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Japanese Opponent wanted for a BigBabesA Scenario 028 (Closed)

 
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All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Opponents Wanted >> Japanese Opponent wanted for a BigBabesA Scenario 028 (Closed) Page: [1]
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Japanese Opponent wanted for a BigBabesA Scenario 028 (... - 5/13/2013 2:12:14 AM   
Admiral Mitscher


Posts: 122
Joined: 12/10/2011
Status: offline
Hello,

Japanese Opponent wanted for a BigBabesA Scenario 028_v11, Stock Map, Dec. 7 Start with Stacking Limits, grand-campaign please.

I had to give up my previous game months ago, as I was sent to a place with lots of sand and no regular internet. But I am now as of today, back behind a desk in the world of air-conditioning and flush bathrooms.

But more importantly I now have permanent internet, so can play this addictive game again.

I have had this game for around four years now, and would rate myself as a competent player. But sometimes I think I’m still a newbie, then it doesn't really matter for the Allied player does it.

My HR and setting preferences, which I am more than willing to discuss;

#Fighters max altitude is the band with their second best manuever rating.
#No 4-engine bombing on naval attack below 10,000ft, other that for Flying-boats and USN naval 4-engine bombers.
#Restricted units must pay PPs to cross national boundaries.
#Allied player on turn one can move only Chinese ground units and TFs already at sea.
#Allied player on turn one cannot create any new TFs.
#The Maximum of one port attack by Japan on turn one.
#No strategic bombing within China before 1944. #Night bombing only when the moonlight is above 50%, until 1944.

#Accept air/ground replacement off.
#Advance weather on.
#AI historical.
#Allied damage control on.
#Auto sub ops off.
#Combat reports on.
#Dec 7th surprise on.
#factory to expand off.
#ships/air groups upgrade off.
#accept air/ground rep off.
#Fog of war on.
#Historic 1st turn off.
#PDU on.
#Plane move radius on.
#Show combat animations on.
#Show combat sum on.
#Show clouds on.
#Ships/air groups upgrade off.

Edit, I forgot to state that I'm now running the latest beta patch 1123j2, and I can normally do 4 to 5 turns a week, apart from the early setup turns.

Please Reply or PM if interested.




< Message edited by Admiral Mitscher -- 5/18/2013 2:57:33 AM >


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Post #: 1
RE: Japanese Opponent wanted for a BigBabesA Scenario 028. - 5/17/2013 1:09:19 AM   
Admiral Mitscher


Posts: 122
Joined: 12/10/2011
Status: offline
Hi,

This post is still open, as I'm still wanting an opponent please.

Also I found that in my absence from the world, a Scen.2 Hakko Ichiu adaptation for DaBabes has been created.

So along with

-BigBabes-A Scenario 028_v11, Stock Map, Dec. 7 Start with Stacking Limits,

I am prepared to offer a campaign in

-DalronBabes-A, Stock Map. Dec. 7 Start with Stacking Limits.


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(in reply to Admiral Mitscher)
Post #: 2
RE: Japanese Opponent wanted for a BigBabesA Scenario 028. - 5/18/2013 12:03:35 AM   
Katsuragi

 

Posts: 4
Joined: 2/23/2010
Status: offline
I just finished 2 of my matches as the Japanese and would like to start a new one. I like to think of myself as a decent enough player and I am willing to play with any HR you like.

(in reply to Admiral Mitscher)
Post #: 3
RE: Japanese Opponent wanted for a BigBabesA Scenario 028. - 5/19/2013 12:48:32 AM   
DivePac88


Posts: 3119
Joined: 10/9/2008
From: Somewhere in the South Pacific.
Status: offline
Wow... this should be a good match-up, best of luck to both you Guys.

_____________________________


When you see the Southern Cross, For the first time
You understand now, Why you came this way

(in reply to Katsuragi)
Post #: 4
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