________________

The Moose

(in reply to JocMeister)
Post #: 930
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