Bonners
Matrix Veteran

Posts: 486
Joined: 8/24/2012 From: Kinmel bay Status: offline
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Really useful stuff thanks. I had a couple of weeks off PBEMs to do an experimental campaign against the AI. I concentrated on two things, playing experience and personnel cards and trying to work out the air war. With the personnel cards I noticed that there seems to be cut off point where they no longer work, but I'm not too sure at what point this is. I noticed that corps HQs in Manstein's army seemed to be able to get up to 145%, but in other armies it seemed to stop around the 130-135% mark. Anybody know how this is calculated? I am also not too sure how the experience card works when units approach 70. How many points does the experience card grant and is it dependant on the general and the distance from him? I've noticed that even when a unit is within the green command radius the amount of experience points seems to be different depending on which unit is closer? Also, does the amount of points go down when it nears 70? I'm just not sure on what the actual equation is. Similarly for the training card when units reach 60. As for the air war, as it was an experimental game I was playing the AI on easy, stopped my advance, played all the avoid cards and just used it as an experiment from then on to see what happened in the air war. I found that by the end of November I'd destroyed in the region of 2500 Soviet fighters, yet they still had about 800 fighters left. I'd just about managed to keep my fighters intact, although numbers were beginning to drop. With the large number of Russian fighters I found that I was having to launch my fighter strikes with at least 140 fighters, because the Russians would typically launch about 200 in defence and my guys were getting over whelmed. I wasnt attacking towns by the way, it was an experiment so I was working on the presumption that a human player wouldnt have his fighter bases so close to the front. Despite my best efforts, my experience was still dropping rapidly, although by resting units in turn I was able to keep most units near to 30. So, even against the easy AI and in a vastly superior strategic position, I only just managed to achieve the historical starting position of Uranus (something like 450 German fighters to about 850 Russian IIRC) Another interesting point is the use of concentric attacks, especially combined with your other point of following the attacks up. I really like hounding units down when they are in the open, but when you split your units for a concentric attack then depending on where you started you could end up with less APs for the attack and less chance of following up. As an aside to this, especially when on the frontlines, I like to try and keep my panzer divisions stacked, obviously if you have the separate then there is more chance of being able to get the concentric bonus and still follow the attacks up. Avoid cards I have also experimented with. I had a specific objective, to play one of the cards before the first three objectives (Rostov etc.) were taken. I think it was Krasnodar, but the point was that if you play the card before it appears as an objective, it will never appear as an objective. However, if you then take Krasnodar, then the next objective will still appear, unless you have played the avoid card (cant remember which the next one is off hand?). I'm fairly sure the above is obvious to experienced players, but I couldnt quite get my head around how they worked until I'd tested them myself.
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