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RE: Distant Worlds: Shadows 1.9.0.2 Available

 
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RE: Distant Worlds: Shadows 1.9.0.2 Available - 5/28/2013 12:58:37 PM   
martgord

 

Posts: 15
Joined: 11/29/2011
Status: offline
I tried the new patch and game still does not start at all.No crash logs.It does not get that far I uploaded my dxdiag file.Hope you can get it working for me.

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(in reply to Erik Rutins)
Post #: 31
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 6:23:29 AM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline
Updated to 1.9.0.3

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(in reply to martgord)
Post #: 32
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 2:06:50 PM   
Beelzial

 

Posts: 27
Joined: 5/23/2013
Status: offline
Does 1.9.0.3 work with 1.9.0.2 saved games?

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Post #: 33
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 8:08:35 PM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
Status: offline
Yes it does. But beware that some of the the new fixes will not apply to a savegame from the
previous version. Start a new game for all the fixes to take effect.

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Shields are useless in "The Briar Patch"...

(in reply to Beelzial)
Post #: 34
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 10:23:11 PM   
Bebop Cola

 

Posts: 250
Joined: 5/9/2012
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Do we know which, if any, fixes do not apply to an existing save?

I got mine set up just perfectly. It makes me sad to start over...

(in reply to ehsumrell1)
Post #: 35
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/30/2013 11:14:10 PM   
ehsumrell1


Posts: 2529
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From: The Briar Patch Nebula
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quote:

ORIGINAL: Bebop Cola

Do we know which, if any, fixes do not apply to an existing save?

I got mine set up just perfectly. It makes me sad to start over...

All I can say is read the change log of the new build. If there are not any fixes,
changes or crash kills that pertain to the savegame you were playing, you should
be okay (hopefully). Although a fresh game start is the only way to be sure of having
the latest updates work for you.

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Shields are useless in "The Briar Patch"...

(in reply to Bebop Cola)
Post #: 36
RE: Distant Worlds: Shadows 1.9.0.3 Available - 5/31/2013 4:33:28 AM   
hestrada

 

Posts: 3
Joined: 8/26/2012
Status: offline
Wow, I don't expect to get the update so soon...

I loaded my save game (from version 1902) and I see that the frozen research problem solved ...

Thank you so much!

(in reply to ehsumrell1)
Post #: 37
RE: Distant Worlds: Shadows 1.9.0.4 Available - 6/1/2013 1:07:52 AM   
Erik Rutins

 

Posts: 37503
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From: Vermont, USA
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Updated to 1.9.0.4

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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to hestrada)
Post #: 38
RE: Distant Worlds: Shadows 1.9.0.4 Available - 6/1/2013 1:57:56 AM   
DPimentel

 

Posts: 23
Joined: 9/14/2012
Status: offline
Can I go straight from 1.9.0.2 to 1.9.0.4? I havent had a chance to patch to .0.3 yet.

(in reply to Erik Rutins)
Post #: 39
RE: Distant Worlds: Shadows 1.9.0.4 Available - 6/1/2013 2:48:05 AM   
ehsumrell1


Posts: 2529
Joined: 8/17/2010
From: The Briar Patch Nebula
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quote:

ORIGINAL: TheDROCK

Can I go straight from 1.9.0.2 to 1.9.0.4? I havent had a chance to patch to .0.3 yet.

Yes you can.

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Shields are useless in "The Briar Patch"...

(in reply to DPimentel)
Post #: 40
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/5/2013 5:17:32 PM   
invaderzim

 

Posts: 211
Joined: 6/3/2013
Status: offline
Can I load a 1.9.0.3 savefile after updating to 1.9.0.4? Or will this cause strange things to happen?

(in reply to Erik Rutins)
Post #: 41
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/6/2013 5:59:24 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Updated to 1.9.0.5

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(in reply to invaderzim)
Post #: 42
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 9:04:15 AM   
Mansen


Posts: 352
Joined: 5/3/2013
Status: offline
quote:

- troops defending a colony during an invasion regenerate health/readiness at half usual speed, new troops also recruited at half-speed. This makes colony invasions easier to achieve.


Wait what - Surely the defenders are better equipped to handle wounded combatants with - oh you know an entire planet worth of infrastructure, over the aggressor who's been dumped on the planet with no proper medical facilities...

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(in reply to Andrew Loveridge)
Post #: 43
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 10:03:26 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
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quote:

ORIGINAL: Mansen

Wait what - Surely the defenders are better equipped to handle wounded combatants with - oh you know an entire planet worth of infrastructure, over the aggressor who's been dumped on the planet with no proper medical facilities...


I'm very happy with this change. Invading homeworlds was very very difficult because of this issue of troops repairing while in combat.

(in reply to Mansen)
Post #: 44
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 10:09:11 AM   
hewwo

 

Posts: 276
Joined: 4/22/2010
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An issue I've noticed in my last game (1.9.0.3, but it hasn't been mentioned before I think) is that the AI would very often offer to sell me a technology, but for a fraction more money than I actually had. So I could never take them up on their offer. It seems as if the AI waits until it thinks I have enough money, but the algorithm is a bit off. Or I wait for 5 seconds before opening the message and in the mean while I lost a couple of thousand credits.

The obvious solution would be for the AI to only offer if I had the money + some spare change.

(in reply to hewwo)
Post #: 45
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 1:02:35 PM   
Coupon


Posts: 35
Joined: 6/25/2006
Status: offline
After upgrading to 1.9.0.5 my game stutters every 4-5 seconds. This is with a new game started in 1.9.0.5. Also the pirates keep attacking me (I'm a normal empire) even when i pay for protection. Of course this cancels the protection agreement. Note the last one may be a feature I haven't seen before.

(in reply to hewwo)
Post #: 46
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/7/2013 3:07:08 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: Mansen
Wait what - Surely the defenders are better equipped to handle wounded combatants with - oh you know an entire planet worth of infrastructure, over the aggressor who's been dumped on the planet with no proper medical facilities...


Indeed - they were regenerating too fast. This does not make them slower than the attacker, just slower than they were before.


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Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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(in reply to Mansen)
Post #: 47
RE: Distant Worlds: Shadows 1.9.0.4 Update Available - 6/8/2013 6:19:15 AM   
michaelm75au


Posts: 13500
Joined: 5/5/2001
From: Melbourne, Australia
Status: offline
If as a pirate, I have a space port around a non-inhabited planet, and then I colonize the planet, the space port disappears.
Was this fixed?? Or should it not be possible to happen in '.05'.

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Michael

(in reply to Erik Rutins)
Post #: 48
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/14/2013 8:34:41 PM   
Andrew Loveridge


Posts: 606
Joined: 7/20/2009
Status: offline
Now updated to 1.9.0.6

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(in reply to michaelm75au)
Post #: 49
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/16/2013 3:58:50 PM   
hewwo

 

Posts: 276
Joined: 4/22/2010
Status: offline
Very nice patch. I would like to note though that improved engagement stances only halfway fix the problem that fleets will attack way to strong space bases and commit harakiri in the process. If fleets were a bit smarter about it I could rule my empire like a true emperor (i.e. less micromanaging). And I'm 100% sure it would make a huge difference to the AI as well. I won quite a few wars this way. My nr.1 immersion breaker!

Cheers:)

(in reply to Andrew Loveridge)
Post #: 50
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/19/2013 7:02:58 AM   
tracek

 

Posts: 8
Joined: 6/14/2013
Status: offline
Should we expect any compatibility issues with saves made in 1.9.0.5? Two days ago I started a new game and would be nice to know if fresh start is recommended.

Cheers!

(in reply to hewwo)
Post #: 51
RE: Distant Worlds: Shadows 1.9.0.6 Update Available - 6/23/2013 5:28:12 PM   
Erik Rutins

 

Posts: 37503
Joined: 3/28/2000
From: Vermont, USA
Status: offline

quote:

ORIGINAL: tracek
Should we expect any compatibility issues with saves made in 1.9.0.5? Two days ago I started a new game and would be nice to know if fresh start is recommended.


Most fixes are backwards compatible, but not all. It is not required to start a new game, but if you want to make sure you have all the fixes, a new game is the only way to guarantee that.

Regards,

- Erik


_____________________________

Erik Rutins
CEO, Matrix Games LLC




For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.

(in reply to tracek)
Post #: 52
RE: Distant Worlds: Shadows 1.9.0.2 Available - 7/31/2013 8:39:15 PM   
mSterian

 

Posts: 155
Joined: 7/25/2013
Status: offline
please delete this post. I posted wrong.

< Message edited by mSterian -- 7/31/2013 8:40:42 PM >

(in reply to Erik Rutins)
Post #: 53
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