Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Allied landing on Tinian!

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Allied landing on Tinian! Page: <<   < prev  35 36 [37] 38 39   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Allied landing on Tinian! - 5/9/2013 5:21:59 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: BBfanboy
With enemy bases from Ambon to Babo to Hollandia to Peleliu/Babeldaob it will be very hard to surprise him with that massive fleet. I doubt he will challenge if he knows what you are bringing. Are you going to be able to suppress his recon and subs?
Not that it matters - if KB is unwilling to engage it becomes irrelevant to major operations since you will always have your big hammer along. Things will get harder in 1944 when he has Kamikazes to torment you!


Yes, that was my thinking too. He will spot me coming from a mile away. With the KB lingering in the area I can´t do it half assed. I need to bring everything. I´m also bringing in almost the entire subfleet to Sarmi to blanket the area like GJ does. Can´t do any worse then I have done so far with the subs...

I agree with your assessment of the KB. He will probably not engage the full Allied CV fleet with the KB. If he does he will be outnumbered with 2,5:1. But he will have LBA support from numerous bases while I will only have from Biak. But even so 400 P47s on LRCAP from Biak can make a pretty big difference!

Whatever he chooses its a win win for me. As you say if he declines combat I have won anyway!

(in reply to BBfanboy)
Post #: 1081
RE: Allied landing on Tinian! - 5/10/2013 6:38:07 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Got a turn from Erik midday yesterday which I sent back early evening. But the usual morning turn did not arrive and no word from him. Our pace has dropped from 2-3 turns per day to 0.5 since the Tinian invasion.

(in reply to JocMeister)
Post #: 1082
RE: Allied landing on Tinian! - 5/10/2013 6:51:33 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Burma

I don´t think my earlier breakthrough will accomplish much. Erik managed to get 200.000 men into a blocking position. I also had to divert my bombers to keep Rangoon closed. They have been inflicting around 300-500 losses per day but on a 55 unit 200.000 men stack thats not going to change anything.

I have complete air supremacy though. Erik has withdrawn with 650 fighters to Bangkok. He has jumped in on occasion but hasn´t done so in a while. I´m guessing Burma will stalemate as long as he stays put. Not all bad though. Erik still has all his unrestricted IDs with the exception of one here.




Attachment (1)

< Message edited by JocMeister -- 5/10/2013 6:52:53 AM >

(in reply to JocMeister)
Post #: 1083
RE: Allied landing on Tinian! - 5/10/2013 7:14:45 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
DEI

Not much to say. I have the forces ready and Erik has way too little to stop me. I just need to get them onshore. This will require the CVs unless I spot the KB out of position. Everything is ready and I could launch in two days if needed. I´ve left enough assault shipping here to be able to lift 2 IDs plus some. The rest are heading back to Finschhafen.

KB was last seen in this area. I was a bit tad open with Erik about my losses at Tinian so Erik might actually be steaming towards the Marianas with the KB to seek battle. If so I´ll be very happy and he has given away the DEI. I think that is wishful thinking though.




Attachment (1)

(in reply to JocMeister)
Post #: 1084
RE: Allied landing on Tinian! - 5/10/2013 7:54:35 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Aircraft pools

US Army
Erik continues to refuse combat. This has helped my pools to recover and the last squadrons upgraded to the the best available airframes. I have only kept 2 Squadrons in Burma with the P40 for escort and 2 squadrons of P39s in New Guinea used for barge strafing. The latter two I will upgrade to P38s. While it looks impressive with over 400 P47s in the pool this is the last month of production. I will now have to rely on only 80 P38s and 30 P51s per month until November!

Bomberpools are starting to climb back. 4E pools dropped under 100 for the first time last months. The B29 pool still hasn´t recovered from the Medan daylight raid over a month ago.

US Navy
All squadrons on both land and sea are Hellcats/Corsairs. I havn´t got a single squadron of Wildkittens! Next month the F6F-5 version comes online. Slightly faster and 180 per month from the current 130! In august the new version of the Corsair kicks in with 158 per month! Good times ahead!

British/OZ
All squadrons are SpitVII/Thunderbolts!

Bomberpools are suffering. They might look good but many of the british 4Es are pretty useless with much, much reduced bombload in favor of a radar...

In general I´m pretty happy with my situation right now. At least I´m a lot happier than I was 3-4 months ago when my pools were REALLY in a bad shape. I think Eriks unwillingness to suffer casualties are a blessing for me and a downward spiral for him. Had he put pressure on my pools I might have been forced to start downgrading squadrons to crap airframes like the P40 or Wildcats. That in turn would have led to higher losses for me and more kills for him. As it is now he saves pilots that builds experience. But that won´t matter as I can use superior airframes in great numbers due to the non existant losses I have been suffering.

That being said I´m still very, very careful with what I do. One bad day can make the pools plummet in any category. Not a situation I foresaw I would be in this late in the game. Looking at the production it should get much easier in 11/44 when the P51D kicks in with 150 per planes per months. In 3/45 an awesome version of the P47 also kicks in with 100 per month. 460 MPH!






Attachment (1)

(in reply to JocMeister)
Post #: 1085
RE: Allied landing on Tinian! - 5/10/2013 2:23:43 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: JocMeister

In general I´m pretty happy with my situation right now. At least I´m a lot happier than I was 3-4 months ago when my pools were REALLY in a bad shape. I think Eriks unwillingness to suffer casualties are a blessing for me and a downward spiral for him.


Have you ever played the kami era?

_____________________________

The Moose

(in reply to JocMeister)
Post #: 1086
RE: Allied landing on Tinian! - 5/10/2013 2:32:43 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: Bullwinkle58
Have you ever played the kami era?


Nope! I take it its something I should be worried about?

(in reply to Bullwinkle58)
Post #: 1087
RE: Allied landing on Tinian! - 5/10/2013 3:34:31 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline

quote:

ORIGINAL: JocMeister

quote:

ORIGINAL: Bullwinkle58
Have you ever played the kami era?


Nope! I take it its something I should be worried about?


A little bit, yeah.

If it looks like the Japanese are "withdrawing" . . .

_____________________________

The Moose

(in reply to JocMeister)
Post #: 1088
RE: Allied landing on Tinian! - 5/10/2013 4:49:45 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
It will be quite a while before they get activated unless I misunderstood something?

quote:

Kamikazes are activated if the Allies own a base within 15 hexes (traced by sea only) of either
Tokyo, Takao, or Saigon.





(in reply to Bullwinkle58)
Post #: 1089
RE: Allied landing on Tinian! - 5/10/2013 5:09:35 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: JocMeister

It will be quite a while before they get activated unless I misunderstood something?

quote:

Kamikazes are activated if the Allies own a base within 15 hexes (traced by sea only) of either
Tokyo, Takao, or Saigon.







The distance was patched early; I'd have to go fid it. There was a mistake in the as-shipped game because the kami distance wasn't re-done to reflect 40-miles hexes over WITP's 60-miles.

I don't remember if Saipan triggers.

Edit: the distance thing applies to early activation. They activate on the normal date in 1945 otherwise.

Edit: "78. Gameplay Change: The kamikaze activation range has been changed from 15 to 20
hexes. The range was not changed when the game scale was changed."

< Message edited by Bullwinkle58 -- 5/10/2013 5:14:35 PM >


_____________________________

The Moose

(in reply to JocMeister)
Post #: 1090
RE: Allied landing on Tinian! - 5/10/2013 5:43:08 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Thanks Bull! Didn´t know they changed that. Very good info.

What do you mean by "normal date in 45"? Checked the manual and the release notes for the latest patch but came up empty. Where can the older patch notes be found?

(in reply to Bullwinkle58)
Post #: 1091
RE: Allied landing on Tinian! - 5/10/2013 6:00:09 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
quote:

ORIGINAL: JocMeister

Thanks Bull! Didn´t know they changed that. Very good info.

What do you mean by "normal date in 45"? Checked the manual and the release notes for the latest patch but came up empty. Where can the older patch notes be found?


There isn't a normal date. I conflated Jan 1, 1944 in my memory with a Jan 1, 1945 date. That's the date AE's become capable of underway replenishment.

I had an AI game where I got kamis activate on 1/1/44. It's a long haul forward with them on.

If you are anywhere in 1944 and take a hex inside the 20 hex line, with the rules in the manual observed, the Japanese player will get them immediatley as he converts air units.

All of the patch notes are in the PDF which is included in every patch release, including the Betas. They're in chromo order from the very first, and include data as well as EXE patches. There are also Addendums which cover the graphics changes (the exclamaiton marks, etc.), the changes to the Pilots screen, and other issues. Also in the PDF are all the switches for the shortcut to modify the game's start-up environment.

< Message edited by Bullwinkle58 -- 5/10/2013 6:01:52 PM >


_____________________________

The Moose

(in reply to JocMeister)
Post #: 1092
RE: Allied landing on Tinian! - 5/10/2013 7:33:47 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline

quote:

ORIGINAL: Bullwinkle58

There isn't a normal date. I conflated Jan 1, 1944 in my memory with a Jan 1, 1945 date. That's the date AE's become capable of underway replenishment.

I had an AI game where I got kamis activate on 1/1/44. It's a long haul forward with them on.

If you are anywhere in 1944 and take a hex inside the 20 hex line, with the rules in the manual observed, the Japanese player will get them immediatley as he converts air units.

All of the patch notes are in the PDF which is included in every patch release, including the Betas. They're in chromo order from the very first, and include data as well as EXE patches. There are also Addendums which cover the graphics changes (the exclamaiton marks, etc.), the changes to the Pilots screen, and other issues. Also in the PDF are all the switches for the shortcut to modify the game's start-up environment.


Thank you!

(in reply to Bullwinkle58)
Post #: 1093
RE: Allied landing on Tinian! - 5/11/2013 7:02:23 AM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
14th-16th June -44

We are moving at a snails pace right now. Only got one turn from Erik yesterday and the usual morning turn wasn´t in my inbox this morning again.

CENTPAC

The assault on Tinian continues and the base will soon be in allied hands!

quote:

Ground combat at Tinian (108,94)

Allied Deliberate attack

Attacking force 37969 troops, 870 guns, 996 vehicles, Assault Value = 1364

Defending force 15377 troops, 170 guns, 6 vehicles, Assault Value = 395

Allied engineers reduce fortifications to 1

Allied adjusted assault: 523

Japanese adjusted defense: 303

Allied assault odds: 1 to 1 (fort level 1)

Allied Assault reduces fortifications to 1

Combat modifiers
Defender: terrain(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
3127 casualties reported
Squads: 43 destroyed, 188 disabled
Non Combat: 2 destroyed, 15 disabled
Engineers: 1 destroyed, 17 disabled
Guns lost 49 (4 destroyed, 45 disabled)



Allied ground losses:
382 casualties reported
Squads: 2 destroyed, 29 disabled
Non Combat: 1 destroyed, 42 disabled
Engineers: 2 destroyed, 14 disabled
Guns lost 18 (2 destroyed, 16 disabled)
Vehicles lost 39 (20 destroyed, 19 disabled)


The Allied fleet reaches Wake and replenishes. I sorted out the squadrons and sent all pilots over 55EXP that were in the "escort squadrons" back to the pool replacing them with green pilots. CV Yggdrasil was detached and sent back towards PH for repairs. To make up a bit for the loss I´ve decided to upgrade 2 of the CAP squadrons to Corsairs. So another 80 Corsairs ready for CAP over the fleet.

I need a few days to sort everything out but once its done the Fleet cuts right through the Pacific and goes to Finschhafen. Tinian will be on its own for a while.

DEI
I continue to sweep with massed P38s doing good damage and taking down some 50 Jap fighters for 20 Allied.

Biak
3 Barge TFs with CD guns, engineers and and a BF arrives under good cover.

quote:

Morning Air attack on TF, near Biak at 87,110

Weather in hex: Heavy cloud

Raid detected at 91 NM, estimated altitude 13,000 feet.
Estimated time to target is 30 minutes

Japanese aircraft
D4Y3 Judy x 28
J2M3 Jack x 59




Allied aircraft
Spitfire VIII x 47
P-47D25 Thunderbolt x 25



Japanese aircraft losses
D4Y3 Judy: 13 destroyed, 4 damaged
D4Y3 Judy: 1 destroyed by flak
J2M3 Jack: 17 destroyed


No Allied losses

Allied Ships
DD Charles Ausburne
DD Trathen



Aircraft Attacking:
2 x D4Y3 Judy releasing from 2000'
Naval Attack: 1 x 500 kg SAP Bomb
4 x D4Y3 Judy releasing from 3000'
Naval Attack: 1 x 500 kg SAP Bomb


KB is still invincible. I wonder if this will draw him out.

Burma
I made a big decision here last night. I turned my stack around. I went through the intel on what was in the big 250.000 stack and its at least 6 divisions identified. I´m guessing he has about the same amount of IDs (6-8 IDs) in the other stack. But its 150.000 men smaller. And I can get there long before he can shift from his big stack. The deciding factor was that going for the smaller stack will allow me to empty Prome and add to the attack. 12k AV is better than 9k AV right? That stack has been digging in forever but its still 150.000 men less.

I also suspect Erik is really starting to struggle with supply. I spotted some TFs unloading down on the coast as well as what can only be transports at Pisanuloke. That will be dealt with. The seabourn TFs I can´t do much about right now though. I might try something if the return though.




Attachment (1)

(in reply to JocMeister)
Post #: 1094
RE: Allied landing on Tinian! - 5/11/2013 10:26:07 AM   
npsergio

 

Posts: 185
Joined: 1/23/2010
Status: offline
Hi,
this is the first AAR from WITPAE that I've read from start to end, and it's very interesting and informative for a noob like me!
I'm playing my first campaign against the the IA and I've improved my gamestyle a lot thanks to all your info here!
Very interesting to see that the allies can still be a very tough opponent even with the japanese in northern Australia and all the US CVs sunk.

Keep the good work going! 

(in reply to JocMeister)
Post #: 1095
RE: Allied landing on Tinian! - 5/11/2013 4:05:31 PM   
Uncivil Engineer

 

Posts: 1014
Joined: 2/22/2012
From: Florida, USA
Status: offline

quote:


KB is still invincible. I wonder if this will draw him out.


Invincible? Or invisible?

(in reply to JocMeister)
Post #: 1096
RE: Allied landing on Tinian! - 5/11/2013 4:41:37 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: npsergio

Hi,
this is the first AAR from WITPAE that I've read from start to end, and it's very interesting and informative for a noob like me!
I'm playing my first campaign against the the IA and I've improved my gamestyle a lot thanks to all your info here!
Very interesting to see that the allies can still be a very tough opponent even with the japanese in northern Australia and all the US CVs sunk.

Keep the good work going! 


Thank you. I´m glad you found it useful! I´ll admit 42 and 43 were depressing years...losing China wasn´t that much fun either!


quote:

ORIGINAL: Uncivil Engineer
Invincible? Or invisible?


Whoops! Invisible! At least I hope the KB isn´t invincible!

(in reply to Uncivil Engineer)
Post #: 1097
Tinian liberated! - 5/12/2013 6:53:50 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
17th-19th June -44

Not much happening actually.

New Guinea
Shifting forces around in preparation for the next push. Erik didn´t oppose my reinforcement of Biak. This together with some other intel (see screenshot) enhances my feeling that Erik sent the KB to the Marianas. Unfortunately there is no concrete proof so nothing I can act on. I also finished off the troops at Biak.

DEI
I continue to sweep and keeping the AFs closed.

Burma
On the 19th Erik finally spot the danger and the Jap lines explode with activity. He won´t make it in time though. Two more days and I arrive at 55,51. I think my hunch was correct. My bombings have only found the following troops.

quote:


Also attacking 2nd Division ...
Also attacking 2nd Division ...
Also attacking 1st Tank Division ...
Also attacking 33rd Division ...
Also attacking 16th Division ...
Also attacking 55th Division ...
Also attacking 3rd Tank Division ...
Also attacking 21st Division ...


If the intel is correct that is about 3500AV. I will have roughly 12.000 AV. Might actually work!? I´m guessing the Tank divisions are pretty useless as this point in the war? He is well dug in though. But seem to lack any kind of support troops like AT/ART and only a Army HQ found. Perhaps perhaps this might work.

Some troops went into the open hex NE of Pegu. On the same turn 350 Fighters suddenly disappeared from Bangkok. I´ve set a massive sweep for that hex tomorrow. I stood down the bombers though. I can´t risk flying into a massive LRCAP again like I did last month.

Marianas
Tinian finally fell!

quote:

Ground combat at Tinian (108,94)

Allied Deliberate attack

Attacking force 37306 troops, 875 guns, 981 vehicles, Assault Value = 1274

Defending force 11805 troops, 166 guns, 6 vehicles, Assault Value = 95

Allied adjusted assault: 503

Japanese adjusted defense: 133

Allied assault odds: 3 to 1 (fort level 0)

Allied forces CAPTURE Tinian !!!

Combat modifiers
Defender: terrain(+), leaders(+), preparation(-), experience(-)
Attacker:

Japanese ground losses:
1505 casualties reported
Squads: 102 destroyed, 28 disabled
Non Combat: 8 destroyed, 19 disabled
Engineers: 54 destroyed, 0 disabled
Guns lost 77 (57 destroyed, 20 disabled)
Vehicles lost 5 (5 destroyed, 0 disabled)



Allied ground losses:
378 casualties reported
Squads: 2 destroyed, 51 disabled
Non Combat: 0 destroyed, 6 disabled
Engineers: 0 destroyed, 6 disabled





Air war
I have really stepped up the effort all over the map the last two weeks. Everywhere I can get to him I go. This has worked well with Erik losing about 50-100 fighters per day. I´m hoping the added pressure will force him back with the air force and lose vital cover.

This effort will culminate next turn with some very big sweeps going in over Burma, New Guinea and the DEI. Fingers crossed I can deal a massive blow.

KB
Well, it certainly looks like Erik went on a little tour trying to take advantage of my losses. As I wrote earlier this is not enough to act on though. If its really KB he will be in serious problems if I can get a definitive fix on it. If not at least he burned a crap load of fuel for nothing.

Also looks like Erik is starting a new game as the Allies this time...Can´t say that makes me very happy to be honest. I´m already pretty often waiting for turns from Erik (like now). He already has our game, his game with Torsten and 2 AARs going. He cannot possibly start a third game without our game suffering. I wish he would have waited until our game was over. But I guess that our game will eventually take less and less time. Ah well, perhaps I should wait and see before jumping to conclusions.




Attachment (1)

< Message edited by JocMeister -- 5/12/2013 6:57:10 PM >

(in reply to JocMeister)
Post #: 1098
RE: Tinian liberated! - 5/13/2013 6:05:06 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Wow, I just noticed I passed 25.000 views in my AAR. I know 20.000 of those are probably my own...but still!

Celebration!

(in reply to JocMeister)
Post #: 1099
RE: Tinian liberated! - 5/13/2013 6:06:07 PM   
GreyJoy


Posts: 6750
Joined: 3/18/2011
Status: offline

quote:

ORIGINAL: JocMeister

Wow, I just noticed I passed 25.000 views in my AAR. I know 20.000 of those are probably my own...but still!

Celebration!




(in reply to JocMeister)
Post #: 1100
RE: Tinian liberated! - 5/13/2013 6:29:22 PM   
witpqs


Posts: 26087
Joined: 10/4/2004
From: Argleton
Status: offline


_____________________________


(in reply to GreyJoy)
Post #: 1101
RE: Tinian liberated! - 5/13/2013 8:44:34 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Well...game (over) set and match in Burma. In a turn or two Erik will have another 3-5000 AV in the hex.

quote:

Ground combat at 55,51 (near Prome)

Allied Deliberate attack

Attacking force 282214 troops, 4477 guns, 4529 vehicles, Assault Value = 11587

Defending force 111438 troops, 1431 guns, 2168 vehicles, Assault Value = 3960

Allied adjusted assault: 4290 Come on ffs..give me a break!

Japanese adjusted defense: 7945

Allied assault odds: 1 to 2

Combat modifiers
Defender: terrain(+), supply(-)
Attacker:

Japanese ground losses:
10046 casualties reported
Squads: 253 destroyed, 481 disabled
Non Combat: 12 destroyed, 276 disabled
Engineers: 16 destroyed, 56 disabled
Guns lost 237 (50 destroyed, 187 disabled)
Vehicles lost 222 (55 destroyed, 167 disabled)



Allied ground losses:
17545 casualties reported
Squads: 149 destroyed, 2165 disabled
Non Combat: 58 destroyed, 242 disabled
Engineers: 78 destroyed, 607 disabled
Guns lost 234 (16 destroyed, 218 disabled)
Vehicles lost 441 (134 destroyed, 307 disabled)



Assaulting units:
18th Cavalry Regiment
Guides Cavalry Regiment
5th Chinese Corps
14th Chindit Brigade
16th Chindit Brigade
3rd Commando Brigade
3rd New Chinese Corps
26th Indian Brigade
268th Motorised Brigade
IV Corps Engineer Battalion
11th PAVO Regiment
20th Indian Division
XV Corps Engineer Battalion
254th Armoured Brigade
18th British Division
5th Indian Division
209th Combat Engineer Battalion
22nd (East African) Brigade
6th Chinese Corps
2nd British Division
26th Indian Division
9th Indian Division
41st Infantry Division
7th Infantry Division
14th Indian Division
36th Div Engineer Battalion
43rd Infantry Division
14th Army Engineer Battalion
17th Indian Division
Lushai Brigade
Provisionl Tank Brigade
29th British Brigade
6th Australian Division
Gardner's Horse Regiment
150th RAC Regiment
23rd Indian Division
45th Indian Brigade
46th Indian Brigade
255th Indian Tank Brigade
Merrills Marauders Regiment
I Aus Corps Engineer Battalion
XXXIII Corps Engineer Battalion
50th Tank Brigade
81st (West African) Division
9th Australian Division
30th Indian Mountain Gun Regiment
2/13th Field Regiment
XXXIII Indian Corps
32nd Indian Mountain Gun Regiment
8th Medium Regiment
31st Indian Mountain Gun Regiment
122nd British AT Gun Regiment
23rd AA Bde
225 Group RAF
14th Army
III Indian Corps
Southeast Asia
1st Indian Light AA Regiment
8th Mahratta AT Gun Regiment
1st Indian Coastal Artillery Regiment
2nd Indian Heavy AA Regiment
2/11th Field Regiment
6th Mixed A/T Mtr Regiment
6th Medium Regiment
12th Indian Heavy AA Regiment
33rd Indian Mountain Gun Regiment
101st Heavy AA Regiment
XV Indian Corps
2nd Indian Coastal Artillery Regiment
15th Indian Heavy AA Regiment
20th Indian Heavy AA Regiment
118th Light AA Regiment
IV Indian Corps
2/9th Field Regiment
163rd Light AA Regiment
X' Force
16th Indian Heavy AA Regiment
28th Indian Mountain Gun Regiment
137/155th Field Regiment

Defending units:
65th Brigade
21st Division
9th Garrison Unit
24th Ind.Mixed Brigade
1st Tank Division
12th Tank Regiment
3rd Tank Division
2nd Division
33rd Division
22nd Tank Regiment
16th Division
55th Division
3rd RTA Division
3rd Ind.Hvy.Art. Battalion
8th RF Gun Battalion
3rd Mortar Battalion
2nd Hvy.Artillery Regiment
28th Army
38th Field AA Battalion
5th Ind.Hvy.Art Battalion
21st Medium Field Artillery Battalion
1st Ind.Hvy.Art. Battalion
51st Field AA Battalion
10th RF Gun Battalion
18th Medium Field Artillery Regiment
14th RF Gun (Pack) Battalion
68th Field AA Battalion
10th Medium Field Artillery Regiment
5th Air Defense AA Regiment
25th Army
1st Ind. Field Artillery Battalion
17th Medium Field Artillery Regiment
1st RF Gun Battalion
8th Medium Field Artillery Regiment
1st Art.Mortar Regiment
56th Field AA Battalion
11th RF Gun Battalion



This sucks

(in reply to witpqs)
Post #: 1102
RE: Tinian liberated! - 5/13/2013 10:17:08 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
I continue to not understand why you keep doing this sort of thing in Burma. It's about terrain and supply. You can't just pile a huge stack of "somethings" up and attack.

The war is there to be won in the Marianas. Burma is a backwater. To some extent so is the DEI. You guys are just bashing at each other like two old ladies with bricks in their handbags. Be subtle. Use your mobility. Use your air. Above all use your navy. Position yourself to attack his homeland. He will NOT be able to supply Burma if you do that.

Unitl then, stop driving continental armies through the jungle. It's nuts, man. Think how much more useful those prime Aussie LCUs would be---for example--attacking Balikpapan. Or Guam.

_____________________________

The Moose

(in reply to JocMeister)
Post #: 1103
RE: Tinian liberated! - 5/13/2013 10:18:44 PM   
House Stark

 

Posts: 184
Joined: 4/30/2011
Status: offline
Ouch Joc, that does hurt a bit. It does look like you might not break through. But there does appear to be a silver lining-that of Japan's limited supplies. His stack was showing a (-) for supplies, so it already appears to be a possible issue. I don't know the answer to this, but I'm sure someone reading this AAR can tell you how much supply it will cost for Erik to repair 1200 disabled devices and replace 400 destroyed ones. Have you considered mass bombardment with your superstack? Drain his supplies and you might eventually have a chance; at the very least you will hamper his operations and force him to ship his supplies to Burma as opposed to other areas that you are planning to attack. You lost a good deal of stuff, but most of it was disablements. Retreat the most damaged units and rebuild them with your infinite supply.

(in reply to JocMeister)
Post #: 1104
RE: Tinian liberated! - 5/13/2013 10:35:03 PM   
Speedysteve

 

Posts: 15998
Joined: 9/11/2001
From: Reading, England
Status: offline
Hi Jocke,

Not surprised to see that to be honest. Similar experience to mine in Burma. Learn from it is my view. There's little point in trying to break through in Burma if the japs have substantial troops there. I have always experienced these kind of results there regardless of having the right leaders in place, positive supply and better equipment.

_____________________________

WitE 2 Tester
WitE Tester
BTR/BoB Tester

(in reply to House Stark)
Post #: 1105
RE: Tinian liberated! - 5/14/2013 4:11:28 AM   
DOCUP


Posts: 3073
Joined: 7/7/2010
Status: offline
Its a bad day Joc.  Shake it off, take a step back and look around.  I agree with Bull to a point. 

Burma
Look at what Obvert has in Burma.  Think about all the resources he is using in that area (fuel, supplies, HI, LI).  Don't go head to head with him.  Outflank him.  If you can't do it on land look at what your navy can help you with. If he has all his combat units forward look at his rear for an invasion.  Pt Blair, Sabang come to mind.  Go after his supplies, he can have 1 million men infront of you but without beans and bullets they are useless.  If Pt Blair is in your hands, you can cut his supply lines into Burma.  Sabang is the same way.

DEI
Watch out getting into a big attritional war here.  Get close enough so that you can level his oil centers.  Thats all you need in this area.  Oil is the Japs life blood, without it they are done.  Their are several bases that can be built up to base B 29s.  That all you should need.  Bomb his oil at night destroy it and move on.  Maybe try and get some nav search bases to help your subs out finding his tankers.  PI is a good place to cut off his oil routes.

Keep the faith man.  You got this.  Just relax and make him pay for pissing you off.  Only in the game, don't go knocking on his door or anything like that.  This is just my 2 cents.  I'm not that good a player.


(in reply to Speedysteve)
Post #: 1106
RE: Tinian liberated! - 5/14/2013 1:28:07 PM   
Bullwinkle58


Posts: 11302
Joined: 2/24/2009
Status: offline
I needed a nap when I wrote my last entry here.

But I still stand by my central point. It's mid-1944. The war is in a new phase. You are a very good player in the technical sense. You understand the rules and game mechanics. Now, take the next step. Focus on the "why" of every move, not the how. Stop worrying about which side blew more stuff up on the last turn; it doesn't matter. Ask how your move is getting you closer to the goal of winning the game. Every day he can get you focused on aircraft exchange ratios is a win for him.

Pin him in Burma and leave it alone to rot. Use your sealift to get behind him if you like, but I'd pull a lot of those premium LCUs out and give them new jobs. He can't easily redeploy his huge stack if you control the seas. It's a long walk to Shanghai and then home.
Relentlessly pound on the Marianas, take them, and get after the next closer targets. Remove his means to resist. Those guys in 1944 weren't stupid, and they were playing with real lives.

When the war ended on VJ Day the PI wasn't secure and neither was Burma. It didn't matter. Japan still was in total collapse mode.

Focus, focus , focus. Take losses when they are necessary, but no more than are necessary. Drive for your objectives. Leave the bashing alone.

_____________________________

The Moose

(in reply to DOCUP)
Post #: 1107
RE: Tinian liberated! - 5/14/2013 7:08:06 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
Hey guys! Thank you for the support! Short note before the Ice Hockey begins in 8 minutes!

The actual damage wasn´t as bad as it looked. I dropped down to 9200 AV. The damage is spread among all units with two Chindits BDE took quite a beating. Two small armour units also took the brunt of the damage. All Engineer units will need some time off though-

There are some good thing in there though. Supply. I also have a crap load of arty (4000 guns) here and 200.000 supply at Prome...Why not just bomb away for a while and start burning his supply even more. Most of the divisions will need a bit of rest before their integrated arty will help out.

Thanks for all the input and advice! I really appreciate it! I´ll make a more proper post tomorrow. Now Beer and Hockey...in that order!





(in reply to Bullwinkle58)
Post #: 1108
RE: Tinian liberated! - 5/15/2013 7:26:24 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
20-23rd June -44

Everything has been quiet besides the massive stack fail in Burma. I´m still shifting everything into position. Most of the stuff is in place but I´m waiting for the Fleet to arrive. It just passed outside Truk taking out some 20 search planes.

KB
Is found at Davao. I´m fairly certain its the whole shebang. I guess he will follow my Fleet movement and wait for an opportunity. I´m still confident that together with the CVEs I can handle the KB plus LBA. Opinions on this is welcome!

Air war
For the last week I have put Erik under massive pressure. Sweeping him wherever I can get to him. This has mostly been done in Burma, New Guinea and the DEI. All in all the Empire has lost 712 planes over the last 6 days. I have lost 324. While not a stellar ratio I am happy with the result. I have deliberately put fresh pilots in Hellcats, Corsairs and P38s to the test. They are still outperforming anything the Jap has with about 2-1. During these days I have only lost 22 P47s and 6 P51Bs. The rest are non essential pilots and airframes! I like to think they have gone up against the best Japan has to offer. I´m happy with the result at least!

Short update today as I havn´t even had time to do the turn.

(in reply to JocMeister)
Post #: 1109
RE: Tinian liberated! - 5/15/2013 7:56:47 PM   
JocMeister

 

Posts: 8262
Joined: 7/29/2009
From: Sweden
Status: offline
quote:

ORIGINAL: House Stark

Ouch Joc, that does hurt a bit. It does look like you might not break through. But there does appear to be a silver lining-that of Japan's limited supplies. His stack was showing a (-) for supplies, so it already appears to be a possible issue. I don't know the answer to this, but I'm sure someone reading this AAR can tell you how much supply it will cost for Erik to repair 1200 disabled devices and replace 400 destroyed ones. Have you considered mass bombardment with your superstack? Drain his supplies and you might eventually have a chance; at the very least you will hamper his operations and force him to ship his supplies to Burma as opposed to other areas that you are planning to attack. You lost a good deal of stuff, but most of it was disablements. Retreat the most damaged units and rebuild them with your infinite supply.


Good advice on the Bombardment! I actually tried the first one this turn. Not stellar results but I do hope it burns supplies for him. And I havn´t let any of the divisions bombard yet. Want them to heal up for a few days before they add to the bombardment.

quote:

ORIGINAL: Speedy

Hi Jocke,

Not surprised to see that to be honest. Similar experience to mine in Burma. Learn from it is my view. There's little point in trying to break through in Burma if the japs have substantial troops there. I have always experienced these kind of results there regardless of having the right leaders in place, positive supply and better equipment.


Yeah, its a shame. But I kind of expected it. I´m going to shift focus the make him burn supply here instead of attacking directly!

quote:

ORIGINAL: DOCUP

Its a bad day Joc.  Shake it off, take a step back and look around.  I agree with Bull to a point. 

Burma
Look at what Obvert has in Burma.  Think about all the resources he is using in that area (fuel, supplies, HI, LI).  Don't go head to head with him.  Outflank him.  If you can't do it on land look at what your navy can help you with. If he has all his combat units forward look at his rear for an invasion.  Pt Blair, Sabang come to mind.  Go after his supplies, he can have 1 million men infront of you but without beans and bullets they are useless.  If Pt Blair is in your hands, you can cut his supply lines into Burma.  Sabang is the same way.

DEI
Watch out getting into a big attritional war here.  Get close enough so that you can level his oil centers.  Thats all you need in this area.  Oil is the Japs life blood, without it they are done.  Their are several bases that can be built up to base B 29s.  That all you should need.  Bomb his oil at night destroy it and move on.  Maybe try and get some nav search bases to help your subs out finding his tankers.  PI is a good place to cut off his oil routes.

Keep the faith man.  You got this.  Just relax and make him pay for pissing you off.  Only in the game, don't go knocking on his door or anything like that.  This is just my 2 cents.  I'm not that good a player.




quote:

ORIGINAL: Bullwinkle58

I needed a nap when I wrote my last entry here.

But I still stand by my central point. It's mid-1944. The war is in a new phase. You are a very good player in the technical sense. You understand the rules and game mechanics. Now, take the next step. Focus on the "why" of every move, not the how. Stop worrying about which side blew more stuff up on the last turn; it doesn't matter. Ask how your move is getting you closer to the goal of winning the game. Every day he can get you focused on aircraft exchange ratios is a win for him.

Pin him in Burma and leave it alone to rot. Use your sealift to get behind him if you like, but I'd pull a lot of those premium LCUs out and give them new jobs. He can't easily redeploy his huge stack if you control the seas. It's a long walk to Shanghai and then home.
Relentlessly pound on the Marianas, take them, and get after the next closer targets. Remove his means to resist. Those guys in 1944 weren't stupid, and they were playing with real lives.

When the war ended on VJ Day the PI wasn't secure and neither was Burma. It didn't matter. Japan still was in total collapse mode.

Focus, focus , focus. Take losses when they are necessary, but no more than are necessary. Drive for your objectives. Leave the bashing alone.


Thanks for the advice both of you! I think we are actually thinking quite alike. I´ll try to explain how I´m thinking here and you can tell me if I´m an idiot!

Burma
Burma stopped being my main push a long time ago. I still wanted to try the "death star" thingie to see if it would work. Now I know it didn´t. But the (-) supply modifier showed me my constant bombings of Rangoon is doing its job. So I´ll continue to do that. I´ll also add ground bombardment to the mix to try and burn even more supplies. I want him to keep his troops here and pour in reinforcements, supply and aircraft. This is what Bullwinkle called my "pin".

New Guinea
My main push is still the New Guinea to PI route. I have 9 divisions working on this route plus an insane amount of Tanks. All prepped and ready. If everything works out I will still land on Mindanao before the year is up. Even I can destroy the KB I can land there in 2 weeks. I already have troops prepping the landing sites. I´m that close! Three jumps and I´m there. The good part is that since Erik has everything in Burma all I need to do is get the troops ashore and its mine.

Marianas
For the last 5-6 months this area has received 95% of all reinforcement. I now have 5 divisions for this area. Another 4 will be added in the coming 30 days. ETA on clearing the Marianas is before 44 is up. Erik is shipping reinforcements in and I will let him (its only small units). He needs divisions here to slow my advance but he doesn´t have them. Anything he send here will be a waste.

In early 45 I hope to join the NG and Marianas advance into an unstoppable 20-25 Division advance to clear the Philippines, Formosa and Okinawa. I just need to break through and under his very thin defense there is NOTHING. I have no intel on any combat troops whatsoever on the Philippines for example. I just need to get there!

DEI
Only ambition here during 44 is to secure a level 9 AF within his oil. I´m loosely looking at the Celebes just to secure the flank of my NG advance. Manado will be secured by the NG advance though so it might not be needed. I just havn´t looked very closely at the area yet.


I do think I have a solid plan going here. And everything I have done for the last six month have been in accordance with this. I think it will work. The hammer will soon fall again and I hope to crush the KB under it and whatever happens the floodgate of New Guinea will soon open again!



< Message edited by JocMeister -- 5/15/2013 8:29:47 PM >

(in reply to House Stark)
Post #: 1110
Page:   <<   < prev  35 36 [37] 38 39   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> After Action Reports >> RE: Allied landing on Tinian! Page: <<   < prev  35 36 [37] 38 39   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.781