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Playing Russia again..... - 5/8/2013 3:04:08 PM   
Aurelian

 

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Turn 1: Move merchant fleets to North Sea/Caribbean. Increae orders for Mech parts, Sugar. Lux goods, Silk, Wines. Coal extraction in Kharkov. Send merchants to Turkmenistan.




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RE: Playing Russia again..... - 5/9/2013 9:08:23 PM   
Aurelian

 

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Turn 2 and 3:




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RE: Playing Russia again..... - 5/11/2013 12:53:59 AM   
Aurelian

 

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Turn 4: We tried to enact the Professional Schools Decree on Turn 3, it is rejected is rejected. Missonarys in Turkmenistan (Alsura Mukus.) School in Alsur1. Try to buy steel, supply/sell nitrates, wool.

No screenshots as nothing really changed.

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RE: Playing Russia again..... - 5/11/2013 11:17:03 PM   
Aurelian

 

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With Turn 5 comes the arrival of the merchant fleet sent from off Alaska to the Caribbean MTB.

This open up new markets to that Russia can trade with.




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RE: Playing Russia again..... - 5/12/2013 1:42:30 AM   
Aurelian

 

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Here, I begin the long, slow, process to reduce Chinese influence and increase Colonial Penetration.(10% at the moment.). It says Mil Outpost only because that's where the cursor was. Actually, it's Colonial Merchants that was picked.




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< Message edited by Aurelian -- 5/12/2013 1:45:42 AM >


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RE: Playing Russia again..... - 5/12/2013 6:14:32 PM   
Aurelian

 

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Turn 5 assets etc. And the population is a bit more content at 51%.




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< Message edited by Aurelian -- 5/12/2013 6:15:51 PM >


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RE: Playing Russia again..... - 5/14/2013 9:43:46 AM   
Aurelian

 

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Turn 6. Nothing much happened.




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RE: Playing Russia again..... - 5/14/2013 4:45:45 PM   
Jonathan Pollard


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What's the rationale for Russia (or any other country for that matter) needing automobiles in 1850?

< Message edited by Jonathan Pollard -- 5/14/2013 4:46:28 PM >


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RE: Playing Russia again..... - 5/14/2013 5:59:58 PM   
loki100


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quote:

ORIGINAL: Jonathan Pollard

What's the rationale for Russia (or any other country for that matter) needing automobiles in 1850?


all products are in 1 of 3 categories - food, common or luxury. You need a mix within each to satisfy your population (so if all you have is cereals and cows, even if the volume is ok you will face dissent as the diet isn't varied). Automobiles are a luxury, along with gold, gems, silks, opium and luxury manufactures. In this case the AI has worked out that not all the luxury needs are being met (which is pretty normal) and identified that the gap would be filled not by more of the same (it knows that all the current production + imports are in use) but by accessing something else.

Only problem is its a wee bit early for that particular something else to be available.

Note that the production advice, ie things you ought to build, are reflecting this issue - its suggesting various routes to ensure that your luxury good needs are satisfied.

< Message edited by loki100 -- 5/14/2013 6:01:43 PM >


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RE: Playing Russia again..... - 5/14/2013 8:38:12 PM   
Aurelian

 

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Yeah, no autos yet. But I suppose I could always use the "Send the troops to suppress local social dissent" Or "Impose Martial Law." But I cut some taxes a couple of points.

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RE: Playing Russia again..... - 8/22/2013 2:25:43 PM   
Stratoßsan

 

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nice work! Its a good report, thanks

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