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Shadows repeated crash

 
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Shadows repeated crash - 5/24/2013 8:08:41 AM   
ricanuck

 

Posts: 162
Joined: 5/24/2013
Status: offline
Hi,

I got a repeatable crash in Shadows. It always happens at the same moment in my save game. Please help, I don't want to lose the save game because of this.


The log:

Distant Worlds - Crash Dump - 1.9.0.0

11:40:55 PM May-23-13


System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
at System.ThrowHelper.ThrowArgumentOutOfRangeException()
at DistantWorlds.Types.Galaxy.EvaluateThreats(Object target, Int32[]& threatLevel)
at DistantWorlds.Types.BuiltObject.PerformThreatEvaluation(DateTime time)
at DistantWorlds.Types.BuiltObject.ThreatEvaluation(Galaxy galaxy, DateTime time)
at DistantWorlds.Types.BuiltObject.DoTasks(DateTime time, Int64 starDate, Boolean inView)
at DistantWorlds.Main.DOjfTIMRAZ(DateTime , Int64 , BuiltObjectList , Boolean )
at DistantWorlds.Main.ProgramLoop()


--- COMPLETE ---
Post #: 1
RE: Shadows repeated crash - 5/24/2013 8:44:40 AM   
ricanuck

 

Posts: 162
Joined: 5/24/2013
Status: offline
Addendum:

I sent the save file to your ftp server, under the name "ricanuckshadowscrash.dwg". The crash happens a few seconds after the starting point of the savegame. Always the same message as stated in first post inside the crashlog.

(in reply to ricanuck)
Post #: 2
RE: Shadows repeated crash - 5/24/2013 10:01:44 AM   
elliotg


Posts: 3597
Joined: 9/10/2007
Status: offline
Hi ricanuck

Thanks very much for your savegame - that helped greatly in tracking down the problem.

This crash is fixed in the next update which should be available tomorrow.

Thanks
Elliot

(in reply to ricanuck)
Post #: 3
RE: Shadows repeated crash - 5/24/2013 5:45:36 PM   
ricanuck

 

Posts: 162
Joined: 5/24/2013
Status: offline
Good!

Savegame compatible? I would expect so, given that it obviously was a faulty line of code... what was it, by the way? A threat evaluation loop of some sort, but what exactly?That "threatLevel" integer array? Just curious...

Thank you for a wonderful game, by the way. You have finally overthrown the mighty GalCiv2 as the best 4x space sim in my mind (not that it wasn't the case with Legends already, but this one got me permanently hooked again... best space sim ever, and I am old enough to use the word ever). Good work!

(in reply to elliotg)
Post #: 4
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